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09-14-2009, 03:12 AM #16
Re: Brainstroming for an Event REVISED
if you wanna play round with a map, have a peek at this tutorial
http://www.realitymod.com/forum/f189...map-audit.html
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09-14-2009, 05:14 AM #17
Re: Brainstroming for an Event REVISED
Thanks for the link, I'll look into it later (having a bout of insomnia, reading it will only make the problem worse).
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09-14-2009, 03:26 PM #18
Re: Brainstroming for an Event REVISED
Goodp oint about lightening up the mood. So we will do a zombie themed thing just for fun and I am now suspending operation Checkmate until we can rethink the properties and the possibilities. I do want these events to be fun more than a hassle to make and play. I also want to keep rules to a minimal besides what exists in the community already. Operation beehive will be summed up this week and we will try for the event coming sunday since it is a pretty str8 forth event. I doubt there will be much problems unless someone thinks of strapping c4 to crates and bombing then into a fortress... dont event think about it ^^
gamerz rar!
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09-14-2009, 03:42 PM #19
Re: Brainstroming for an Event REVISED
Couple of quick questions:
1 - Is this event or events to take place on the TG server? Public or private?
2 - Have you contacted the admins about reserving the server and running these events?
3 - If the event requires a modified PR map, I can guarantee it won't be happening this Sunday.
Work out the event details as you guys would like to see it run, but then post it in the Contact an Admin forum to get the server time slot worked out and make sure you have the help you will require to run the event. Without this, the event is going to happen.
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