Welcome to Tactical Gamer

+ Reply to Thread
Page 6 of 7 FirstFirst 1234567 LastLast
Results 76 to 90 of 97
Discussion: Project Reality / PR:BF2 - Ok we need to pick one - No need to pick. Make both official, in the long run Mumble win in popularity.
  1. #76


    Join Date
    Oct 2007
    Location
    Noreg
    Age
    29
    Posts
    129

    Re: Ok we need to pick one

    No need to pick. Make both official, in the long run Mumble win in popularity. Especially with all these threads, they may annoy but i'm sure some are converting with all this fuzz.
    It can be annoying with community split into two servers right now, but from experience all mumble-users are always on same team fighting the TS-users.
    Wait and see, nature sorts her self out.

    Quote Originally Posted by Rudd_medicman View Post
    if TG got its own mumble server that would be awesome for regulars, but the way the PR servers all have channels on mumble is extremely conducive to pubbers attaining a high level of teamwork.
    I very much agree. Getting a dedicated TG-murmur-server would be a step back. I am sure you can get any all the rights ever needed, and channels set up however you want, on the Official server.

    Quote Originally Posted by Rudd_medicman View Post
    2) TS3 is coming,
    Yeah right, so is duke nukem 3D...
    Not claiming anything, just don't get your hopes up.

  2.  
  3. #77

    KevlarBR's Avatar

    Join Date
    Feb 2007
    Location
    São Paulo, Brazil
    Posts
    382

    Re: Ok we need to pick one

    Ever since I read this thread, I downloaded Mumble and started using it everytime I play...

    I haven't come around that many people using it. I was thinking I was one of the few who werent, but apparently I'm wrong
    |TG-69th|Kevlar



    "Oh I know I don't think I see what I see what I'm thinking."

  4.  
  5. #78

    Crombo's Avatar

    Join Date
    Mar 2007
    Posts
    104

    Re: Ok we need to pick one

    Quote Originally Posted by KevlarBR View Post
    Ever since I read this thread, I downloaded Mumble and started using it everytime I play...

    I haven't come around that many people using it. I was thinking I was one of the few who werent, but apparently I'm wrong
    I guess this was my main point though I worded it badly. I dont have a problem using one or the other but what I was trying to say, was that expecting one to be used then getting in game to find out people are in another and leaving the others excluded is a drag.

    This results in the Atl +Tabing issue and disconnection from the game server.

    So I guess a way to fix this is for all those who play cordination or command a large force of multiple squads, PLEASE make sure you are cordinating through all channels, not just TS or Mumble but both to ensure everyone is in on the game.

  6.  

     
  7. #79


    Join Date
    Oct 2007
    Location
    Noreg
    Age
    29
    Posts
    129

    Re: Ok we need to pick one

    Quote Originally Posted by KevlarBR View Post
    I haven't come around that many people using it. I was thinking I was one of the few who werent, but apparently I'm wrong
    You're right. TG caught on to Mumble very late, compared to many other communitys around PR. It's only the last month or two there's been any mumblers at all on TG.
    But the list of nicks on the server grows really quick, and around primetime the latest nights there's been around half the gameserver represented, with multiple SL's coordinating.
    I expect this growth to continue.

  8.  
  9. #80

    Soupy_Norman's Avatar

    Join Date
    Feb 2008
    Posts
    1,223

    Re: Ok we need to pick one

    Last monday I ran mumble for about the third time (without it exploding) and it finally paid off.

    I was using ingame VOIP for my squad, mumble for Cougars squad and spitfires bradley and TS for the rest of team who were out of mumble range. It really made the whole experience amazeing on Fallujah west.

    I really felt immersed in the gameplay. Like i was some kind of radio operator who still had to repell the enemy and get those caches. Between our three squads working together with our comms we totally destroyed the insurgents.

    Really very impressed, but that was the first time "It all came together" out of about 7 maps.

    I think TG should keep both TS and mumble. My SL didnt have mumble or TS so we were also running about relaying his comms to others also. Absolutly BRILLIANT game.
    Nihility

  10.  
  11. #81

    Celestial1's Avatar

    Join Date
    Sep 2008
    Posts
    1,516

    Re: Ok we need to pick one

    Quote Originally Posted by Soupy_Norman View Post
    Last monday I ran mumble for about the third time (without it exploding) and it finally paid off.

    I really felt immersed in the gameplay. Like i was some kind of radio operator who still had to repell the enemy and get those caches. Between our three squads working together with our comms we totally destroyed the insurgents.

    Really very impressed, but that was the first time "It all came together" out of about 7 maps.
    This brought to mind something that I feel should be said, but doesn't seem to have been already...


    Mumble isn't always the amazing utility it is cracked up to be. Sometimes, it just doesn't get an opportunity to be used to it's fullest. Sometimes, it's used by morons who tend to run around screaming 'mumble' or other randomness as they run around (much less frequent... but it still happens once in a blue moon)

    Sometimes, you won't get any use out of mumble. But, that one time it does finally get used to it's fullest, you will realise just how amazing it can be, so don't give up after trying it only once.

  12.  

     
  13. #82

    KevlarBR's Avatar

    Join Date
    Feb 2007
    Location
    São Paulo, Brazil
    Posts
    382

    Re: Ok we need to pick one

    Yep... Kudos to Mumble indeed...

    I just played on RT server where Mumble is enforced (yes, people do get kicked for not having it) and it was pretty fun... Level of play was nowhere near TG on a good day, but the whole mumbling with your squad and stuff was pretty awesome...

    Like Al said, I don't know if enforcing Mumble would be good (i think it would, but im not sure), but having as many people using it and, in the future, EVERYONE would be just great for the whole reality experience!
    |TG-69th|Kevlar



    "Oh I know I don't think I see what I see what I'm thinking."

  14.  
  15. #83

    Rudd_medicman's Avatar

    Join Date
    Feb 2009
    Posts
    219

    Re: Ok we need to pick one

    "Like Al said, I don't know if enforcing Mumble would be good (i think it would, but im not sure), but having as many people using it and, in the future, EVERYONE would be just great for the whole reality experience!"

    RT is going to be whitelisted in teh future, which is why they enforce a 100% mumble community, since they simply won't have pubbers in the future, which is why a mumble enforcement rule for TG would be unsuitable.

    RT TW and TG TW are quite different, I prefer TG since it has Cougar!

  16.  
  17. #84

    w.WAREHOUSE's Avatar

    Join Date
    Apr 2007
    Location
    Ohio
    Age
    34
    Posts
    1,167

    Re: Ok we need to pick one

    has it ever been thrown out there to set up 9 channels in TS for each squad, and then have everyone use macros to change between channels? It's been working for me whenever I want to jump to the 10th channel or admin channel. Might work in game to simply press CTRL+1 to join squad 1 channel, CTRL+2 to join squad 2 channel, etc...and save CTRL+0 for the main team channel.

    It would take a lot of getting used to, but it would be sweet.

    I saw a guy creeping up on a sniper squad in the hills of Kashaan once and I just couldn't tell them fast enough and they both got knifed. CTRL+3 I could have screamed "OMG PORK CHOP SANDWICHES, RUN!" and possibly saved them both!
    |TG-X|WAREHOUSE

  18.  

     
  19. #85



    Jeepo's Avatar

    Join Date
    Mar 2007
    Location
    Northern Ireland, UK
    Posts
    7,083
    Blog Entries
    4

    Re: Ok we need to pick one

    Like the TG ArmA 2 TS channels? We use the "Channel Commander" function to allow SLs to talk between channels......

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

  20.  
  21. #86

    Soupy_Norman's Avatar

    Join Date
    Feb 2008
    Posts
    1,223

    Re: Ok we need to pick one

    Yeah sorry celestial i tend to run up to people and say "Mumblie Mumblie" just to check if there on it. Because seeing as its not enforced you never know who is unless you alt tab and see.

    But i agree with you that its not "THE ALL MIGHTIEST OF VOIP SOFTWARE!!" because that was the first time it ever really seemed appropriate/useful.
    Nihility

  22.  
  23. #87

    snooggums's Avatar

    Join Date
    Sep 2006
    Location
    Kansas - armpit of the USA
    Age
    34
    Posts
    4,801

    Re: Ok we need to pick one

    Quote Originally Posted by w.WAREHOUSE View Post
    has it ever been thrown out there to set up 9 channels in TS for each squad, and then have everyone use macros to change between channels? It's been working for me whenever I want to jump to the 10th channel or admin channel. Might work in game to simply press CTRL+1 to join squad 1 channel, CTRL+2 to join squad 2 channel, etc...and save CTRL+0 for the main team channel.

    It would take a lot of getting used to, but it would be sweet.

    I saw a guy creeping up on a sniper squad in the hills of Kashaan once and I just couldn't tell them fast enough and they both got knifed. CTRL+3 I could have screamed "OMG PORK CHOP SANDWICHES, RUN!" and possibly saved them both!
    It would be cool to have a CAS subchannel to the SL channel. Then SLs could hop in that channel to coordinate strike requests.

    Really when it comes to comms even more channels than SL and general would be good, but without having to teach everyone macros I don't see that working well with the current offerings.

    My dream communication would work this way:
    1: There is a general positional channel. All radio communication is relayed through this when the person talks (so a person talking to the SL channel would be broadcast in positional at the same time). This channel would have no or very little delay, and people would be placed in the appropriate team channel when they join the game or switch teams.
    2: SL channel - positional+all SLs can hear. Players are automatically moved to this channel when they become SL, and cannot leave the channel.
    3: Squad channel - positional+all squad members, auto 'assigned' when squad is joined/leaves.
    4: Sub SL channels - CAS, Armor, Logistics, etc. These channels would be joinable by any player in a squad, and would have a unique key assigned (like SL and Squad do) and to join the channel the layer would have an interface to 'join' the channel. When joined the player hears any chat from that channel and would hit a button to transmit to that channel.

    Possible setup example:
    F - Positional chat
    H - SL chat
    V - Squad chat
    KP_1 - Subchannel 1 (set to CAS on the TG comms setup)
    KP_2 - Subchannel 2 (set to Armor on the TG comms setup)
    KP_3 - Subchannel 3 (set to logistics on the TG comms setup)

    In game the player would automatically be assigned to squad and SL channels as appropriate. If the player wanted to request CAS he could either stay in that channel or select it through the interface when needed. This would solve the CAS through SL chat spam that can flood the SL channel on both TS and mumble currently. I know you can set binds to subchannels in mumble already, is #4 something we could set up and if so could you hear things from SL and the subchannel at the same time or do you have to be in one or the other?
    Just because everyone does something does not mean that it is right to do.

  24.  

     
  25. #88

    Rudd_medicman's Avatar

    Join Date
    Feb 2009
    Posts
    219

    Re: Ok we need to pick one

    ^ I fully agree with what you just said

    and I think its all doable, its just gonna take Twisted_Helix a while to get it all done.

    I mean, 10th already have autochannel changing on their server, but apparently there is something about how the main PR server was setup that is prevent that being implemented.

  26.  
  27. #89

    Celestial1's Avatar

    Join Date
    Sep 2008
    Posts
    1,516

    Re: Ok we need to pick one

    Quote Originally Posted by Soupy_Norman View Post
    Yeah sorry celestial i tend to run up to people and say "Mumblie Mumblie" just to check if there on it. Because seeing as its not enforced you never know who is unless you alt tab and see.

    But i agree with you that its not "THE ALL MIGHTIEST OF VOIP SOFTWARE!!" because that was the first time it ever really seemed appropriate/useful.
    Not referring to the 'mumble' to check if others are on it, but when it first came out there was a spam of 'mumble' by people playing the game but not actually using mumble for tactics, and also by people outside of the game just being general jackoffs.

    The 'mumble' check is fine by me, just don't like it spammed randomly, ya know?

    Mumble is definitely great... but it just has to have it's opportunity to become useful, otherwise it's not nearly as awesome as advertised.

    Quote Originally Posted by snooggums View Post
    Really when it comes to comms even more channels than SL and general would be good, but without having to teach everyone macros I don't see that working well with the current offerings.
    Well, if it comes to the worst, they can always just stay in the SL channel and use Teamchat to relay any non-time-sensitive info.

    Quote Originally Posted by Snooggums View Post
    My dream communication would work this way:
    1: There is a general positional channel. All radio communication is relayed through this when the person talks (so a person talking to the SL channel would be broadcast in positional at the same time). This channel would have no or very little delay, and people would be placed in the appropriate team channel when they join the game or switch teams.
    2: SL channel - positional+all SLs can hear. Players are automatically moved to this channel when they become SL, and cannot leave the channel.
    3: Squad channel - positional+all squad members, auto 'assigned' when squad is joined/leaves.
    4: Sub SL channels - CAS, Armor, Logistics, etc. These channels would be joinable by any player in a squad, and would have a unique key assigned (like SL and Squad do) and to join the channel the layer would have an interface to 'join' the channel. When joined the player hears any chat from that channel and would hit a button to transmit to that channel.
    I do not understand the significance of a general positional channel, because positional audio goes through all channels. I get the feeling, though, that you are implying that the use of SL radio is mimiced by a Postional Audio output (As in, everything you say through SL Radio is said over positional)? If so, it seems like it could be useful, but could also become a bit lunky and be more audio chatter than needed.

    Has anyone tried mapping both Positional and SL radio to the same button in Mumble, and will they both transmit? If so, that would be a solution, but I highly doubt that it's possible... at least, yet.

    Quote Originally Posted by Snooggums View Post
    Possible setup example:
    F - Positional chat
    H - SL chat
    V - Squad chat
    KP_1 - Subchannel 1 (set to CAS on the TG comms setup)
    KP_2 - Subchannel 2 (set to Armor on the TG comms setup)
    KP_3 - Subchannel 3 (set to logistics on the TG comms setup)

    In game the player would automatically be assigned to squad and SL channels as appropriate. If the player wanted to request CAS he could either stay in that channel or select it through the interface when needed. This would solve the CAS through SL chat spam that can flood the SL channel on both TS and mumble currently. I know you can set binds to subchannels in mumble already, is #4 something we could set up and if so could you hear things from SL and the subchannel at the same time or do you have to be in one or the other?
    F, H, V, KP_1-3 is just referring to the keys used on the keyboard, right?







    I wonder if the main room can be set to act as a waiting room, but all of the subchannels would have positional between eachother? Example: You join TG channel and it's sort of like TS Public (you can only talk to people in that channel), and then you join a Grunt, Squad Leader, or Asset channel that fits your need, sort of like joining up with Team Coordination channels (and can speak in positional to all other channels beside the waiting room).


    If so, I would propose:

    TG Team 1 (Waiting Room)
    -Squad Leader Channel
    -SL Guy
    -Grunt Channel
    -Grunt1
    -Transport/Logistics
    -Armor
    -CAS
    -CAS Pilot
    --Waiting room guys

    TG Team 2 (Waiting Room)
    [...Repeat...]

    That way, random pubbies may join the 'public' channel but must join a channel to actually do any speaking to other players, encouraging them to move themselves to the proper channel when they join, rather than just sitting in the lobby and speaking their heads off at everyone that doesn't need to hear them.

  28.  
  29. #90

    snooggums's Avatar

    Join Date
    Sep 2006
    Location
    Kansas - armpit of the USA
    Age
    34
    Posts
    4,801

    Re: Ok we need to pick one

    I get the feeling, though, that you are implying that the use of SL radio is mimiced by a Postional Audio output (As in, everything you say through SL Radio is said over positional)? If so, it seems like it could be useful, but could also become a bit lunky and be more audio chatter than needed.
    That is what I was implying, basically the people near you would hear what you are saying on the SL channel the same as if they were saying it out loud. General positional just means positional and not in a specific channel (like the main channel is now). This would be like a SL talking over his radio, everyone in the squad could hear. Ideally mumble would know that you are hearing from both channels and would just send the clearer one (such as the SL channel over positional if they are a distance away).

    F, H, V, KP_1-3 is just referring to the keys used on the keyboard, right?
    Yes, just indicating that each channel could have its own transmit key mapped.

    My main want is being able to hear multiple channels and have some of them assigned and others joined by choice, but the ability to transmit to each at will without manually changing channels.

    I don't see a need for a grunt channel since that is what positional is for.
    Just because everyone does something does not mean that it is right to do.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top