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06-23-2009, 01:47 AM #31
Re: .86 Tips and Tricks
Basically, if you think you might have a chance on ambushing a tank with it then you're in an IFV. If you're pretty sure you'd be in a metal coffin if the gunner fires on a tank then it's an APC. Hope that clears it up.
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06-23-2009, 07:39 AM #32
Re: .86 Tips and Tricks
I have never worried too much what a particular type of APC is called. My rule of thumb has been 'it is larger than me, made of metal, is unlikely to bleed, has some sort of mounted gun that is bigger than the one I am carrying, may possibly contain enemy troops and won't take to kindly to me bothering it, perhaps I'll go the other way! Works with all armour variants, easily converted to attack helos etc.
TG PR Admins: Fighting for YOU on the frontlines in the War on Stupidity.
|TG-6th|Wickens


Being Ninja and Lone Wolfing FOB's is what PR:BF is all about, right?....
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06-23-2009, 08:20 AM #33
Re: .86 Tips and Tricks
Seems basic but my top tip is make sure your landlord gets a new modem/internet (diplomacy input here) so you don't lag and get confused to what is happening at key times because all you have is floating things about you whilst assaulting infantry.
Other boo aspects include not being able to follow what the others are saying, or wondering if you will disconnect/actually move or see movement.
<me pardons to the guys I played with last night for running about getting popped at Government Office by a 'rush' and my eventual disconnect in the next round, in Jabal>.
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06-23-2009, 10:03 AM #34
Re: .86 Tips and Tricks
17) Rallys can be set with two people (sl and one other). I believe they are easier to overrun
18) Firebases can also be overrun now, they remain intact but you cant spawn.
19) Firefights are more fun!Last edited by joe98; 06-23-2009 at 10:04 AM. Reason: more detail
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06-23-2009, 02:44 PM #35
Re: .86 Tips and Tricks
Here's a big one and it's pretty entertaining; The civilian epipen has been fixed so that it does not kill as it did in .85. When you see a civie charging at you with epipen in hand just laugh, take the hit and arrest him. This worked for 7 guys last night on Al Basrah to the point where one idiot tried to say I was hacking. Good times...
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06-23-2009, 03:44 PM #36
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06-23-2009, 06:12 PM #37
Re: .86 Tips and Tricks
If you have an automatic rifle, or weapon using deviation with about 6 seconds, hang back from the squad (20m to 200m) and set up while they are taking the fire.
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06-23-2009, 10:49 PM #38
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06-23-2009, 10:54 PM #39
Re: .86 Tips and Tricks
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06-23-2009, 11:52 PM #40
Re: .86 Tips and Tricks
You can hold bolting when using the N0.4 Lee Einfield by holding the left mouse button (or your fire button if you have changed it from default). This allows you to check your shot, and whether it hit.
If you're playing as an infantry (any specialisation) SL. You can select whether you want an Officer with a scope, or iron sights/aimpoint. This will allow you to change your weapon dependant on what situation your squad will be in. So if you're going to do CQC, you can now select iron sights/aimpoint so that you'll be more combat effective as an Officer.
Marksman rifles and sniper rifles now both have bullet drop compensation with ranges over 600m.
The artillery IED is much more powerful than the normal IED. It is availible as a pickup kit for insurgents (equipped with a Lee Einfield). Practically it is phone (remote) detonated explosive with the same power as an artillery shell. It can easily take out any heavy armour that crosses over it and has a huge blast radius.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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06-24-2009, 12:58 AM #41
Re: .86 Tips and Tricks
Place your rallies FAR FAR away from anywhere you think an enemy soldier might walk through, it only takes one enemy sodier to fart 100m up wind to kill your rally, and your firebase for that matter.
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06-24-2009, 02:42 AM #42
Re: .86 Tips and Tricks
Crates can no longer be dropped from very high altitudes. You must drop them at 50m or lower. Remember that on some maps, when you are at 50 alt it does not mean you are at 50m. The altitude is from sea-level, not the ground. It is best you just land to drop the crate.
You now need a crewman kit to operate the cupola position in a tank (I.E. the position that allows you to operate the .50 cal).
You can now set up to 30 mines and they last for 20 minutes after you have died. Use this large mine placement ability to entirely block off any route for enemy vehicles, but beware, friendlies will be blocked off from this area too.
The Chinese WZ551A machine gunner is exposed to wherever he is facing his gun. So remember to constantly duck in the hatch using the left 'ctrl' key when under effective suppressive fire.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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06-24-2009, 03:48 PM #43
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06-24-2009, 06:12 PM #44
Re: .86 Tips and Tricks
I think that might get some good rally setting discipline in place. Before, people have set their rallies real close to where the action takes place. So maybe people will set their rallies in a more proper place.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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06-24-2009, 09:06 PM #45
Re: .86 Tips and Tricks
ProTip: Moving your squad in unison, with strict firing orders, and a layout of the movements your squad will be making, you can effectively avoid the bulk of firefights, get into a flank on most flags, and take low casualties, allowing your rally to be in a very out-of-the-woods position, used for when your squad needs to fully regroup.
Experience: Qwai 16, set rally in Temple area, moved North across the ricefields, and had my squad hold their fire on a lone nme PLA troop, until he was close enough, then had all 6 squad members unleash on him at once, to maximize the rifles on target and minimize the time we would be heard firing. After sprinting across the road, we took station in the farmhouse of fishing village and begun cap on South Bridge, with no casualties in the squad, resulting in a blitzkrieg cap for our team.
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