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09-18-2009, 08:07 PM #31
Re: Rule change required?
No, they landed inside pointing the helicopter towards the camera. It was literally the same thing as the warrior event besides the fact that, well, it's a flying vehicle that doesn't have a gun. They just land the helicopter and let the Dome of Death kill them off, the vehicle stays, viola. Regardless:
The point I'm entirely trying to make is that maybe people who are moving into the Basrah Mosque main base AT ALL whether it be baserape, endround screenshot, etc etc, are kicked or temporarily banned for entering the base at all, no ifs ands or buts.
This way, we will have no more of these issues on Basrah, and no one will have to review a BR file, they will simply have to ask for names over chat in the next round or ask through mumble/etc to get an answer from the team in question, and then perform the appropriate action.
I'm trying to make the admins job easier by suggesting that this action be wholly discouraged and frowned upon, instead of being looked at as a baserape issue, and simply be able to dispose of the player from the server entirely. The player learns their lesson and can come back, great, they won't be causing the issue again.
(The only reason I at all mention the helicopter issue or any other thing is to try to stop any punishment from being dealt to the players who did the act this time due to it being unprecedented in this manner; it's only been done by the transport helicopters previously on the map, and because those didn't have guns/seemed 'harmless', pilots were not punished for doing so. Now that the helicopter is gone from the map entirely, this will happen less however vehicles doing this might increase. Instead of needing to look at the BR file when some numbnuts goes and drives Challenger into the Mosque, why not just have an admin able to contact players who would know the name of the player, and then kick/ban accordingly, instead of needing to review a BR file.)
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09-19-2009, 08:24 AM #32
Re: Rule change required?
|TG-6th| Donrhos


The point of communications is to convey a message. -A.Wickens
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09-19-2009, 10:09 AM #33
Re: Rule change required?
Well if anyone has any suggestions about the Insurgent main base (on al basrah or ramiel) then Im all ears.
They need a fixed spawn point to fall back on, putting it in the middle of the city seems to create a lot of these scenarios, and putting it on the edge of the city seems to create the same problem. Its hard to fix these solution without a major overhaul on the game mode / maps.
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09-19-2009, 12:43 PM #34
Re: Rule change required?
Just because everyone does something does not mean that it is right to do.
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09-19-2009, 01:02 PM #35
Re: Rule change required?
I find a problem with changing the insurgent main in Basrah: The Mosque. Once that compound is up for grabs, it's basically gonna become a flag in AAS. If a cache spawns in it then it's gonna be hell for Blufor to kill it without mortar. If Blufor has a hold of it then it's gonna be hell for Insurgents if caches spawn close to it, or on it. It's such a huge, easily defendable compound, that it's gonna have a 10x bigger impact on games then Eagles Nest in Operation Archer, and Outpost in Korengal.









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09-21-2009, 05:05 AM #36
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- Jun 2008
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Re: Rule change required?
I've always interpreted the rule like this:
Insurgents in the Mosque, or near any entrances/exits, or (as with Basrah's bike spawn) in auxilliary alleys directly adjacent to it, are not to be engaged unless both of the following conditions are met:
1) You can guarantee that only the target in question will be injured
2) You can guarantee that the target in question has made a direct hostile action within the last 5 or so seconds; waiting 2 minutes for a guy to pop his head up after sniping at someone is not okay.
the "target in question" can be an individual, in which case 1) limits damage to only the individual. If the target is in a vehicle, the damage should be targeted at the vehicle, or the perpetrator in the vehicle, it's a fielder's choice.
I feel this is a fairly high standard regarding it, and I, when playing as an insurgent, accept being killed when this standard is met.
What I do have a problem with is HEAT shells etc, which cause collateral damage. Shooting the RPGer is fine, hitting the 5 guys standing next to him is not, unless it seems they are standing next to him with the intent of being collateral damage, so as to dissuade the gunner from firing (commonly known as "human shield" tactics, esp. when applied with collaborators). Still, if it is possible, the BLUFOR member should attempt to minimize collateral damage.
Edit: Having read the quoted rule on page 1, this is now invalid. I'm leaving it for posterity, and because it still stands for me with regards to Conventional UCBs
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09-21-2009, 09:11 AM #37
Re: Rule change required?
I think that mosque is fine as a main and there is nothing wrong with it's location. It has exits on at least 3 side, probably 4 (can't specifically remember), allowing egress in any direction. The height of the walls prevents most attacks into the mosque itself. I guess the real problem is exiting on the west side of the mosque into the main street. With the ability of the armor to sit north of Basrah and the zoom capability of that armor, it is entirely likely that most insurgents will be cut down trying to move west to defend a cache or whatever reason they're moving that direction. The exits on the other sides are covered by buildings and allow the insurgents to move about the city easily enough.
The problem from the other night started because the insurgents have access to the top of the walls surrounding the mosque as well as the immediately adjacent rooftops. The insurgents use these areas to spot enemy movements and fire on the BluFor team when they are positioned north of the city. In these positions, the insurgents can also receive fire, although there is some confusion as to the actual boundaries of the mosque area, which is what caused the problems.
This leads us to the real problem: Clear definition of what is part of the "main" or "Mosque" (and therefore off-limits) and what is not. Without publishing drawings of each map and drawing a red line surrounding what is off-limits, it is impossible to clearly define those areas. To be honest, I don't think any of us want to do that in the first place. The rule of thumb should just be that when you're in doubt about whether you should fire somewhere or go somewhere, don't do it and try to get clarification when you can. In these cases, err on the side of caution.
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09-21-2009, 12:34 PM #38
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Re: Rule change required?
I don't believe moving the insurgents' main base on the map is the answer. It is fine where it is, and the Mosque makes perfect sense.
Just put walls up, like on Karbala, that block the exits of the mosque to outside fire. If you leave those walls, you're fair game. Simple.
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09-21-2009, 04:43 PM #39
Re: Rule change required?
The Karbala mosques that I'm familiar only have a few entraces/exits and can easily be camped, the Basrah mosque offers much more protection for spawning insurgents and for them when they leave.
I say leave the mosques where they are and how they are built. Thanks for the clarification too that standing on the walls surrounding many of the mosques doesn't count as the mosque and can be engaged.|TG-69th|chrisweb89









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09-21-2009, 05:34 PM #40

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Re: Rule change required?
I don't want to beat a horse that has already been trampled and beaten to death but below is an image, I found of the Al Basrah Mosque on Moddb.com as seen through the cockpit of the little bird from .7 or .8.

The walls which you see are apart of the Mosque. It has been my understanding since this rule was implemented in November of last year that anyone on these ledges attached to the walls shown can fire out, and cannot be fired upon since they are still part of the Mosque.
*Note the walls shown are on the Eastern, North Eastern, and South Eastern side, though they do exist on the Western, North Western and South Western sides as well*
Now here is a birds eye view of Al Basrah:

You can see buildings adjoined to the Mosque as residential dormitories of sorts (Its a theory), on the West, North and South entrances.Randy = Ace ! - Warlab












Randy/Bob/Magnum
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Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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09-21-2009, 06:13 PM #41
Re: Rule change required?
With your version of the rules 2/3 of the city can be engaged from those walls or rooftops without fear of reprisal? Sounds a bit asinine to me.
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09-21-2009, 06:13 PM #42
Re: Rule change required?
I'm so sick of this stuff. You guys all try to find loopholes and exploits in the rules so you can shoot people and not worry about being shot back at, or if you are then it's "Admin! Admin!"
Want a funny screenshot? Go ahead and enter the main, the rules don't matter. But as soon as someone else does it and you're on the other side of the story it's suddenly "!Reporting Enemy warrior baserape".
Give me a freaking break already!
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09-21-2009, 06:21 PM #43
Re: Rule change required?
|TG-Irr| Dreadnought


If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One --
I am become Death, the shatterer of Worlds.
-J. Robert Oppenheimer, lead scientist of Manhattan Project quoting Bhagavad Gita
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09-22-2009, 04:22 AM #44
Re: Rule change required?
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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09-22-2009, 01:22 PM #45
Re: Rule change required?
as developer, we trying to design the maps to see as little of this situation as possible as we know how frustrating it can be to have to uphold rules that players will undoubtedly exploit and bend in their favor whenever they can, causing needless bickering.
future maps have this in mind but existing ones are hard to change... at least I think the situation has improved quite a bit from before where main bases had flags right next to the spawnpoints and spawn rape was a valid tactic... thankfully at least that is mostly erradicated except for certain maps
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