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Discussion: Project Reality / PR:BF2 - No rally point feedback thread - PR .874b - Well machine, some people have fun by doing teamwork, that's basically what this is meant
  1. #226

    Berlancic's Avatar

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    Re: No rally point feedback thread

    Well machine, some people have fun by doing teamwork, that's basically what this is meant to create. It's meant to force teamwork. And you shouldn't have to walk for so long if your team has placed FOBs properly and transport is in good order. For this to happen, teamwork must occur. So this whole thing is sorta like a compromize. You do the teamwork, then you wont have to walk for so long. But anyhow, I respect your opinion and personally have found it a bit annoying walking for so long. I would say more transport vehicles would be needed on the larger maps.

    I'd say that PR isnt the game to blow stress off, unless your riding around in a BMP on Kashan that is .

    I like the change. What I've noticed is that there is more co-ordination and the rounds are longer. It introduces some CnC combat into it, and CnC requires a good deal of teamwork to come out on top. Its a good change in my opinion, it is effective. Perhaps more transport vehicles would be needed on big 4k or even 2k maps. Rather trucks and jeeps than APCs. And we shouldn't be so quick to dismiss the No rally point system, it has only been here for a few weeks, let it sit for a while. With respect, I mean. People may take a while to adjust to things like this, tactically or otherwise.
    |TG-69th|Berlancic2
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  3. #227

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    Re: No rally point feedback thread

    After intense testing, balancing pro & cons & all possible reasons ....I'ld like to keep RPs in PR.
    Thanks!

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  5. #228

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    Re: No rally point feedback thread

    Went on a server yesterday that had rallypoints, and it felt like spam hit my in the face all over again. The maps need some editing but not alot, the most part is insurgency needs to be more balanced. AAS works brilliantly with no rally points. The more tactical team will win, and thats the way it should be, and not the old 'What ever team can spawn and attack fastest' will win the Round.
    PR ingame name - |TG-Irr| SilverJohn

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  7. #229


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    Re: No rally point feedback thread

    Quote Originally Posted by cylon-13 View Post
    i dont mind this change at all...all the ones that dont like it can come and play poe2 sometimes...and that might free up the PR server so some of us can try it out more often. seems more realistic with this change. as long as there are plenty of rides to get where you need to go its good enough. if they decide to bring it back maybe have it so players spawn in over the rally point in the sky and use a parachute...thats still realistic.
    I don't think it would be realistic, making people spawn in with parachutes would be difficult enough for the developers, either they would need to spawn in with a pilot kit(Useless muppets), or the Devs would needs to find someway for the parachute to be a one-time use for non-pilot kits during the drop-off.

    Plus then you would need to explain how Taliban got an airborne division.



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  9. #230

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    Re: No rally point feedback thread

    Quote Originally Posted by Axis_Sniper View Post
    I don't think it would be realistic, making people spawn in with parachutes would be difficult enough for the developers, either they would need to spawn in with a pilot kit(Useless muppets), or the Devs would needs to find someway for the parachute to be a one-time use for non-pilot kits during the drop-off.

    Plus then you would need to explain how Taliban got an airborne division.
    To the first, there was a map that had airborn british forces landing waay back. Called Airport.

    To the second, you know how fond they are of IEDs, just take those on a grander scale under a whole squad and boom, airborne division.
    BF3 is a good game, and when they finish it, it may even be a great game.


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  11. #231

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    Re: No rally point feedback thread

    Quote Originally Posted by Axis_Sniper View Post
    I don't think it would be realistic, making people spawn in with parachutes would be difficult enough for the developers, either they would need to spawn in with a pilot kit(Useless muppets), or the Devs would needs to find someway for the parachute to be a one-time use for non-pilot kits during the drop-off.

    Plus then you would need to explain how Taliban got an airborne division.
    I'm fairly certain there are rifleman kits (and most if not all other kits) with parachutes already in the game (just not used on maps) based on threads in the PR mapping forum. All they need to do is add the chute option to the equipment list for a kit. Once landed the chutes are only useful again from high altitude due to how they need 30 seconds of opening to not cause damage so there would be no base jumping, and flying back into the air gives you enough time to repack your chute or get another.

    Taliban would need air transport to use their chutes if they took a BluFor kit. There's no need to restrict them other than a possible limitation on which kits can have them.

    Air drop with no rally spawn would be pretty awesome in my opinion for true behind the lines action. I'd even limit the parachutes to spawnable kits and not have choppers with crates (such as littlebirds).
    Just because everyone does something does not mean that it is right to do.

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  13. #232


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    Re: No rally point feedback thread

    Quote Originally Posted by Axis_Sniper View Post
    would be difficult enough for the developers

    Nnnnnnnot really, it already exists. It's a function in the map editor.

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  15. #233

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    Re: No rally point feedback thread

    There are plans to include airborne maps (offtopic)

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  17. #234

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    Re: No rally point feedback thread

    And for, say, a beginning-of-the-round airdrop style map, there could be a few designated landing zones where a 'crate' (which contained only kits, no ammo) would be, so that after the pilot kit is used to drop, the squad could obtain new kits.

    Of course, they would need requestable rifleman kits for that.

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  19. #235



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    Re: No rally point feedback thread

    Quote Originally Posted by fuzzhead View Post
    There are plans to include airborne maps (offtopic)
    Care to tell us more Boss ?
    Tactical Gamer Content Development Manager


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  21. #236


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    Re: No rally point feedback thread

    back on topic:

    Lets say in theory that the next update doesn't have rallies. If its a total disaster the devs can always put them back in. HAT's are back to regular arming distance after the arming distance was changed, seriously whats the worst thing that could happen?

    So you have to walk a bit more in a map, if you are so used to being right up front always in the middle of a firefight shooting on full auto etc, then you could be either:
    A) so good and somehow manage to kill everyone that we should all follow your style of game play/strategy.
    B) You give up right when you are killed so you can spawn in immediately at a RP and rush right back into the action, instead of allowing a medic to revive you.
    C) You use vehicles which are not for personal transport as your chariot to thrust you right into the middle of the battle.
    D) Something completely different which I don't even know about.
    Randy = Ace ! - Warlab






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  23. #237


    d1sp0sabl3H3r0's Avatar

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    Re: No rally point feedback thread

    Quote Originally Posted by warlab View Post
    Care to tell us more Boss ?
    you'll dig it

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  25. #238


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    Re: No rally point feedback thread

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    you'll dig it
    Like Jive, or like a graveyard?

    Randy: Can I get you something?
    Second Jive Dude: 'S'm*f* butter layin' me to da' BONE! Jackin' me up... tight me!
    Randy: I'm sorry, I don't understand.
    First Jive Dude: Cutty say 'e can't HANG!
    Jive Lady: Oh stewardess! I speak jive.
    Randy: Oh, good.
    Jive Lady: He said that he's in great pain and he wants to know if you can help him.
    Randy: All right. Would you tell him to just relax and I'll be back as soon as I can with some medicine?
    Jive Lady: Jus' hang loose, blood. She gonna catch ya up on da' rebound on da' med side.
    Second Jive Dude: What it is, big mama? My mama no raise no dummies. I dug her rap!
    Jive Lady: Cut me some slack, Jack! Chump don' want no help, chump don't GET da' help!
    First Jive Dude: Say 'e can't hang, say seven up!
    Jive Lady: Jive crass dude don't got no brains anyhow! Hmmph!

    ^apologies for the Dialogue from Airplane, I just couldn't resist.
    Randy = Ace ! - Warlab






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  27. #239

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    Re: No rally point feedback thread

    1) Would it be possible to keep RPs but they would only deploy at a certain distance of a FB or OP; that way you will prevent isolated RPs on the edge of the map, for example.

    2) Some vehicles can be a spawn point (I've seen this in FH2). Therefore, APCs and Command trucks could have a double use.

    3) RPs could only be deployed in areas where the flag is capted in you're teams favor.

    Cheers,

    Nix



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  29. #240

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    Re: No rally point feedback thread

    Quote Originally Posted by |TG-Irr|Nixon View Post
    1) Would it be possible to keep RPs but they would only deploy at a certain distance of a FB or OP; that way you will prevent isolated RPs on the edge of the map, for example.
    Any reasonable limitation would make walking from the FOB just as easy.

    2) Some vehicles can be a spawn point (I've seen this in FH2). Therefore, APCs and Command trucks could have a double use.
    When APCs allowed spawns people just parked them in ditches. Now they are used for offense and rarely carry troops. I don't think the park to spawn and offensive power combined would ever lose to troop transport.

    3) RPs could only be deployed in areas where the flag is capted in you're teams favor.
    Same as 1), if you control the area just get an FOB up and use that. The current ability to storm a flag without having to clear out nearby rallies has improved gameplay in my opinion, a solid assault can actually win. Nearby rallies would just return to the days of distraction from flag capture and zerg defenders.

    Cheers,

    Nix
    Good suggestions, I've just seen or had them before and don't see them as an improvement. I do however see a possibility of 1) if people couldn't spawn at a FOB. So the FOB would serve some other purpose (maybe give ammo and meds only, not kits) and be the base for spawning, if the FOB goes down the nearby rallies go with it. Only squads with rallies near the FOB would spawn in that area too, but it seems to me to be a bit too complex.
    Just because everyone does something does not mean that it is right to do.

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