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View Poll Results: How long would you like rounds of PR to last?

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  • 30 minutes

    0 0%
  • 1 hour

    22 19.47%
  • 1 hour 30 minutes

    43 38.05%
  • 2 hours

    32 28.32%
  • over 2 hours

    7 6.19%
  • other (please explain)

    9 7.96%
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Discussion: Project Reality / PR:BF2 - How long should a round of PR last? - I voted other. The round should last until one of the teams is out of
  1. #16


    d1sp0sabl3H3r0's Avatar

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    Re: How long should a round of PR last?

    I voted other.

    The round should last until one of the teams is out of tickets.

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  3. #17



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    Re: How long should a round of PR last?

    Same. For me it is all about the win, but the win HAS to be with style, flair, and teabaggage. Losing with teabaggage works, but not if you aren't the squatter.....I have been involved in 2 hour Asad Khal rounds due to the server being empty and loved it, so I don't mind as long as the action and teamwork are there!

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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  5. #18


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    Re: How long should a round of PR last?

    60-90 minutes is the sweet spot in my mind, I don't have much more than 2 hours to kill most nights and I generally don't want to spend all of my free time in a day in one round of PR.

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  7. #19

    Eavy Gunner's Avatar

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    Re: How long should a round of PR last?

    60 Minutes.I feel bad leaving halfway through a game.

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  9. #20

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    Re: How long should a round of PR last?

    Depending on the map, there are some games i wish they'd never end because you are having too much fun.
    And some you wish to end right away.
    But a inf map.. around 30-60 min
    Huge maps 1-2hrs.
    |TG-6th| Donrhos



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  11. #21

    DiscoJedi's Avatar

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    Re: How long should a round of PR last?

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    I voted other.

    The round should last until one of the teams is out of tickets.
    Perhaps the question on the pole can be clarified...

    How long should it take for one of the teams to run out of tickets?

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  13. #22



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    Re: How long should a round of PR last?

    I would say two hours on small / infantry maps, and three on the bigger ones would seem about right to me.
    Tactical Gamer Content Development Manager


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  15. #23

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    Re: How long should a round of PR last?

    1:30 is the right time I think

    Exceptions: Bi Ming, Road to Kyongan Ni and Tad Sae which should last no more than 10 min.

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  17. #24


    d1sp0sabl3H3r0's Avatar

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    Re: How long should a round of PR last?

    Quote Originally Posted by DiscoJedi View Post
    Perhaps the question on the pole can be clarified...

    How long should it take for one of the teams to run out of tickets?
    Regardless, I stand by my answer. If it takes 47 minutes and 8 seconds for a team to lose their tickets and reach 0, then that is the perfect amount of time whether the map is Kashan 64 or Al Basrah 16 skirmish.

    I understand that the question is hypothetical, but still:

    If we're going to cap the time limit then why have tickets and flags? Why not just play the map for x amount of time and whoever has the most kills wins?

    I know: because PR isn't about time or shooting skill, it's about strategy and teamwork.

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  19. #25


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    Re: How long should a round of PR last?

    ummm...when it's done?

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  21. #26

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    Re: How long should a round of PR last?

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Regardless, I stand by my answer. If it takes 47 minutes and 8 seconds for a team to lose their tickets and reach 0, then that is the perfect amount of time whether the map is Kashan 64 or Al Basrah 16 skirmish.

    I understand that the question is hypothetical, but still:

    If we're going to cap the time limit then why have tickets and flags? Why not just play the map for x amount of time and whoever has the most kills wins?

    I know: because PR isn't about time or shooting skill, it's about strategy and teamwork.
    It was not my intention to imply that we would be looking to "cap" the time limits. I'm all for having all the maps remain with 4 hour time limits. I think the objective here is more subtle. The time it takes, on average, to complete a round on a given map is tied primarily to two factors
    1. The level of teamwork and strategy employed by the players
    2. The design and layout of the map
    I think we can all agree that, statistically speaking, two teams of a certain skill will be able to complete a round of Asad Kahl in a significantly shorter time than the same two teams playing a round of Kashan or Fools Road. (Yes there are always exceptions, but let's exclude those circumstances where one team totally overwhelms the other 4 rounds in a row.)

    With this understood, the way I would like to see this kind of polling data used is to help influence the way maps are designed. The current data seems to indicate that the bulk of players believe a round length somewhere between 1 and 2 hours is ideal. By correlating this kind of data with something like a BFR history from our server, we can see which maps, on average, take between 1 and 2 hours to complete. This result can then be used to help map designers focus their efforts on maps with layouts that are similar, thus encouraging a more uniform round length.

    Again, this is all strictly a weighing of averages, even if a map typically finished between 70 and 90 minutes 99.9% of the time, two exceptionally matched teams could still slog it along for 3+ hours.


    Anyways, that's what I mean when I say that there is still a valid point in actually choosing a time that a round should, ideally, end.

  22.  
  23. #27


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    Re: How long should a round of PR last?

    you should be able to see the enemy tickets so you know how long time the round will take.
    for example: i got to go to bed around 10.00 pm CET to be able to go to skoll the next day, when i need to know: will the game end in 5 min or will the game end in 2 hours?!?!
    so plz, BRING BACK THE TICKET METERS!!!
    PS. sry for my english, you get the point


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  25. #28

    llPANCHOll's Avatar

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    Re: How long should a round of PR last?

    Quote Originally Posted by Charity Case View Post
    If I get around to it, I'll take the timestamps off the server's BR files and average them. It'll be interesting to know how long the average game takes on TG.
    Wolfram Alpha is actually good for this..


    16:46 to 18:17

    gives a response 1 hour 31 minutes..

    Started to take averaves, but it was just too tedious for me to keep doing, My bet is the average will come in around 1 hr 45 min

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  27. #29

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    Re: How long should a round of PR last?

    Its good that tickets are lost through more then pure KDR now but it still needs something else in a game to set the pace.

    At the moment the timeline of a game varies from a mad rush to an absolute stop and it should be more consistent.

    I have argued for a slow bleed on all maps in all flag situations but this was seen as promoting the mad rush scenario at all times which wasnt my idea really

    If we had like a sand timer in effect, a constant drip of tickets lost. A bit like how chess games are timed and the majority (but not only) loss of tickets would be with the side with least flags.

    This could act as a constant force on the game to decide who controls this map, neither side would get a fast bleed until absolute control of the flags existed and always the total bleed suffered by both sides would be the slow steady pace set by the map designer




    Im not sure if consistent ticket bleed is possible like that but in a normal game I'd say 90 mins is good but I'd not want to ever see a timer exist below 2 hours as it is now. Really 4 hours with admin able to end the map is probably the best situation at present I think.


    My pet hate is kashan or similar with 2 or 3 dozen people on and the game never ends, half the people dying doubles the time of the match which is awful.
    Really if we could set a map based bleed rather then kdr we could introduce new dynamics into the game that has less players. It would be more guerilla in nature I believe

    Also they changed maps to make cap out more often in this latest version I think, something about bringing the final flag forward but seperating it from ucb spawn helped sort out the rubbish teams who have lost control and should quickly lose the game, kudos to devs for that one


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  29. #30

    Charity Case's Avatar

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    Re: How long should a round of PR last?

    While my sampling wasn't that great, I calculated the average time of a PR match to be 71.5 minutes. If I feel the need to waste more time, I'll go back through and only count Euro evenings and US prime-time rounds.

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