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11-10-2009, 05:48 AM #226
Re: No rally point feedback thread
Well machine, some people have fun by doing teamwork, that's basically what this is meant to create. It's meant to force teamwork. And you shouldn't have to walk for so long if your team has placed FOBs properly and transport is in good order. For this to happen, teamwork must occur. So this whole thing is sorta like a compromize. You do the teamwork, then you wont have to walk for so long. But anyhow, I respect your opinion and personally have found it a bit annoying walking for so long. I would say more transport vehicles would be needed on the larger maps.
I'd say that PR isnt the game to blow stress off, unless your riding around in a BMP on Kashan that is
.
I like the change. What I've noticed is that there is more co-ordination and the rounds are longer. It introduces some CnC combat into it, and CnC requires a good deal of teamwork to come out on top. Its a good change in my opinion, it is effective. Perhaps more transport vehicles would be needed on big 4k or even 2k maps. Rather trucks and jeeps than APCs. And we shouldn't be so quick to dismiss the No rally point system, it has only been here for a few weeks, let it sit for a while. With respect, I mean. People may take a while to adjust to things like this, tactically or otherwise.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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11-10-2009, 09:22 AM #227
Re: No rally point feedback thread
After intense testing, balancing pro & cons & all possible reasons ....I'ld like to keep RPs in PR.
Thanks!



---------|TG-189th|DarkD
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11-10-2009, 09:31 AM #228
Re: No rally point feedback thread
Went on a server yesterday that had rallypoints, and it felt like spam hit my in the face all over again. The maps need some editing but not alot, the most part is insurgency needs to be more balanced. AAS works brilliantly with no rally points. The more tactical team will win, and thats the way it should be, and not the old 'What ever team can spawn and attack fastest' will win the Round.
PR ingame name - |TG-Irr| SilverJohn
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11-10-2009, 10:16 AM #229
Re: No rally point feedback thread
I don't think it would be realistic, making people spawn in with parachutes would be difficult enough for the developers, either they would need to spawn in with a pilot kit(Useless muppets), or the Devs would needs to find someway for the parachute to be a one-time use for non-pilot kits during the drop-off.
Plus then you would need to explain how Taliban got an airborne division.








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11-10-2009, 10:41 AM #230
Re: No rally point feedback thread
BF3 is a good game, and when they finish it, it may even be a great game.

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11-10-2009, 10:43 AM #231
Re: No rally point feedback thread
I'm fairly certain there are rifleman kits (and most if not all other kits) with parachutes already in the game (just not used on maps) based on threads in the PR mapping forum. All they need to do is add the chute option to the equipment list for a kit. Once landed the chutes are only useful again from high altitude due to how they need 30 seconds of opening to not cause damage so there would be no base jumping, and flying back into the air gives you enough time to repack your chute or get another.
Taliban would need air transport to use their chutes if they took a BluFor kit. There's no need to restrict them other than a possible limitation on which kits can have them.
Air drop with no rally spawn would be pretty awesome in my opinion for true behind the lines action. I'd even limit the parachutes to spawnable kits and not have choppers with crates (such as littlebirds).Just because everyone does something does not mean that it is right to do.
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11-10-2009, 11:57 AM #232
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11-10-2009, 12:15 PM #233
Re: No rally point feedback thread
There are plans to include airborne maps (offtopic)
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11-10-2009, 12:16 PM #234
Re: No rally point feedback thread
And for, say, a beginning-of-the-round airdrop style map, there could be a few designated landing zones where a 'crate' (which contained only kits, no ammo) would be, so that after the pilot kit is used to drop, the squad could obtain new kits.
Of course, they would need requestable rifleman kits for that.
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11-10-2009, 12:27 PM #235Tactical Gamer Content Development Manager









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11-10-2009, 12:33 PM #236

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Re: No rally point feedback thread
back on topic:
Lets say in theory that the next update doesn't have rallies. If its a total disaster the devs can always put them back in. HAT's are back to regular arming distance after the arming distance was changed, seriously whats the worst thing that could happen?
So you have to walk a bit more in a map, if you are so used to being right up front always in the middle of a firefight shooting on full auto etc, then you could be either:
A) so good and somehow manage to kill everyone that we should all follow your style of game play/strategy.
B) You give up right when you are killed so you can spawn in immediately at a RP and rush right back into the action, instead of allowing a medic to revive you.
C) You use vehicles which are not for personal transport as your chariot to thrust you right into the middle of the battle.
D) Something completely different which I don't even know about.Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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11-10-2009, 12:34 PM #237
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11-10-2009, 01:19 PM #238

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Re: No rally point feedback thread
Like Jive, or like a graveyard?
Randy: Can I get you something?
Second Jive Dude: 'S'm*f* butter layin' me to da' BONE! Jackin' me up... tight me!
Randy: I'm sorry, I don't understand.
First Jive Dude: Cutty say 'e can't HANG!
Jive Lady: Oh stewardess! I speak jive.
Randy: Oh, good.
Jive Lady: He said that he's in great pain and he wants to know if you can help him.
Randy: All right. Would you tell him to just relax and I'll be back as soon as I can with some medicine?
Jive Lady: Jus' hang loose, blood. She gonna catch ya up on da' rebound on da' med side.
Second Jive Dude: What it is, big mama? My mama no raise no dummies. I dug her rap!
Jive Lady: Cut me some slack, Jack! Chump don' want no help, chump don't GET da' help!
First Jive Dude: Say 'e can't hang, say seven up!
Jive Lady: Jive crass dude don't got no brains anyhow! Hmmph!
^apologies for the Dialogue from Airplane, I just couldn't resist.Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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11-10-2009, 01:57 PM #239
Re: No rally point feedback thread
1) Would it be possible to keep RPs but they would only deploy at a certain distance of a FB or OP; that way you will prevent isolated RPs on the edge of the map, for example.
2) Some vehicles can be a spawn point (I've seen this in FH2). Therefore, APCs and Command trucks could have a double use.
3) RPs could only be deployed in areas where the flag is capted in you're teams favor.
Cheers,
Nix



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11-10-2009, 02:39 PM #240
Re: No rally point feedback thread
Any reasonable limitation would make walking from the FOB just as easy.
When APCs allowed spawns people just parked them in ditches. Now they are used for offense and rarely carry troops. I don't think the park to spawn and offensive power combined would ever lose to troop transport.2) Some vehicles can be a spawn point (I've seen this in FH2). Therefore, APCs and Command trucks could have a double use.
Same as 1), if you control the area just get an FOB up and use that. The current ability to storm a flag without having to clear out nearby rallies has improved gameplay in my opinion, a solid assault can actually win. Nearby rallies would just return to the days of distraction from flag capture and zerg defenders.3) RPs could only be deployed in areas where the flag is capted in you're teams favor.
Good suggestions, I've just seen or had them before and don't see them as an improvement. I do however see a possibility of 1) if people couldn't spawn at a FOB. So the FOB would serve some other purpose (maybe give ammo and meds only, not kits) and be the base for spawning, if the FOB goes down the nearby rallies go with it. Only squads with rallies near the FOB would spawn in that area too, but it seems to me to be a bit too complex.Cheers,
NixJust because everyone does something does not mean that it is right to do.
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