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06-24-2009, 09:14 PM #46
Re: .86 Tips and Tricks
Sounded like fun.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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06-28-2009, 11:34 AM #47
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Re: .86 Tips and Tricks
Dont let Celestial give you AAR's, because it will end up in a desire to play.
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06-28-2009, 11:38 AM #48
Re: .86 Tips and Tricks
If you hit an APC with a LAT you could kill it
and
Don't let Techmaster drive since he fliped more vehicles than anyone else
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06-28-2009, 03:21 PM #49
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06-28-2009, 06:14 PM #50
Re: .86 Tips and Tricks
Hah, thanks. I have yet to post the full 'story' of that round in the AAR section. I still have 2 notes on my desk regarding the details of the round... gonna be including images of the map and team's movement and such, so it may be a little while...
Was one of the better rounds I have ever had, despite it being mostly a lot of moving around the map as opposed to actually engaging enemies.
Trick:
Undersupply your squad (Best used when the extra kits are not utterly NECESSARY ie. when armor is not likely to waltz in on your boys having a tea-party on the flag radius)
Now, this may seem a bit backwards in most scenarios, but undersupplying your squad often makes for a much simpler run than when trying to bust out as many kits as you can...
Instead of having that Grenadier in your squad, keep a standard Rifleman. The Grenadier's weapon attachment distracts him from his true purpose as a Rifleman. When you have him pick up Grenadier, tell him that he is not to fire grenades without your order; This will keep another rifle on target when needed, and when they are fully supressed behind cover, have him put single explosive rounds on-target, and wipe out the opposition as opposed to him scattering 8 rounds in the area, serving only as ineffective supression, and being out of ammo when it could finally be used properly.
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07-01-2009, 02:05 PM #51

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Re: .86 Tips and Tricks
The 3 shot burst action for US weapons is a great option for providing covering fire/suppressing the enemy, same goes for the full auto version for other forces. As well as when you turn a corner and are caught off guard by an enemy player or he ends up being right in front of you.
The non-scope Officer kit is extremely useful in Urban/CQB/Insurgent, and even in densely jungle/wooded maps. I prefer the M4-Aimpoint,
When crouched or prone with the SAW, aim up a little higher then usual if you have to fire before the settle time reaches its peak, you will if anything suppress the enemy/wound them and the probability of you not shooting the sand or concrete etc in front of you while suppressing yourself decreases drastically.Randy = Ace ! - Warlab












Randy/Bob/Magnum
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Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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07-04-2009, 05:22 PM #52
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