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Discussion: Project Reality / PR:BF2 - Return of password night - Thursday, June 4th - Two squads were assaulting the flag, one frontally, and mine (Which Taipen was in) had
  1. #121


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    Re: Return of password night - Thursday, June 4th

    Two squads were assaulting the flag, one frontally, and mine (Which Taipen was in) had circumvented the flag on a wide loop and neutralized it.

    We were then quickly overrun and our commander decided it would be better to simply defend the Black Hawk Wreck, and ordered all of our squads to withdraw and defend, which we did.

    And the grenade spam?

    It killed one person. The Grenadier got one kill.

    Obviously not too effective.

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  3. #122


    d1sp0sabl3H3r0's Avatar

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    Re: Return of password night - Thursday, June 4th

    See, this is the problem - players are only concerned with kills. Just because the spam didn't rack up the KDR doesn't make it any less "spammy". If your defense of the actions is simply that the spam was not effective just because it resulted in one kill then you are obviously missing the point and simply don't understand what the admins on the server at the time were upset about:

    Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
    Again, it is the acceptance and defense of the lowest common denominator that has brought us to the point where there is no discernible difference between a password event and any other gaming night on our server.

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  5. #123


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    Re: Return of password night - Thursday, June 4th

    I wasn't defending the grenade-spammer.

    Also..

    11. Orders

    All players are required to follow orders. Squad Leaders are required to follow reasonable orders from their Commander, and all players must follow Squad Leader orders.
    Anyway.. If pure defense wasn't a good strategy, we would've lost.

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  7. #124

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    Re: Return of password night - Thursday, June 4th

    I had a great time on Quai. Myself and Drunk Kremlin formed our own squad and turned South Bridge neutral all on our own while the rest of the server slugged it out up at mine. I worked with the CO to try and get reinforcements when we turned it white. We also provided valuable intel as to the coming and goings of vehicles crossing South Bridge. We also called in a killer area attack on the FOB the Chinese had set up just East of the crossroads leading from Chinese main to South Bridge. It was awesome and intense.

    As for the spamming flame that has apparently been kindled, I will often have my squad spam bullets, grenades, rocks and anything else I can throw at the enemy while we maneuver into a flanking position. I don't know if this is what is being discussed, but I do this often and find it quite effective and realistic. If I can keep their heads down, they can't see my buddy sneaking up behind them for the kill.

    I certainly don't want to get in the middle of anything here, but I play on this server a lot and I want to make sure I'm not playingthegamewrong.

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  9. #125

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    Re: Return of password night - Thursday, June 4th

    Hey CR8Z, as a Medic I was checking the map alot and I saw you do all that. It was great to see even on a map! Be assured there was one guy whooping and screaming all the way over in the hills in mine. I'd say as a predominantly INf team it was a great team <shakes fist at APCs>!

    Glad you thought it was a great time too and thanks for your input.

    No man, it was a crate and some guy was firing a grenade launcher from it right on top of this hill onto the lower slopes where the enemy was situated (our flag was where we spawned, it was our final/first flag and was capable). There was a HAT or LAT involved too, I believe. I don't want to get involved too and can see your paranoia on 'doing the right thing', I hear that for sure and feel it too. Don't worry so much though: doing the right thing counts for alot here.

    That leads me to Star. I have to agree with Star. I think the other team would have been very happy to 'win', just a chess play really. And as said, not defending spamming. But not wanting to get our words/actions all skewed either.

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  11. #126

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    Re: Return of password night - Thursday, June 4th

    Quote Originally Posted by =KOF=CR8Z View Post
    As for the spamming flame that has apparently been kindled, I will often have my squad spam bullets, grenades, rocks and anything else I can throw at the enemy while we maneuver into a flanking position. I don't know if this is what is being discussed, but I do this often and find it quite effective and realistic. If I can keep their heads down, they can't see my buddy sneaking up behind them for the kill.

    I certainly don't want to get in the middle of anything here, but I play on this server a lot and I want to make sure I'm not playingthegamewrong.
    I'm fairly certain that dispo's word choice of 'endless supply' is indicating the players were resupplying (such as with a crate) and just throwing/launching for an extended period of time. You wouldn't be able to hump a crate while flanking, so throwing everything you can carry at them while moving or assaulting would not be the same thing.
    Just because everyone does something does not mean that it is right to do.

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  13. #127


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    Re: Return of password night - Thursday, June 4th

    Until they release a mortar equivalent, the grenadier kit can be used as a makeshift mortar unit....I know i have done that as a grenadier on Korengal as a taliban soldier, but then again, those people don't follow any conventional forms of warfare, and run around the mountains like chickens with their heads cut off.

    It was an interesting round, i gave up way too much, i wasn't that impressed with my game play overall but my squad initiated some good cover by fire on the eastern side of Government Center and by the southern bridge, as well as using thin lines of defense at mining facility, and furthermore having certain squad members perform recon while establishing listening posts while calling out enemy movement which I was able to relay to riffraff during the beginning of the round and then later to star-trek.

    All in all like every round you learn something new, and though my squad was spread out making a thin line we helped defend Mining Facility. It was a first in a long while where no one complained about defending, it had been a long while where I didn't have to constantly explain why defense is essential, and to show that form of maturity interest my AR & Medic actually stayed up there with no complaints whatsoever until it was dead silent and calm again.
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  15. #128


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    Re: Return of password night - Thursday, June 4th

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    I guess I'm at a loss as to what we can do to reverse the trend other than outright banning half the server population for poor play. Maybe that is the answer after all...
    You must spread some Reputation around before giving it to d1sp0sabl3H3r0 again.

    Also, to those of you who are trying to argue about spamming...

    Quote Originally Posted by Startrekern View Post
    No, Taliban. Who have medics.
    Because the US does not have medics, infinate ammo at spawn, optics, terrain advantage, or a fully automatic sniper.

    But the "tactics" did not save you from the royal whooping that swiftly followed in the next round. So maybe we'll excuse the cancer killing our niche and just settle a tumor growth.

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  17. #129

    Portable.Cougar's Avatar

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    Re: Return of password night - Thursday, June 4th

    5 squad cordinated pincer on on the last flag.

    2 IFVs for cover and a gun truck for the flank.


    What ever about the skirmish map, its a seeder and less than 1k.

    Read my lips

    "1k maps do not work for PR"


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  19. #130

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    Re: Return of password night - Thursday, June 4th

    Quote Originally Posted by Portable.Cougar View Post
    Read my lips

    "1k maps do not work for PR"
    Korengal is a 1k map, and awesome.
    Just because everyone does something does not mean that it is right to do.

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  21. #131


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    Re: Return of password night - Thursday, June 4th

    i want to thank Almighty Lion to hang around with me on qwai for the whole round and his awesome gunning skills (more than 70).

    I had fun and thats why i try to always get to the pw nights.

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  23. #132

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    Re: Return of password night - Thursday, June 4th

    Quote Originally Posted by Bullseye2550 View Post
    i want to thank Almighty Lion to hang around with me on qwai for the whole round and his awesome gunning skills (more than 70).

    I had fun and thats why i try to always get to the pw nights.
    The team won the round that game. But we desperately needed a lot of kills, as a lot of people were disconnecting while in fire fights. (Pb kicks, etc)

    You guys did a damn fine job of of apc'ing and to have 70+kills was just the icing on the cake. Amazing job!

    Don't fight a battle if you don't gain anything by winning.
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  25. #133

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    Re: Return of password night - Thursday, June 4th

    You two were somewhat.. critical, yes ^^

    Great team. A guy can only gun where his driver takes him safely to. Wish we had a few more HATs to finish off your production line and surely you two were a couple of the most influencial people on that map. Considering you guys won by 10 tickets in the end, the amount of kills you gained compared to our lack of anti-armour abilities and the endless stream of APCs coming out of Chinese main, enabling the defence/attack of 57 and the subsequent ability of US to maintain bodies, and the same, on that flag and the final Chinese one.

    One telling point was that Chinese went down to 15 guys compared to our 21, at one point. Being able to instaspawn onto another spawned APC was invaluable, especially considering the lack of anti-armour hardware for the US and the necessity to be infantry; and right by Chinese main on two flags. No wonder about the 70 kills then, and not some great uber feat in a masterful skills and kills and tactics sense, a duck hunt, but saying that, yes critical in 'who won' and overall gamplay. Yes, the numbers went back up to about 22-22. I guess you guys had a bleed at one point? So those kills were critical, they were anyway. But I have to give it to both teams for fighting all the way through the map; as said it was a gruelling 2 and a half hours, and I think the stamina of all that fought it out all the way through the map was praiseworthy, especially due to the nature of the events and the game in general.

    Glad you enjoyed it; took notice of who was driving. I was part of the group that took you down at Temple as you jumped out after a friendly got you, so I saw your names. Alas, lack of hardware to aid us for the others you jumped in to.

    I would not agree it was a 'royal whooping' with the Chinese having to fight for their lives, only winning by 10 tickets, the see-saw, nor a comment on tactics, and it certainly wasn't 'swift', the map ending after 2 and a half hours, up against Chinese main - and absolutely the insta spawns and insta APCs having alot of influence coming out of Chinese main and right into the battle besides it (a kinda of insta endless APC battle mode). Infact, I would say at best that kind of thinking or attitude in writing is wrong.. and at worse.. well, no comment is the comment..

    Apart from it telling on the commentator, delusional, sick thinking and a boomerang, it also insults Swifts; nice birds them.

    Great game you two! At the end of the day, knowing it was you two, it was a pleasure to bob about the rises and and hummocks with you driving around us.
    Last edited by Taip3n; 09-09-2009 at 09:34 AM. Reason: spelling/grammar

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  27. #134

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    Re: Return of password night - Thursday, June 4th

    I don't know if we are talking about the same night, but I enjoyed the Kashan round we had, where Portable.Cougar was armor support, disposable and I were infantry squads and fuzzhead later on was FAC for the CAS squad.

    Even though my squad stayed the entire round at North Bunker, it wasn't dull. I would've liked to fight closer to these squads as a single unit, but the map didn't help as I had to defend North, dispo had to defend South and Cougar had to deal with the tanks/apcs around the compound. fuzzhead at the end got the CAS working right and they got a few kills that were helpful to the troops on the ground.

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  29. #135

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    Re: Return of password night - Thursday, June 4th

    Quote Originally Posted by dbzao View Post
    I don't know if we are talking about the same night, but I enjoyed the Kashan round we had, where Portable.Cougar was armor support, disposable and I were infantry squads and fuzzhead later on was FAC for the CAS squad.

    Even though my squad stayed the entire round at North Bunker, it wasn't dull. I would've liked to fight closer to these squads as a single unit, but the map didn't help as I had to defend North, dispo had to defend South and Cougar had to deal with the tanks/apcs around the compound. fuzzhead at the end got the CAS working right and they got a few kills that were helpful to the troops on the ground.
    DB I'm just curious who were the two Bradley's near the start of the round at North Bunker?

    Don't fight a battle if you don't gain anything by winning.
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