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Discussion: Project Reality / PR:BF2 - Return of password night - Thursday, June 4th - Any theme of this PW night? insurgency or some 16 version maps?
  1. #106


    chrisweb89's Avatar

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    Re: Return of password night - Thursday, June 4th

    Any theme of this PW night? insurgency or some 16 version maps?
    |TG-69th|chrisweb89


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  3. #107


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    Re: Return of password night - Thursday, June 4th

    Can the maplist be something like..

    Kashan 16
    Karbala 64
    Qwai 16
    OpArcher 64
    Barracuda 32
    Muttrah 64
    EJOD Desert 64

    That would be pretty sweet. I've not played Kashan/Qwai 16 or Karbala 64 in a long time.

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  5. #108


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    Re: Return of password night - Thursday, June 4th

    Not a bad map list for tonight, imo.

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  7. #109

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    Re: Return of password night - Thursday, June 4th

    Quote Originally Posted by Startrekern View Post
    Can the maplist be something like..

    Kashan 16
    Karbala 64
    Qwai 16
    OpArcher 64
    Barracuda 32
    Muttrah 64
    EJOD Desert 64

    That would be pretty sweet. I've not played Kashan/Qwai 16 or Karbala 64 in a long time.
    Karbala, AAS, OpArcher means that the same side will be blufor on both maps (but good list otherwise). How about this order:

    Kashan 16
    Karbala 64
    Barracuda 32
    Muttrah 64
    OpArcher 64
    Qwai 16
    EJOD Desert 64
    Just because everyone does something does not mean that it is right to do.

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  9. #110

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    Re: Return of password night - Thursday, June 4th

    YES! Can't wait to see the map rotations, I hope admins don't disappoint.

    Don't fight a battle if you don't gain anything by winning.
    Erwin Rommel


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  11. #111


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    Re: Return of password night - Thursday, June 4th

    Password is in the rules post and also in the description (right panel) of the Public channel in teamspeak. Again, do not channel hop looking for the password or I might just kick you....

    If you don't where the rules are, they are linked in the green text in my signature block. Mumble usage is highly encouraged. Enjoy.

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  13. #112

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    Re: Return of password night - Thursday, June 4th

    umm, post irrelevant

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  15. #113


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    Re: Return of password night - Thursday, June 4th

    Get in the server! We need more people for our master plans!

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  17. #114

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    Re: Return of password night - Thursday, June 4th

    Very much enjoyed Qwai in last nights' Password Night (the only map apart from a little insurgent map before, which was a good change and lead to some good fights and tactics, unlike the normal rushing around - once it was realised this was best policy; thanks Admins for putting that one in - and then Qwai).

    It seemed to me both teams reached in deep to pull out the best they could in this huge round. So I'd like to congratulate all that played as it was the most intense, enjoyable and funny round I have played in a while.

    I would like to congratulate the US team the most as I was on that side and it seemed like a factory production line of APCs to fight against and we only lost by 10 tickets! And the Chinese team pushed back to the flags outside their base. I would like to congratulate the Chinese team for fighting tooth and nail to pull out a great win, especially as we know how hard it is to defend the Objective 57 flag which is right outside the Chinese main, and the precarious nature of it to the last flag.

    I think with a little luck, like one more APC downed, or some other luck swinging somewhere sometime then the result would have been a US win. Either way - it was either way, and either way on another day, it was that tight. What most impressed me was that both teams dug in deep into themselves up against terrible odds at times to pull through, for such a long period of time. It was truly a see-saw event, back and forth, wearing out the opponent only to find them dig deeper and fight harder. Superb on both sides.

    I would like to thank the US Commander for starting a defensive posture, and out next Commander (I think) that begun a little sneak of one squad way behind the lines about an hour in, when all others were entrenched in the fighting.

    I hope someone with more knowledge on the movements and orders than myself will make an AAR. I just wanted to say, great night, went to bed late indeed, congrats to all especially my team and my squad, which to them and my SL, of course, I'd like to give the final but no means less credit; a great and fun bunch to fight along side, always humorous and willing to help the other, it was you guys the most that made me go to bed late :P
    Last edited by Taip3n; 09-08-2009 at 08:11 PM. Reason: spelling

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  19. #115


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    Re: Return of password night - Thursday, June 4th

    Quote Originally Posted by Taip3n View Post
    Very much enjoyed Qwai in last nights' Password Night (the only map apart from a little insurgent map before, which was a good change and lead to some good fights and tactics, unlike the normal rushing around
    By 'good fights and tactics' are you referring to the US team sitting on their endless supply of ammo at the top of the mountain spamming HATs, LATs and grenades onto the Taliban below? Those sure were brilliant tactics, especially on password night. Great usage of fire and maneuver, IMHO.

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  21. #116

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    Re: Return of password night - Thursday, June 4th

    Well. I was more thinking about striking a defensive posture half way through the game drawing the enemy in and playing to long range rifles, squads setting up positions west - centre- and east (which worked as the enemy did indeed advance until they seemingly realised they had been hit hard on tickets and we were regaining their lead from the close quarter fighting we had begun whilst trying to take their flag - AK wins). Also I was referring to the emphasise on more careful manoeuvring and situational awareness due to the map being small and the close proximity, highlighting and increasing the need of such, than on 'normal' maps with a larger ticket base, area to fight in and different assets and terrain. I also enjoyed the use of ambushes and even at one point trying to mine an area, to draw the enemy in. A different play other than seen otherwise. Movement was slower and areas covered more effectively and with more caution. Better than the usual rush around and so on. To me at least and my squad, and some actions of others I saw. That was the 'some' I was referring to.

    I was not referring to spamming LATS, HATS, taking the usual assets for self, or other banal situations. In fact my role was rifleman in the Insurgency map, apart from once as a engineer but as the engineer I was killed and so my comrade picked up my kit. We two tended to sit on our own on the western side ensuring 1. We detected enemy movements, and 2. Ambushed. This we did on our own for a significant length of time.

    My main text was about Qwai, and the Insurgency map a - short and brief comment - on the good aspect - not the bad. So to continue with my main theme, I was then a medic in the next round, so I did not take much interest in using 'assets' apart from my HAT guy who was trying to knock out the infinite factory APCs pouring out of Chinese main (and one - extremely rare - trundle in a TOW hummer) both of which the theatre was situated around the area of: near South Bridge, Temple and Chinese main. The only other time I took an interest in LATs and HATs was the couple of times an APC drew up with a squad opposite the Mine mudslide, where I was glad of the couple of friendly LATs about, who came after the enemy had been spotted and I hope myself and the very few others' there raspings and gurgling, and general demented being, hoping up and down and flailing our kilts, above the slide, slowed down enemy advancement long enough until re-enforcements arrived, and which we repulsed.

    Back to the Insurgency map, you are rightly angry at the spamming, Dispo, and I was not referring to what you state. And agree that it could have been a totally different fight without them, and more in line with the kind of movements and situational awareness, and tactics employed, which was the 'some' I briefly referred to, when I did see it and was the best bit of that map. Infact, I had not really thought of the spamming since I had just sat down to thank and praise all that played Qwai, and very briefly, as an aside mentioned the good bits of the prior map.
    Last edited by Taip3n; 09-08-2009 at 08:15 PM. Reason: spelling/grammar

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  23. #117

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    Re: Return of password night - Thursday, June 4th

    Quote Originally Posted by Taip3n View Post
    Well. I was more thinking about striking a defensive posture half way through the game drawing the enemy in and playing to long range rifles, squads setting up positions west - centre- and east (which worked as the enemy did indeed advance until they seemingly realised they had been hit hard on tickets and we were regaining their lead from the close quarter fighting we had begun whilst trying to take their flag - AK wins).
    Was this Insurgency skirmish, AKA the absolute worst game mode in PR currently? US has to be absolutely terrible to lose at that.
    Just because everyone does something does not mean that it is right to do.

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  25. #118


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    Re: Return of password night - Thursday, June 4th

    No, Taliban. Who have medics.

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  27. #119

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    Re: Return of password night - Thursday, June 4th

    I can not comment on the quality of the team. Nor the direct orders of the Commander, as I was an SM.

    I can comment my squad was the only one to infiltrate the first flag, and begun to take it. Luck, grenades or whatever I can not comment on either. It was as it was. I can not comment on other squad movements, nor comment on the enemies actions or decisions. I can not even comment if it was the map you refer to. As I don't know.

    I simply referred to the good bits I saw. If you want to take up what you didn't like, take it up with the people involved. Want me to delete the good bits of my first post? Christ I just sat down and said 'what a great fight last and oh yeah that bit was good in the prior map'. And I had just sat down after being out all day.

    Take it up with the ones it matters to. I don’t know what was the order of the day. Luckily I suppose their were no assets that really counted. And I guess a grenade launcher did pinch some minds as to who was leeter. I don’t know; perhaps the guy was having fun. Perhaps it was a joke. Perhaps it hurt some egos. Ask them. Ask someone who knows. As for crap team - well I would rather fight and will team-switch to the loosing team than see many switch 'to play with their chums' in my team, unbalancing the affair, and we can see their glorious pummelling of the crap team and glorious pats on their backs praising their glorious one another and themselves. I'll help out the crap team thank you.

    Christ, go ask someone questions it matters to and stop twisting my words by asking a question, and take the positive from what I said, or I'll start thinking you take a small bit and explode it for your own purposes - no one has said - yeah great fight in Qwai Tai! Work it out boys, if you have beef about something don't put my words down and twist them to suit your purpose, and actually say what you think about the Insurgency map (like I said, I got in, wrote a piece and then you twist it?!?) - but don't twist my words huh. You (and I mean 'you ' as in - plural) put down the great fight after in the next map and all that played it. It's insulting, like when 'you have to be a crap team to not win thaaaat map, huh, but pose it in a question kinda format', kinda stuff in a question (if it wasn't then pardons, but Christ, all these loaded questions). It insults me. Man, that's not on to say such about the skills of someone or people, especially when they are not your beef and are skilled players..

    Go bark up another tree. And bark what you don't like as Dispo says. But bark it at the right things and people. And don't put down bark anothers' words on anothers' context, and put down bark another great map fight and don't bark at people that don't even deserve the bark, Snoop. Blah.

    Woof woof.
    Sheeesh.
    Last edited by Taip3n; 09-08-2009 at 03:46 PM.

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  29. #120


    d1sp0sabl3H3r0's Avatar

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    Re: Return of password night - Thursday, June 4th

    Quote Originally Posted by Taip3n View Post
    Back to the Insurgency map, you are rightly angry at the spamming, Dispo, and I was not referring to what you state.

    Angry?

    Maybe, but more appropriately I am extremely disappointed at the level of play displayed by a lot of regulars and IHS members than anything else. Once again we failed to see a raise in the level of game play that would be expected on a password night over any other night on the TG server, and that is a far cry from what a lot of us have had the pleasure to experience in times now long past. It seems to me, as well as many others, that we have come to accept the average or even below average as the status quo instead of striving for something better when the opportunity presents itself.
    That is a shame.

    I guess I'm at a loss as to what we can do to reverse the trend other than outright banning half the server population for poor play. Maybe that is the answer after all...

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