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Discussion: Project Reality / PR:BF2 - Whole-Team Convoys Don't Work - Convoys work unless - The convoy is attacked with IEDs, there is no real defence
  1. #31

    Rudd_medicman's Avatar

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    Re: Whole-Team Convoys Don't Work

    Convoys work unless -

    The convoy is attacked with IEDs, there is no real defence since they cannot be remvoed

    the convoy gunners are watching the same vectors, front vehicle watches front, next watches left, next watches right, rear watches rear.

    the passengers in teh convoy don't know what to do. If stopping for a prolonged period, dismount and use vehicle for cover, mumble required for this kind of teamwork tbh. (Driver tells infantry that he won't just drive off)

    TG convoys pwn, I remember on Quinling we had a Warrior 2 tanks, a logi truck being overwatched by the apache. I was happy all day...



    Just needs a few extra minutes of organising to get a good convoy, too many PR players think all you have to do to be in a convoy is follow the vehicle in front, when really there is alot of skil to make the tactic work correctly, without that skill the convoy just becomes a target

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  3. #32


    Skud's Avatar

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    Re: Whole-Team Convoys Don't Work

    Quote Originally Posted by Berlancic View Post
    And since when was TG all about tactics?
    I don't know. Since the site launched...?

    Any game requires Tactics, Teamwork, and Communication. ANY.

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  5. #33

    |TG|Bandit's Avatar

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    Re: Whole-Team Convoys Don't Work

    Quote Originally Posted by TheSkudDestroyer View Post
    I don't know. Since the site launched...?

    Any game requires Tactics, Teamwork, and Communication. ANY.
    You're wrong. A game requires fun.

    game:

    an amusement or pastime

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  7. #34


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    Re: Whole-Team Convoys Don't Work

    Quote Originally Posted by Eavy Gunner View Post
    Exhibit A: A round on Al-Basrah, with everyone in TS. The armour cover's each others back when moving, and when setting up, they get a 360 vision field of view to stop bomb cars, and thats exactly what we did. We moved round the outskirts of the city as a team and took down the cache's one by one. If you rush in by yourself, you lose the support of possibily outnumbering the enemies as well as having less firepower. If you get wounded, and so does your medic, another squad can help you out by sending their medic. If you rushed in by yourself, worshipping Arnold Schwarzenegger's Commando as your devoted tactican, your going to get screwed over by grenade traps and waiting insurgents, and because of your limited numbers, chances are they will overrun you.

    Why do you think they use convoy's in real life?

    It's great you have a opinion, but don't thread it, and expect the insurgency veterans of the IWS and many hours of the server to rally behind you.
    Exhibit B:

    Last time this happened, they got the crap blown out of them because they didn't even try to go in on the caches because all the infantry were too busy defending the armor, and then they got the crap mortared out of them.

    I am NOT saying convoys do not work, I am talking about the convoys that involve every single person on the team and are destined to die.

    Smaller convoys do work.. but having the whole team in one place makes the whole team too easy of a target for the Insurgents.

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  9. #35

    Portable.Cougar's Avatar

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    Re: Whole-Team Convoys Don't Work

    You are not being forced to use them.

    By all means rush in with your humvee.


    Somethng for Everyone
    BRRRRAAAAPPP! & Brum, burm, bum
    10th Guard - We put the sensual in non-consensual

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  11. #36

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    Re: Whole-Team Convoys Don't Work

    Are we talking about mobile convoys or deployable fortresses?

    There is a difference, and an actual convoy that stays moving always works better.

    Edit, I said always, I would like to change that to most of the time. Absolutes are not good (usually :P)
    Last edited by mat552; 07-26-2009 at 08:37 PM.
    BF3 is a good game, and when they finish it, it may even be a great game.


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  13. #37


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    Re: Whole-Team Convoys Don't Work

    Deployable fortresses, more, I think.

    I have seen successful convoys, but most of the time people tend to play defensively in a convoy especially when there's no commander organizing it.


    EDIT: You folks are blowing what I'm saying way out of proportion. I'm not proposing you completely drop all teamwork and tactics and such, I'm saying that the full-team convoy simply doesn't work unless the circumstances are exactly right, and it's difficult to achieve those circumstances.

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  15. #38

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    Re: Whole-Team Convoys Don't Work

    Quote Originally Posted by Startrekern View Post
    You folks are blowing what I'm saying way out of proportion. I'm not proposing you completely drop all teamwork and tactics and such, I'm saying that the full-team convoy simply doesn't work unless the circumstances are exactly right, and it's difficult to achieve those circumstances.
    'Blown out of proportion' is how I would have described this thread from its start. Your first post was pretty much acting as the 'end all be all' of a not-yet-begun debate. Not saying you intended it to be, just was.

    This practice has been proven to be unsuccessful time and time again. So I ask you, why do you think people still insist on doing it?
    Sympathizing with others on the points you agree with is the best way to enter your opinion on a debate, not blowing theirs completely out of the water with an absolute statement.

    I don't mean to sound like a smart-a**, just giving you tips on making threads less... flammable.



    Anyway; A full-team convoy is a bad thing. No one wants to have the entire team sitting 50 meters from the cache sitting by vehicles and not moving, acting like they are essential for the convoy to even operate.

    A convoy that INVOLVES the whole team is a bit different. The convoy should be decided by a group of squadleaders; At least 2 should be involved in the actual planning, and others should at least be able to know what is happening. First, the infantry squad leader should pick the target. Then, he would tell a transport squad leader (or, just an APC driver) what the target is, and the driver would give the squadleader possible dismount areas. The vehicles must be stationed to defend THEMSELVES, not the infantry. The infantry should be stationed to destroy the TARGET, not to destroy enemies targeting the armor. If by chance the ability to do both is available, by all means (if the APC not alone and has some vehicle cover from the sides, and has a view on contacts attacking friendlies, it can take the time to pop a couple HEAT rounds onto a wall, right?)

    It's this difference that can make team-voy's detrimental to all player's health, and to gameplay, OR make it an extremely effective and action packed battle strategy.

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  17. #39

    MarineSeaknight's Avatar

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    Re: Whole-Team Convoys Don't Work

    Nothing works unless under the right circumstances.

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  19. #40


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    Re: Whole-Team Convoys Don't Work

    Quote Originally Posted by Eavy Gunner View Post
    I prefer This version of the Arnie Commando Bible.

    Guided me through the toughest of battles.



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  21. #41


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    Re: Whole-Team Convoys Don't Work

    If that video were the type of convoy I'm talking about, Arnold is the insurgent.

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  23. #42

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    Re: Whole-Team Convoys Don't Work

    Quote Originally Posted by Startrekern View Post
    If that video were the type of convoy I'm talking about, Arnold is the insurgent.
    And as you'll notice, everyone is standing around trying to shoot the insurgent instead of spreading out and trying to find his weapon cache! And who let him steal the Automatic Rifleman kit, guys?



    Well, that was horribly stupid but I'm glad I got that off my chest.




    ...and, on a sidenote of completely cheesy awesomeness, [media]http://www.youtube.com/watch?v=_RRSBBMKi9c[/media]

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  25. #43

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    Re: Whole-Team Convoys Don't Work

    Quote Originally Posted by Startrekern View Post

    I am NOT saying convoys do not work, I am talking about the convoys that involve every single person on the team and are destined to die.
    Redundant, much? Of course something that is "destined to die" will not work.

    Large convoys, just like ANY other method of attacking, must be done correctly or it will fail to achieve the desired the results. Really, with your way of thinking, the thread title could say anything doesn't work.

    Reviving a squad doesn't work if your medic doesn't place smoke for cover or wait for surrounding enemies to be killed by friendly reinforcements.

    An APC or a tank will fail to be successful if the gunner and driver don't communicate.

    A squad will be quickly wiped out of they are bunched up and if soldiers fail to quickly and proficiently communicate hostile targets and subsequently engage them.

    Large convoys DO work. I've seen, on numerous occasions, matches won because one team overwhelms the opposing team with sheer firepower from a large convoy.



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  27. #44


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    Re: Whole-Team Convoys Don't Work

    I know from first hand experience, how well large convoys can work. Just join one of Cougars rolling convoys of death on Basrah when you're on the British team. Only way the Insurgents would be able to stop that convoy is if they communicated extremely well, did not venture out of the city, and strictly defended and did not attack except for the occasional bomb car and maybe 1-2 squads sent in to "suicide rush" the convoy.

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  29. #45


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    Re: Whole-Team Convoys Don't Work

    Quote Originally Posted by Havok View Post
    I know from first hand experience, how well large convoys can work. Just join one of Cougars rolling convoys of death on Basrah when you're on the British team. Only way the Insurgents would be able to stop that convoy is if they communicated extremely well, did not venture out of the city, and strictly defended and did not attack except for the occasional bomb car and maybe 1-2 squads sent in to "suicide rush" the convoy.
    Again, the last time they did this that I can remember, they sat on the road south of Basrah and north of it in the desert and on the shoreline south of the city, got mortared a couple times (one mortar strike missed), and when they did venture into the city, they got bombcar'd. They lost the round, BIG time. (as I recall, correct me if you know the round I speak of and I'm wrong)

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