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07-27-2009, 01:57 AM #46
Re: Whole-Team Convoys Don't Work
Hey man I'll keep echoing what I have said before.
Do what makes "you" happy. If you want to Teamwork up and use as many SLs as you can, do it.
If you want to run on your own do it.
Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
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07-27-2009, 02:18 AM #47
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Re: Whole-Team Convoys Don't Work
Why don't you be more constructive and tell me why you think that your convoy tactic is better, instead of simply being sarcastic and trashing my tactics? So far you've honestly done nothing whatsoever to contribute to this debate and instead are most likely here because you relish in any opportunity to piss me off or make me look bad.
I've given reasons why I think mine is better.
Have you?
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07-27-2009, 02:36 AM #48
Re: Whole-Team Convoys Don't Work
Internet: Serious Business ®
|TG-Irr| Dreadnought


If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One --
I am become Death, the shatterer of Worlds.
-J. Robert Oppenheimer, lead scientist of Manhattan Project quoting Bhagavad Gita
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07-27-2009, 02:43 AM #49
Re: Whole-Team Convoys Don't Work
Know what I did?
I ran just about every "convoy" you all are talking about. So why should I defend what I know works to someone who disagrees.
Where is it written that every tactic and idea has to be ran by you star?
Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
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07-27-2009, 02:45 AM #50
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Re: Whole-Team Convoys Don't Work
Honestly, you're sidestepping my question.
Why is a full-team convoy better than 2-3 smaller ones, or even two squads working together in individual cells set to accomplish the same task?
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07-27-2009, 02:50 AM #51
Re: Whole-Team Convoys Don't Work
Who cares?
Wanna play Internet tough guy your barking up the wrong tree.
Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
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07-27-2009, 03:45 AM #52
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07-27-2009, 04:12 AM #53
Re: Whole-Team Convoys Don't Work
Read my post again.
Since when was TG all about tactics.
A large portion of it obviously is. But we should try to have fun too.
Disclaimer: Not being offensive just pointing out. But if you're like me the only reason I responded to this post is because I have a defensive attitude. I will respond to anything that sounds the slightest offensive to me.
New subject. As 1 person mentioned earlier, star is not saying all convoys are terrible and they make you lose and people suck when they do it etc. I believe he is trying to say that if you are cramped up all together.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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07-27-2009, 04:34 AM #54
Re: Whole-Team Convoys Don't Work
Offtopic: Turkish, you seem to be never late to suck up to Cougar.
Ontopic: Yes, if you want to be a mindless zombie and have a round where nothing unexpected happens to you and you know the outcome of the round - make a big convoy. BUT if you want to experience something new,fresh and not a routine game - try new tactics and make it work. That is just my opinion. I think the "big convoy tactics" is overdone and much like the kashan map, there is alot of "routine gameplay" on that map (just look how the tanks move on kashan). Oh well thats just me, I dont like when then game becomes routine. But that doesnt mean that I support "humvee-rush-through-city" tactics, that was mention earlier or anything like that.Last edited by AlmightyLion; 07-27-2009 at 07:10 AM.








TG-6th|Almightylion
"It's feedom for everybody or freedom for nobody"" - Malcolm X
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07-27-2009, 04:37 AM #55
Re: Whole-Team Convoys Don't Work
I agree. It's good to try things new.
I don't want to feel like I'm going to school everytime I play.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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07-27-2009, 06:53 AM #56
Re: Whole-Team Convoys Don't Work
Well, rather than being sarcastic, I'll give you a very game-oriented and straightforward answer as to why your "rush in with a fully loaded humvee" tactic is atrocious:
You're suggesting this tactic purely in regard to an insurgency map. Fine. Heres the problem: from the blufor standpoint, when a chache is discovered, you have a 100m radius in which the cache can be located from the marker. Thats 200m in any direction, which covers the area of about 2 streets in any direction by map design.
so unless you have pinpoint accurate location on where the cache is from scouting, heres how your scenario plays out:
Your team gets the intel to uncover a cache.
You load up a humvee with a full squad and haul ass from main to where you *think* the cache is.
At this point, one of two things happen:
1. As you tear through the city, the enemy team, which knows your team has uncovered the cache, will set up defenses on your probable route of transit and you either get IED'd, mined, or RPG'd. Loss to the team: instant 10 tickets for the humvee, 6 tickets for the squad, and the loss of any limited kit assets you had with you.
OR
2. You manage to make it to the general location of the cache. You jump out of the humvee and plant a rally. You scour around and search for the cache with your squad. In the meantime, the insurgents who are guarding the area around the cache have blown up your humvee, overrun your rally and are slowly picking you off. If you are LUCKY, you might discover the cache and manage to blow it. Loss to the team: 10 tickets for the humvee, 6+ tickets for your deaths (how many more depends on how many times you die).
So either way, your run and gun strategy has about a 10% probability of success.
Your problem here startrekern is that you're trying to argue top-of-your-head tactics against tried and true methodology that is utilized by players who have been playing this game for YEARS. I've been playing this since a TG member invented TacMod, which was a predecessor to PR. I've seen every possible scenario in the game played out a thousand times, and so have most of the long-term vets here. Your suggested tactics have a low probability of success, maintain a significant level of separation from the team and leave you without any viable support.
Running an armored convoy that encompasses most of the team is smart money. It provides you with the advantage of range. If theres one constant in this game, its that people are always going to try and look at the big shiny armor. A half-decent armor gunner is going to pick said people off at a steady clip, thus giving a steady increase in intel points, allowing for new caches to be uncovered, which the remainder of the team scouts under fire cover from the armor. Sure, you're running the risk of having yourself bombed to oblivion when an area attack becomes available, but thats the shakes. The odds of success are much higher with a slow, concentrated push than it is with a bunch of buckaroos thinking they can hard charge their way to victory against a dug-in opponent.
Sure, there are circumstances under which you'll meet with great success and be vindicated on your strategy. But most of the time, you wont. Take yesterday on kashan, for example. I had two brilliant ideas (mostly because I was bored) that shouldnt have succeeded. First, I walked across the entire map, snuck into a fortified and occupied north bunker, snuck up to a firebase, singlehandedly took out four people and knifed a firebase. Alone. 999 times out of a thousand, that wouldnt have worked. I just got lucky. Later in the same round, I drove a command truck all the way across the map from mec main to the hill on the US side of north village, less than 20m from the road that US forces take to get from main to north village. I dropped crates, dropped a firebase, switched kits, built it myself, switched kits again, dropped an AA, switched kits again, built that, then took out both apaches and the littlebird. Alone. Again, a one in a million chance of success, but hey, I was bored waiting for my scout helo to respawn and the rest of the team was occupied elsewhere.
Are these tactics that I would try again? No. Are they viable tactics? No. But one could argue for them based on the fact that they did, in fact, work with very positive results.
The bottom line is this: while I may not necessarily agree with the level of sarcastic retort that you've received here, I do understand why it's coming out. Your attitude through the thread has been a bit lofty, almost inferring that you know best, and certainly better than those of us who have not only been around the block, but own real estate on it. Threads like this one are a dime a dozen. Everyone always thinks they know best. The problem is that everyone always seems to portray that knowledge in the exact same fashion: "what you guys are doing is wrong, heres why, and if you dont take my advice, you're dumb."
If it was put forth in a suggestive manner, instead of decrying the methods currently in use, but instead giving detailed and specific reasoning through analysis and comparison between tactical scenarios, it would receive a much better response from a tactically-minded community.
|TG-6th|Ferris Bueller
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07-27-2009, 08:00 AM #57
Re: Whole-Team Convoys Don't Work
You're right that (putting this into other words) being alone in enemy territory will cause more casulties.
Manpower always seems to work best. If that's what you meant by your first sentence.
Off-Quote; It's better to have 2 heads than 1. Just like it's better to have 2 or more squads rather than singular ones going about their own duties. This might contradict what I said in 1 of my previous posts.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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07-27-2009, 08:39 AM #58
Re: Whole-Team Convoys Don't Work
This has been a very entertaining topic! Thanks guys.
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07-27-2009, 10:00 AM #59
Re: Whole-Team Convoys Don't Work
There have been plenty of posts citing why large convoys can and do often work:
) Coordination of heavy assets
) Massive firepower
) Suppression of enemy and over-watch so tactical units can move in on the cache location and eliminate it
) Support of those tactical units with medics and evac to minimize casualties
These are real tactics used by real military forces around the world. Maybe they're not perfectly executed, and with all things sometimes things go wrong, but they work well more times than they fail.
Your reasons why they don't work are examples of a round here or a round there where you successfully attacked a convoy, kind of like "I remember this one time at band camp..."
This thread is titled with a concrete opinion that you knew would garner a reaction from the community. You think this topic is either black or white, but as with everything else, it's not. Sometimes tried and true tactics don't work. Sometimes the best team doesn't win. Sometimes the hero doesn't get the girl.
What people are doing when they utilize convoy tactics is playing the odds, which in the case of a convoy are on the side of the convoy. Smart money takes those odds every time.
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07-27-2009, 10:30 AM #60
Re: Whole-Team Convoys Don't Work
I found a pic of an A-10 pilot on Kashan when he encountered a full MEC column of armor and vehicles....

I've been reading the arguments for and against this tactic and on insurgent maps I gotta say it works pretty well unless you run into somebody who knows how to set a proper ambush (which is rare since that almost takes the same level of coordination).
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