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06-24-2009, 10:19 PM #31
Re: Proposal for LMG realism
The un-deployed (3 slot) mode is (from experience) effective to up around 60m. It is useful in CQC situations. I believe that is why they removed the iron sight capability; so that it could be used more effectively in CQC. It also doesn't have the same settle time that the deployed (slot 4) has. I know it sounds odd, but I find it easier to aim without the iron sights and rather just raising it near your eye.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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06-25-2009, 12:57 AM #32
Re: Proposal for LMG realism
I couldn't muster the proper vocabulary to get over that expression hurdle.
What I mean is, with this new 'no sights' view, you could potentially lay down inaccurate fire near the enemy for 6 seconds, change to deployed, and begin firing accurately.
If you're not exposed, this would be a bad thing to do, obviously missing a lot of rounds, making a lot of noise, and generally being a nuisance rather than an Automatic Rifleman.
If your squad is being engaged unpreparedly, then firing from the hip until you're accurate for using deploy may be a useful tactic to get the enemy heads down, then deploying will give you the accuracy to knock blocks off if they stand up.
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06-25-2009, 02:22 AM #33
- Join Date
- Jan 2009
- Location
- United States of America
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- 982
Re: Proposal for LMG realism
I took my 3-man squad (using MP5s) into the MEC Fortress against two guys with SAWs today. We nailed them both, but only because they were scoped up and looking elsewhere.
I tested the SAW then, using the 3-zoomed-in-mode, and found that while crouching you actually move faster while standing, and are more accurate. An auto-rifle is a beast when clearing a building in this mode, because you can put a ton of rounds into a hallway or when rounding a corner and 99% of them may not hit, but you're definitely going to kill what's in there.
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06-25-2009, 05:28 AM #34
Re: Proposal for LMG realism
kinda late but...
i think that the lmg can be allowed to be zoomed in while standing but just reduce the accuracy. add the accuracy when crouch and give it the high accuracy it has now on prone. cause u can't say people cant scope in with a weapon zoomed like zedic said. but um i do have to say that u shouldnt be complaining... technically isnt standing up and firing a loud weapon kinda exposing for u?
personally, i like the lmg's how they were back then. if youve noticed, .86 kinda has some retarded things in it. A. the new phail chinese apc B. rpg nerfing... i know the rpg was epic, but we didnt need to rape it... maybe slight shot drop or something but not make it 10 times worse.
also... can we do something about the G3... its like a gamble gun. a blufor squad assulting a mec position. 2 guys with G3 behind hill. they are crouch so we cant see them. as soon as they pop up they can hit us in the head just like that. despite up having trained sights and missing all ours. in reality, u cant crouch and look in the direction of a enemy, then pop up and make in headshot while the other guy whos been staring at u with a m4 for past 2 hours misses.
give me death or give me hydra!
-gamerz
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06-25-2009, 09:31 AM #35
Re: Proposal for LMG realism
Hehe, that was fun.
Yeah, in very close quarters it's just epic win bulletspamming. The problem is when you're, say, trying to clear the Chechens out of the bunker, because a lot of the distances are too long for 3 slot, but it takes waaaay too much time to get 4 slot ready.
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06-25-2009, 09:56 AM #36
Re: Proposal for LMG realism
A machinegunner clearing a bunker??
Wouldn't you just sit outside the door and suppress corners and watch for reinforcements or enemies retreating out of the bunker?





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06-25-2009, 11:49 AM #37
Re: Proposal for LMG realism
It depends on what kind of bunker you're clearing, and the layout of your squad. If you're on Kashan, you probably have 3 guys with scoped rifles, a medic, a specialist, and an AR. Since you really don't want to have the medic die, when you attack into one of the bunkers you lead AR-specialist and have the scope guys cover corners. If you're planning to attack a bunker specifically, or are on a forest map, you might have 5 guys with ironsights plus the AR, so the AR would cover. Most of the time you won't have a friendly supply crate right outside the door to pick up a couple crewman kits from to go crewman-crewman-medic :P
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06-25-2009, 01:05 PM #38
Re: Proposal for LMG realism
The lmg is setup the way it is to mimic the ability of a gunner to brace on a window sill or ledge (which can't be done properly with the BF2 engine so that's all you're getting). The RPG works perfectly well if you take 4 seconds before firing. We were landing 2-300m shots last night on a regular basis. As for the "G3 issue" you describe, action will always be faster than reaction, learn to deal with it.
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06-25-2009, 02:33 PM #39
Re: Proposal for LMG realism
I hear a lot of people complaining about the RPG, LeadMagnet makes me feel like it was taken in the right direction.
LAT was being far too often used for a pot-shot fire at enemies, now that it takes a moment to steady it encourages using it in ambush situations and in very close distances, where you can be still and have the offending vehicle drive into your view.
As for the G3, I've found that it seemed like the deviation was brought up on it, and the American Rifles' deviation has been brought down. It may just be me, but I've found it more accurate to life that the smaller 5.56 round is now more accurate than the 7.62 round, while the 7.62 [should be/is] more powerful. Not to mention LM's point of action vs. reaction in regards to your 'instant headshot' issue.
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06-25-2009, 05:56 PM #40
- Join Date
- Mar 2009
- Posts
- 172
Re: Proposal for LMG realism
A check that would see if there is something "leanable" is either not possible or something else. The PR mod is not 2 weeks old and the DEVs know what they did to the LMG. Also it does not happen often, that people give a full-spray while standing, it is maybe just 20% of the time when people use the LMG standing in the open, mostly they get to cover.
So I don't think its a big problem.
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06-25-2009, 08:47 PM #41
Re: Proposal for LMG realism
Well here's one thing to stop you getting killed by an MG:
*Stop running in the middle of the road/in the open. You are practically asking to be shot.
That's especially for the MG. But really is for all weapons that can shoot a bullet into your face.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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