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09-09-2009, 12:59 PM #136
Re: Return of password night - Thursday, June 4th
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09-09-2009, 01:02 PM #137
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Re: Return of password night - Thursday, June 4th
Noo.. You misunderstand me. The reason I mentioned the fact that they have medics is because I was quoting a post where they said that Insurgency Skirmish was horrible. Mainly the reason for that is that the Insurgents loose tickets too quickly because they maintain the infinite-ticket mindset that exists in a normal insurgency round. That, and people are not very likely to play as a collaborator on a skirmish map.
On the other hand, with Taliban, you've got a combat medic with a gun that most people love, the Lee Enfield, which makes revives a lot more common and decreases the huge disadvantage that the Insurgents have on skirmish maps.
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09-09-2009, 02:11 PM #138
Re: Return of password night - Thursday, June 4th
I haven't had a chance to play Taliban Skirmish, do they get a cache to request AT and grenadier kits?
______
I played on that Kashan round for a while in cougar's armor squad. Unfortunately I ended up getting kicked twice (second time a full crash) and called it a night before the round was over. Sorry for ditching out cougar, I resolved what caused the crash and will be more reliable next time I catch you in game.Just because everyone does something does not mean that it is right to do.
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09-09-2009, 02:59 PM #139

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Re: Return of password night - Thursday, June 4th
no, the talibano's are unable to request kits........they must fight with what they spawn with, which, if you look at it, isn't such a bad deal.
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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09-09-2009, 03:08 PM #140
Re: Return of password night - Thursday, June 4th
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09-09-2009, 05:43 PM #141
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09-09-2009, 06:03 PM #142
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09-09-2009, 06:34 PM #143
Re: Return of password night - Thursday, June 4th
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09-09-2009, 06:40 PM #144

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Re: Return of password night - Thursday, June 4th
Jabal Skirmish isn't that bad of a seeder, if a skirmish map is ever considered as a seeder in the future.
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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09-09-2009, 06:44 PM #145
Re: Return of password night - Thursday, June 4th
I wouldn't mind playing qwai skirmish, that is a pretty good skirmish map and balanced for both sides so no complaining can happen like there is now(well there won't be a reason for it).
|TG-69th|chrisweb89









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09-10-2009, 12:01 AM #146
Re: Return of password night - Thursday, June 4th
All skirmish maps have supply crates as kit request locations for both teams. Not really intended for 64 player games.
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09-10-2009, 12:22 AM #147
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