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04-26-2009, 04:18 PM #1
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Combined Arms
http://www.realitymod.com/forum/f10-...d-mod-wtf.html
Those look like some pretty awesome features. I hope they put the rocket deviation into PR, that would be nice.
I'm not so sure about the radar thing though.
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04-26-2009, 05:38 PM #2
Re: Combined Arms
Played it, alone
AH-64 top down (something like that) missiles are awesome!
"I'm not so sure about the radar thing though."
Whats so "bad" about it?
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04-26-2009, 06:07 PM #3
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04-26-2009, 07:58 PM #4
Re: Combined Arms
Do those top attack missiles mean we can finally get a Javelin system for the US?
Because it would be god damn awesome if we did.
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04-26-2009, 09:10 PM #5
Re: Combined Arms
[media]http://www.youtube.com/watch?v=dZmV0eeIOhs&hd=1[/media]
Tanks and Jets. I had a hard time figuring out how to use the radar.Reedible
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04-26-2009, 09:39 PM #6
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04-27-2009, 12:37 AM #7
- Join Date
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Re: Combined Arms
This is why chris something shouldnt be allowed to fly!!!
http://www.xfire.com/video/acd9a/
<a href="http://www.metro2033forum.net">metro 2033 forum</a>
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04-27-2009, 04:56 PM #8
Re: Combined Arms
lol. Can't believe you saved it. Stupid radar system still CTDs me. There are some pretty sweet things in this mod and they are still trying to improve the gameplay like make missles more effective and stop radar CTDs and things like that.
Haven't had any infantry combat so far but armour and air combat is pretty fun and hard to figure everything out.|TG-69th|chrisweb89









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04-27-2009, 05:54 PM #9
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Re: Combined Arms
I saved it cuase I almost plumetted into the ocean!
Honestly I need to make a map like the training maps
<a href="http://www.metro2033forum.net">metro 2033 forum</a>
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04-28-2009, 08:29 PM #10
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04-29-2009, 02:21 PM #11
Re: Combined Arms
It looks like it might be cool from a pilot/crewman's perspective but i worry about the fun that grunts on the ground will have. Also, as cool as the target tracking tanks are, its starting to look very arcady. War shouldn't be a simple as point in a targets general direction and click. Ill save any detailed criticism or praise till i give it a try from myself.



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04-29-2009, 02:43 PM #12
Re: Combined Arms
Keep in mind that the developer (CAS) was heavily pushing to increase the lethality of aircraft while at the same time lowering the power of anti-air in PR before he left. I'd imagine this mini-mod is heavily favoured in terms of air vs ground.
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04-29-2009, 02:44 PM #13
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Re: Combined Arms
The point and click thing is a limitation of the game engine itself and also the its more complicated, if you get too far from your target you lose lock
Oh yeah the GLTD is broken atm
uh oh
And you'd be suprised about the Air vs Ground thing, The Air might have the advantage of suprise, but the AAA like Tungusta is deadly as hell, you can lock on with the cannon, or shoot normally so no radar warning goes off, you also have los missles from normal view, and radar so that when the helo pops up, if he doesn't see you immediately he's screwed when you get lock
<a href="http://www.metro2033forum.net">metro 2033 forum</a>
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04-30-2009, 03:03 AM #14
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Re: Combined Arms
For something totally unrelated, how freaking awesome is this?
[media]http://www.youtube.com/watch?v=rPQxISWueoI&feature=related[/media]
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04-30-2009, 04:36 AM #15
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- Apr 2009
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Re: Combined Arms
nice link... thanks...
thanE
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