View Poll Results: Have you experienced a CTD when Alt Tabbing out of BF2 in the new 1.5 patch?
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09-05-2009, 12:34 PM #1
BF2 1.5 patch ALT-TAB CTD poll
Just checking here to see whether it is in fact everyone who is experiencing the bug in BF2 1.5 where ALT-TABbing out of a game will cause your BF2 (or PR) to crash. Some people have said that disabling all Anti-Aliasing will prevent this problem, however I have not tried this myself. Let's get a show of hands please to see how wide spread this bug is.
Also, should someone come up with a work-around for this bug (one that doesn't involve castrating your graphics) then perhaps they could post it in this thread for convenience.
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09-05-2009, 12:36 PM #2
Re: BF2 1.5 patch ALT-TAB CTD poll
Should probably just add a poll....











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09-05-2009, 12:38 PM #3
Re: BF2 1.5 patch ALT-TAB CTD poll
I know this is a problem.
I have a second rig set up with mumble. If you need teams changed / channels moved I will switch you.
I know I personaly will not play without AA. game looks all poopy
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09-05-2009, 12:53 PM #4
Re: BF2 1.5 patch ALT-TAB CTD poll
I have a question in the PR forums regarding being able to switch channels in mumble using keybinds..
I tried running PR in windowed mode.. just a little smaller than the resolution of my monitor and this seemed to keep me from getting the Alt Tab CTD problem, I could just hold Alt-Tab and highlight Mumble or TS and then my mouse curser was free to play on my second screen, and make changes to whatever, then just click on the Main Monitor and I was back in the game, no problem.. then about 5 minutes into this experiment I got PB kicked.. something about render..yada yada yada... I will try again and note the PBkick so we can possibly find a work around it.
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09-05-2009, 12:56 PM #5
Re: BF2 1.5 patch ALT-TAB CTD poll
There is a community fix which lets you use alt-tab with antialiasing, but disables widescreen support. You can find it here: http://forums.electronicarts.co.uk/b...community.html
If you already turned AA off and still can't alt-tab, delete the contents of your cache folder in my documents/battlefield2/mods/bf2/














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09-05-2009, 12:59 PM #6
Re: BF2 1.5 patch ALT-TAB CTD poll
Wow..one of the scant few instances in which having a slow computer is useful! I CTD if I have AA enabled anyway, to much for my gfx card. Good luck with the fixes guys.
BF3 is a good game, and when they finish it, it may even be a great game.

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09-05-2009, 01:24 PM #7
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09-05-2009, 01:46 PM #8
Re: BF2 1.5 patch ALT-TAB CTD poll
I just DL'd the fix, hope it lets me alt+TAB again.

POE2 Developer


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09-05-2009, 02:21 PM #9
Re: BF2 1.5 patch ALT-TAB CTD poll
I hit esc to menu....then alt+tab out.....went back in game.....hit esc.....resumed where I left off.
edit....nm crashed..... argh.....
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09-05-2009, 02:38 PM #10
Re: BF2 1.5 patch ALT-TAB CTD poll
I downloaded the alt-tab fixer, but I just got pb-kicked and it said there was a mismatch with the dll file, so it may need more testing to make sure it works...
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09-05-2009, 02:58 PM #11Re: BF2 1.5 patch ALT-TAB CTD poll
My game doesn't just crash when I try to alt-tab, my computer had a hernia. Reboot...



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09-05-2009, 03:12 PM #12Re: BF2 1.5 patch ALT-TAB CTD poll
I'm with Mat552 and don't even know what anti-aliasing is!
Hope it gets fixed soon for you guys - it's been a long time waiting for you on wide screen and so on.
09-05-2009, 03:26 PM #13Re: BF2 1.5 patch ALT-TAB CTD poll
I'm getting the same problem.
Baza (From the DICE team) said that he will have to check in on Monday with EvenBalance (PB) whether punkbuster will allow this "fix". But I'm unsure, as it seems to be working for the majority, from what I have seen, yet there are a couple saying it is kicking them by punkbuster.
Don't fight a battle if you don't gain anything by winning.
Erwin Rommel
09-05-2009, 03:28 PM #14Re: BF2 1.5 patch ALT-TAB CTD poll
Have you tried manually updating PB by downloading pbsec.htm from this link?















09-05-2009, 03:31 PM #15Re: BF2 1.5 patch ALT-TAB CTD poll
I also just got PB kicked for MD5 tool mismatch due to the .dll file. So much for the fix.
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