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Discussion: Project Reality / PR:BF2 - .86 Tips and Tricks - Sounded like fun.
  1. #46

    Berlancic's Avatar

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    Re: .86 Tips and Tricks

    Sounded like fun.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  3. #47


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    Re: .86 Tips and Tricks

    Dont let Celestial give you AAR's, because it will end up in a desire to play.

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  5. #48

    RememberTheAlamo's Avatar

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    Re: .86 Tips and Tricks

    If you hit an APC with a LAT you could kill it

    and

    Don't let Techmaster drive since he fliped more vehicles than anyone else

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  7. #49


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    Re: .86 Tips and Tricks

    Quote Originally Posted by RememberTheAlamo View Post
    If you hit an APC with a LAT you could kill it

    and

    Don't let Techmaster drive since he fliped more vehicles than anyone else
    Pretty sure I hold the record on trucks.

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  9. #50

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    Re: .86 Tips and Tricks

    Quote Originally Posted by Fighter View Post
    Dont let Celestial give you AAR's, because it will end up in a desire to play.
    Hah, thanks. I have yet to post the full 'story' of that round in the AAR section. I still have 2 notes on my desk regarding the details of the round... gonna be including images of the map and team's movement and such, so it may be a little while...

    Was one of the better rounds I have ever had, despite it being mostly a lot of moving around the map as opposed to actually engaging enemies.




    Trick:

    Undersupply your squad (Best used when the extra kits are not utterly NECESSARY ie. when armor is not likely to waltz in on your boys having a tea-party on the flag radius)

    Now, this may seem a bit backwards in most scenarios, but undersupplying your squad often makes for a much simpler run than when trying to bust out as many kits as you can...

    Instead of having that Grenadier in your squad, keep a standard Rifleman. The Grenadier's weapon attachment distracts him from his true purpose as a Rifleman. When you have him pick up Grenadier, tell him that he is not to fire grenades without your order; This will keep another rifle on target when needed, and when they are fully supressed behind cover, have him put single explosive rounds on-target, and wipe out the opposition as opposed to him scattering 8 rounds in the area, serving only as ineffective supression, and being out of ammo when it could finally be used properly.

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  11. #51


    Delta*RandyShugart*'s Avatar

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    Re: .86 Tips and Tricks

    The 3 shot burst action for US weapons is a great option for providing covering fire/suppressing the enemy, same goes for the full auto version for other forces. As well as when you turn a corner and are caught off guard by an enemy player or he ends up being right in front of you.

    The non-scope Officer kit is extremely useful in Urban/CQB/Insurgent, and even in densely jungle/wooded maps. I prefer the M4-Aimpoint,

    When crouched or prone with the SAW, aim up a little higher then usual if you have to fire before the settle time reaches its peak, you will if anything suppress the enemy/wound them and the probability of you not shooting the sand or concrete etc in front of you while suppressing yourself decreases drastically.
    Randy = Ace ! - Warlab






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  13. #52

    RememberTheAlamo's Avatar

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    Re: .86 Tips and Tricks

    Quote Originally Posted by Startrekern View Post
    Pretty sure I hold the record on trucks.
    Maybe u hold the record on trucks but Tech holds the record on all vehicles

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