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Discussion: Project Reality / PR:BF2 - Please revise supporter kick for Squad Leaders - You guys should give free SMs for the DEVs.
  1. #76

    Marko|BR|'s Avatar

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    Re: Please revise supporter kick for Squad Leaders

    You guys should give free SMs for the DEVs.
    Last edited by Marko|BR|; 10-07-2009 at 03:31 AM.



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  3. #77


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    Re: Please revise supporter kick for Squad Leaders

    Not all devs are TG material.

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  5. #78

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    Re: Please revise supporter kick for Squad Leaders

    Quote Originally Posted by chrisweb89 View Post
    I have been on both sides of the kick and for me I would say leave it. I have been on rounds where I only lasted 25 minutes because of how many SM were on but I still had fun in that time and waitied for another slot. Other servers do manualy kick when their member wants to join so why can't ours do it automatically?

    The system as it is is as fair as I think its going to be and if you really want to stay on for a long time there are ways to cheat the system.
    I agree with the statement above.

    I have also been on both sides of this too. The system works pretty well, I would give it a 95/5 rating (95% no effect, 5% effect). If you have been on a while you need to be more careful about SL or manning a piece of equipment.

    OLD GUYS RULE!!!!

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  7. #79

    llPANCHOll's Avatar

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    Re: Please revise supporter kick for Squad Leaders

    Speaking of Supporting memberships..
    Who do I have to send more money to to take care of the server lag??

    I would gladly pay more if whatever needs to be fixed would get fixed!

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  9. #80


    Delta*RandyShugart*'s Avatar

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    Re: Please revise supporter kick for Squad Leaders

    Quote Originally Posted by TheSkudDestroyer View Post
    Not all devs are TG material.
    The above quote is Skuds personal opinion, he doesn't speak for all of us.
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  11. #81

    snooggums's Avatar

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    Re: Please revise supporter kick for Squad Leaders

    Quote Originally Posted by Marko|BR| View Post
    You guys should give free SMs for the DEVs.
    Even admins and moderators at TG don't get free memberships for all the work they do.
    Just because everyone does something does not mean that it is right to do.

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  13. #82

    fuzzhead's Avatar

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    Re: Please revise supporter kick for Squad Leaders

    While a kind gesture, even if given SM status (without paying) I would personally NOT use the SM kick system as like I said, I feel the system as is, is fundamentally flawed for an open community and does more to degrade gameplay than help it. I dont think giving out even more "free passes" to kick players will help the situation, would only make it worse tbh...

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  15. #83


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    Re: Please revise supporter kick for Squad Leaders

    I've already given my opinion earlier in this thread so i'm not seriously proposing the following, just offering a different solution to the original idea proposed with this thread.....

    ...non-sm's not allowed to squad lead or use important assets?

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  17. #84


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    Re: Please revise supporter kick for Squad Leaders

    Simple no to that suggestion, if people think we re to elitest or closed now that wouldn't help one bit.
    |TG-69th|chrisweb89


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  19. #85


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    Re: Please revise supporter kick for Squad Leaders

    ANY system creates problems, and any system created to solve those problems also creates problems of it's own.

    K.I.S.S.

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  21. #86

    fuzzhead's Avatar

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    Re: Please revise supporter kick for Squad Leaders

    ANY system creates problems, and any system created to solve those problems also creates problems of it's own.

    K.I.S.S.
    Well just saying, if the PR devs had that mindset, we would be playing a slightly modified vbf2 right now.... or probably not playing BF2 at all anymore, since we'd have long grown bored and moved on, and this whole situation with supporting members kick would be a non-issue since everyone would have moved on to some other game that doesnt include the script...

    Dont want to drag this discussion down but I just dont care for blanket wisdom statements like the above, cause they dont cover all circumstances

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  23. #87


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    Re: Please revise supporter kick for Squad Leaders

    Quote Originally Posted by Delta*RandyShugart* View Post
    The above quote is Skuds personal opinion, he doesn't speak for all of us.
    Yes, infact, I do post opinions when I write a post.

    Limiting my opinions on TG about dev's is just rolling over. The Dev's are volunteers with real lives just like our dedicated Admins. They don't get a free handout.

    Just because a developer makes the game does not mean they play "the TG way." Just because they added a feature that "promotes teamwork" does not mean they are a team player. Just because they have an R-DEV tag does not guarantee they are mature. Just because they can write a lengthy post does not mean they contribute to a community in any manner.

    Regardless, I love the work the Developers have done with PR, and I have no quarrels with them. But the whole "hold hands and sing kumbiya" mentality about TG only goes so far.

    Giving out free supporting memberships.... really.

    Quote Originally Posted by fuzzhead View Post
    Well just saying, if the PR devs had that mindset, we would be playing a slightly modified vbf2 right now.... or probably not playing BF2 at all anymore, since we'd have long grown bored and moved on, and this whole situation with supporting members kick would be a non-issue since everyone would have moved on to some other game that doesnt include the script...

    Dont want to drag this discussion down but I just dont care for blanket wisdom statements like the above, cause they dont cover all circumstances
    There are plenty of communities that offer the same kind of kick scripts we have on TG servers. They are just as fruitful as TG, and in some areas, exceed TG.

    We're essentially a "gated" community with strict standards and guidelines.

    Do you think everyone that plays PR is "PR material"?

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  25. #88


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    Re: Please revise supporter kick for Squad Leaders

    I think this thread has run it's course, both sides have made their arguments and Asch has graciously stepped in with instructions on how to bring everyone's ideas to the higher-ups.

    The system in it's current incarnation will stay, if anyone has ideas for improving it please contact our Game Officers.

    Here's Asch's post for reference:
    Quote Originally Posted by asch View Post
    Off topic (not directed at any one person)...

    I don't like to see community members being condescending or disrespectful to each other. We're a community! We all have different perspectives and opinions. There is nothing wrong with that. We'll disagree. That's ok. But let's keep it respectful and still have a good time talking about and playing games.

    When it comes to subscribing to TG, it comes down to choice. If someone believes in what TG tries to offer and can afford it, then great. If one of those two isn't true or there is another reason that someone chooses not to subscribe, then that is ok. They are still a member of this community as any other.

    On topic...

    Squad leaders being kicked can break the continuity on the server. That is a valid point. It is one that has been discussed over the years because we do struggle with the balance of providing benefits to supporting members and providing a quality teamwork experience.

    The CO does not get kicked because we do try and promote the idea of folks stepping up into that lofty chair.

    At one point in time we did have the SLs exempt. That did lead to an excessive number of smaller squads and broke down the teamwork. I don't remember if we ever tried to base it off of the number of people in the squad, however I would imagine that may lead to folks trying to game the system. If we were to exempt a SL of a certain sized squad that doesn't mean they are always contributing to teamwork. It would also mean SLs of smaller asset-based squads (e.g. attack chopper, tank, etc.) may get kicked more frequently.

    We discussed and looked at more complicated algorithms over the years, however in the end we decided to keep it simple to implement, manage, and deploy over multiple servers. We chose to remove the longest playing non-SM. That provided non-SMs a chance to experience the game play on our server.

    In the end there is no perfect solution. We've decided to reward the subscribers as best we can. It is up to all of the players to educate and teach new players how we play. It is up to the players to report folks that don't utilize teamwork or are disruptive. And It's up to the admins to remove those players and make the server as high a quality of play as possible.

    lTG-6thl NardDawg


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