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Discussion: Project Reality / PR:BF2 - Insurgency is awesome: How to have fun like I do - Had a great round of Korengal yesterday with some hommies from the 69th, 10th, 31st
  1. #46



    Jeepo's Avatar

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    Re: Insurgency is awesome: How to have fun like I do

    Had a great round of Korengal yesterday with some hommies from the 69th, 10th, 31st and Irregs. Highlights included watching a friendly BluFor sniper get TK'd so his kit would make it up a steep slope only for the TK'er to die on picking it up. A few expletives were used while laughing at what can only be described as a huge clusterbuck. BluFor lost but I was OK with it.

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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  3. #47


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    Re: Insurgency is awesome: How to have fun like I do

    Well, I'll give a contrarian opinion since nobody else is.

    I hate insurgency mode as insurgents (it can be fun as blufor) because the correct way to play it is also the way that can prolong the map into 2 hour+ borefests that rely upon draining blufor tickets, but the correct style of play almost ensures only a small percentage of the insurgent team is actively looking to drain those tickets making it more difficult to do so.

    The proper strategy for insurgents is to keep 3/4's of their team guarding caches (preferrably the ones the blufor knows about). To properly guard a cache they need to keep a low profile and only engage targets that are actively looking for a cache, and observe but not engage targets that are just traveling through a cache area. The other 1/4 of the insurgent team needs to keep a high profile away from a known or unknown cache area and attract blufor attention so as to draw them away from their real objectives following the logic that the blufor tends to gravitate to where the insurgents are located. If the insurgents can drain 25-30 tickets from the blufor for every cache destroyed they are almost guaranteed a win. The best way to go about that is to keep a low profile and lure the blufor into ambushes that heavily favor the insurgents weaponry while negating the strengths of the allied weaponry. Keeping a low profile means you are mainly staying in cover, out of sight, out of mind so to speak, which makes the map in turn drag on seemingly forever no matter which team wins.

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  5. #48

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    Re: Insurgency is awesome: How to have fun like I do

    Something new I tried that works extremely well; If you manage to grab a limited kit like AR, medic or officer plant an IED on the corpse after someone else takes the kit. When the medic revives them if your kit has disappeared they spawn back with their limited kit. "BOOM!" You now have 3 limited kits if you include the medic that tried to pull off the save.

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  7. #49

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    Re: Insurgency is awesome: How to have fun like I do

    I like to use abandoned vehicles as bait, just put some IEDs and wait for the big fish.




    TG-6th|Almightylion

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  9. #50

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    Re: Insurgency is awesome: How to have fun like I do

    100% open ended game mode.

    So much focus is placed on winning it seems. That it distracts from the fresh ideas that insurgancy can bring out.

    Use your imagination out there. Try new things that you don't havetime for in a normal AAS round.

    Also nothing breads corrdnation and teamwork like this game mode. This holds true for both bluefor and opfor. Slow your selfs down and get as many friends with you as you can.

    Moving through Ramiel on foot is hard with 6 guys. Add 6 more and you can assign a whole squad to cover for you.

    Tired of hunting for undiscoverd caches? Find a cache as blufor and defend it untill you rack up enough Zerg rushers to get your next discovered cache. Blow your defended one and move on.

    Like hit and runs? Grab 6 bikes and 12 guys. Motor around with RPGs. The Hells Angles wish they had your fire power.

    Want to cross a street but can't due to a Blufor LMG ? Grab 4 or 5 civis and create a human wall to move behind.

    This does not even scratch the surface of the fun things you can do. Heck if you get bored of all of these you can go back to basic cache defence.

    Please forgive spelling and such.

    Thumb big, iPhone small.


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  11. #51


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    Re: Insurgency is awesome: How to have fun like I do

    I have never even thought about defending their caches like, that might try that one day.
    |TG-69th|chrisweb89


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  13. #52


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    Re: Insurgency is awesome: How to have fun like I do

    Quote Originally Posted by Taip3n View Post
    If you need a an ironic statement to suggest the Lee Enfield is a poor quality gun, as much as it helps poor quality Medics in a game do their job, let me allow you to read why many feel this is a classic amongst guns in real life:

    http://en.wikipedia.org/wiki/Lee_Enfield

    My bad on the fact that it was the standard sniper rifle of the British till the mid 80's and not the 70's as I hestitantly presumed.

    It is not lost on me the fact it has been in the hands of people in real life doing real war than some pumped up 'this is a medic in a game' comment. It's insulting to all soldiers who have had to find out the real facts of war instead of some pup comment in a forum, where friends will back up by backtalk. Also the fact it it is still in service 100 years after its creation and the very fact that British and other servicemen are yet again in Afganistan. Add those I met who fired this weapon in real combat, and all those that have all through the years, and all the deaths both sides, and all the inhumanity the world over, and all the devistation to lives, and all the real twisted up lives, makes me think your comment at best stupid, especially since it purports to suggest a 'TG way', in this gaming forum by such an ironically sick comment about 'team work and thinking of others' in a 'community' and 'way to be' for 'people', putting others down.

    I shalln't even go through to mention examples of devistation and how real life affects people - I have too much respect for these people: Suffice to say, such non-existent humility from your words sicken me.

    Drop it. And any back talk from anyone, especially your friends or you will only disgust me even further.

    If this is angrily posted, I could have not said a thing and let your highandmightiness rule the Ifeelfine roost. No.
    I wouldn't mind seeing the insurgents use the M-1 Garand as a medic kit, they could be smuggled in leftovers from Asia during WW2 that are now readily available on the black market.
    Randy = Ace ! - Warlab






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  15. #53

    snooggums's Avatar

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    Re: Insurgency is awesome: How to have fun like I do

    Quote Originally Posted by Portable.Cougar View Post
    100% open ended game mode.

    So much focus is placed on winning it seems. That it distracts from the fresh ideas that insurgancy can bring out.

    Use your imagination out there. Try new things that you don't havetime for in a normal AAS round.

    Also nothing breads corrdnation and teamwork like this game mode. This holds true for both bluefor and opfor. Slow your selfs down and get as many friends with you as you can.

    Moving through Ramiel on foot is hard with 6 guys. Add 6 more and you can assign a whole squad to cover for you.

    Tired of hunting for undiscoverd caches? Find a cache as blufor and defend it untill you rack up enough Zerg rushers to get your next discovered cache. Blow your defended one and move on.

    Like hit and runs? Grab 6 bikes and 12 guys. Motor around with RPGs. The Hells Angles wish they had your fire power.

    Want to cross a street but can't due to a Blufor LMG ? Grab 4 or 5 civis and create a human wall to move behind.

    This does not even scratch the surface of the fun things you can do. Heck if you get bored of all of these you can go back to basic cache defence.

    Please forgive spelling and such.

    Thumb big, iPhone small.
    But all your ideas will help your team win

    My original goal was to help show the people who think they are being ineffective realize that they aren't or how to do what they want and still have a good game. For example my lat point as insurgent I made last for a reason, the most important thing is to realize that K : D doesn't matter. Heck I got to show a few of the 6th a good game a few days ago after they groaned when the map loaded up. We did hit and run with the station wagons, misdirection attacks and cache defense while working with other responsive squads and help a solid 80 - 0 over the US. Nardini, who is not keen on how Insurgency normally plays out, even commented on how much fun he had.

    Morganon, your 3/4 defense only works if people are defending a good distance from the cache so as not to give away it's position. With the cars and motorcycles available to the insurgents it is very easy to stay mobile if people don't run them into the enemies fire constantly, and when you are mobile only a few need to watch the cache and call in the cavalry.

    If 3/4 sit on the caches the enemy will know right where to go.
    Just because everyone does something does not mean that it is right to do.

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  17. #54


    Delta*RandyShugart*'s Avatar

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    Re: Insurgency is awesome: How to have fun like I do

    Quote Originally Posted by Jeepo_SAS View Post
    Had a great round of Korengal yesterday with some hommies from the 69th, 10th, 31st and Irregs. Highlights included watching a friendly BluFor sniper get TK'd so his kit would make it up a steep slope only for the TK'er to die on picking it up. A few expletives were used while laughing at what can only be described as a huge clusterbuck. BluFor lost but I was OK with it.
    If that is the round I was CO on, I def had a most excellent time, especially utilizing 3 or 4 mortar attacks, it was a lot of fun and I didn't even leave the CP.

    Cougar have you tried or seen it happen where the Blufor side captures a cache for the sole purpose of gaining intel? I am curious how that would play out, and would be very interested in seeing it.

    In theory, you could capture one cache gain enough intel for the other, destroy that cache, defend the other, gain intel for another and leap frog like that....though playing out that scenario on a urban map would be more interesting and the leap frog effect might only be able to occur on Operation Archer.

    Mumble Insurgency PW night anyone?
    Randy = Ace ! - Warlab






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    Tactical Gamer is not mainstream.
    We are not trying to attract mainstream gamers."


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  19. #55


    Delta*RandyShugart*'s Avatar

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    Re: Insurgency is awesome: How to have fun like I do

    Here are a few other things that I think will make me be cool on insurgency maps.

    Randy = Ace ! - Warlab






    Randy/Bob/Magnum
    RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
    Tactical Gamer is not mainstream.
    We are not trying to attract mainstream gamers."


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  21. #56


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    Re: Insurgency is awesome: How to have fun like I do

    Quote Originally Posted by snooggums View Post
    But all your ideas will help your team win

    My original goal was to help show the people who think they are being ineffective realize that they aren't or how to do what they want and still have a good game. For example my lat point as insurgent I made last for a reason, the most important thing is to realize that K : D doesn't matter. Heck I got to show a few of the 6th a good game a few days ago after they groaned when the map loaded up. We did hit and run with the station wagons, misdirection attacks and cache defense while working with other responsive squads and help a solid 80 - 0 over the US. Nardini, who is not keen on how Insurgency normally plays out, even commented on how much fun he had.

    Morganon, your 3/4 defense only works if people are defending a good distance from the cache so as not to give away it's position. With the cars and motorcycles available to the insurgents it is very easy to stay mobile if people don't run them into the enemies fire constantly, and when you are mobile only a few need to watch the cache and call in the cavalry.

    If 3/4 sit on the caches the enemy will know right where to go.
    Sorry, I didnt mean 3/4's should sit right on a cache, but instead defend the access areas to the cache. If for example the cache is in keypad 5, squads should defend keypads 7, 9, 1 and 3 or adjoining squares, wherever the best cover and ambush locations are found. For the love of god also stay off roof's near a cache location on a map with blufor airpower. 3+ insurgents on a roof spotted by a chopper is the same as having a huge neon sign that reads "cache nearby!".

    Cougar, the things you are talking about are what imo that 1/4 of the insurgents should be doing, off attracting attention away from the caches by going after enemy vehicles/spawnpoints/blufor units nowhere near a cache and trying to drain some tickets especially since insurgent deaths mean nothing in the grand scheme. My favorite is a normal car with an rpg and pk in it with the radio cranked up, followed up by a bomb car. 1 vehicle draws attention to allow the bomb car to move in unmolested.

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  23. #57

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    Re: Insurgency is awesome: How to have fun like I do

    Quote Originally Posted by Delta*RandyShugart* View Post
    I wouldn't mind seeing the insurgents use the M-1 Garand as a medic kit, they could be smuggled in leftovers from Asia during WW2 that are now readily available on the black market.
    I want them to get mg53, ex stock from the yugo army or I guess mg3 is more likely so will have to wait for that


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  25. #58

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    Re: Insurgency is awesome: How to have fun like I do

    Garand would be nice, like another SKS. And I love the SKS, favorite insurgency weapon.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  27. #59

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    Re: Insurgency is awesome: How to have fun like I do

    Quote Originally Posted by Delta*RandyShugart* View Post
    Cougar have you tried or seen it happen where the Blufor side captures a cache for the sole purpose of gaining intel? I am curious how that would play out, and would be very interested in seeing it.

    Mumble Insurgency PW night anyone?
    We did that about a week ago on just a normal night. About half the team was on Mumble, with most of the squad leaders utilizing it as well. It worked well for the first cache, but I did not get to see it play out as I was kicked for a supporting member. If done right, then it would be very effective in limiting those times where the blufor has no intel.


    "The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him."
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  29. #60

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    Re: Insurgency is awesome: How to have fun like I do

    I think that one of the biggest things about insurgency is to realize that winning is not what you should be striving for as a team. As a team, you should strive directly to getting the caches in the most efficient manner as possible. While this of course is HOW to win, you shouldn't end up disappointed if your team only gets 5 caches in the round, and I think this is the source of a lot of complaint from insurgency-haters (not the complete reason for the complaint, just a lot of it I think just stems from here through other means)...

    Instead of being so focused on getting 10 caches, focus on the caches on hand. Don't be so frightful of losing tickets that your team holes up in a staging area for a cache and never moves in to take care of it in a timely manner... sitting there is just another reason for the insurgents to drop mortars on you, or bring in bombcars sneakily behind your main forces. Focus on getting the caches, and from there you will learn how to get them more often with less losses from your team... Sometimes creating a staging area and then getting physical intelligence to where the source of weapons and insurgents is, through observation, and having a team or 2 move out on foot or in vehicles to secure the cache can be a very good strategy. Other times, when the insurgents have their act together and really know how to pull off a full on attack, it may be best to scatter your resources and push in as a team until you can get your infantry safely in the city and then have them search while the vehicles give close support on the streets by driving about the area and firing at any threats to the infantry and threats to other vehicles in the area.

    Once you see the game as more of a 'get as many as we can' rather than 'get them all', you may find that it's a bit more open-ended and allows for a lot more opportunities for both teams.

    </twocents>

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