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11-13-2009, 02:47 PM #301
Re: No rally point feedback thread
I think this is ultimately the biggest snag with the removal of rallies. CO supply drops would help decrease the effort required to create FOBs, but I also believe we need to rethink the FOB destruction process.
As long as the supply drop is on a timer, then you have to wait to get that second crate in your uber AA location.
Within minutes of posting this I realized something the CO supply drops might break. Dropping crates at ambush locations makes mining a huge hassle... so maybe something else can be dropped. Say a box that allows kits and FOBs, but doesn't supply ammo?Last edited by Alpha_s9; 11-13-2009 at 02:53 PM. Reason: Adding another related thought
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11-13-2009, 02:50 PM #302
Re: No rally point feedback thread
How about somewhere in the middle. First off knifing needs to go, this is just retared. I would keep the ability to take the FireBase down to base with incindiaries. Still leaving the ability for friendly forces to force the enemy off the firebase and rebuild it if needed. I think the only way you should be able to kill the base is with C4, HAT, tank round ect. Also keep current engy numbers. Thoughts?
18th SFOD Executive OfficerTG Arma Spartan No. 11



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11-13-2009, 02:54 PM #303
Re: No rally point feedback thread
I'm against this with the way it is now there is emphasis on logistics were before there really wasn't. I think weve added to the game with this and would rather not seen it taken away. If you can cut the opfor supply chain you can limit there effectiveness on the field.
Airborne supply drops I think are ok as long as there very limited like current area attacks are.18th SFOD Executive OfficerTG Arma Spartan No. 11



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11-13-2009, 03:10 PM #304
Re: No rally point feedback thread
I agree... I think CO FOB drops are a bit much. I love the fact that logistics are a factor now, and being able to drop supplies every 30 seconds would really kill that. That's why I'm liking the idea of kits/FOB boxes without ammo. You still need to run crates out for ammo, but tools to help build/fight can be dropped at any location.
This would basically act as a logistics tool allocated specifically to the commander. If he wants someone to have a HAT at their location, he tells his crew to fly one out there and drop it off. Same thing with dropping supplies to build a FOB for an officer in the field.
500 HAT rounds for the HAT sniper would still require a big truck.
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11-13-2009, 03:16 PM #305
Re: No rally point feedback thread
I like this idea, I was actually thinking the same.
C4 being the only way a FB can get blown up (besides tank rounds etc).
If an infantry squad found a FB an Engineer would need to be send in to destroy it.
The infantry needs to hold the area around the FB until the CE arrives,
the time a FB is overrun could be increased to prevent anyone from spawning.
This way the Combat Engineer would be a vital part of the team rather than someone doing his own thing ambushing stuff. ( nothing against ambushing, i like it
)
|TGXV|STeaLthBananaaa



We snipe the TG way





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11-13-2009, 03:21 PM #306
Re: No rally point feedback thread
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11-13-2009, 04:41 PM #307
Re: No rally point feedback thread
When looking at the big problem, what you want to do is discourage or take out 1 soldier being able to kill a FOB single-handedly. But what you don't want to do is make it so hard to destroy that it is camped.
Knifing the FOB does need to go. There is still a possiblity of 1 combat engineers attacking an FOB, in a 2-man squad. But we need to make some effort ourselves; we should start learning how to place good, concealed FOBs. Or start using small forces to defend FOBs. I understand that that makes an impact on the battle on the front, as less troops are there to fight. However, if you sit on an FOB with 3 people, armed with appropriate kits to defend, covering avenues of approach, you theoretically should be able to defend the FOB without it dieing. Theoretically. Apart from that, some kits restricted with incendiary sounds good, maybe more to overunn, no knifing the radio, perhaps tougher to destroy (e.g. 2 incendiares to reduce the FOB to the wrecked state).|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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11-13-2009, 04:50 PM #308
Re: No rally point feedback thread
I agree with your sentiment Berlancic, with the sole exception of learning to place concealed frirebases. 99% of the time, its not possible. Due to problems with the BF2 engine, firebases have a tendency to spawn 10 feet tall at random, as well as being completely visible through fog because of engine-related texture mismatches. Yesyerday, I was able to spot a firebase that was over 400m away and concealed behind 300m of trees from the road on Fools Road. Its not a player problem so much as its a FOB problem most of the time.
|TG-6th|Ferris Bueller
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11-13-2009, 04:54 PM #309
Re: No rally point feedback thread
Ah, well that is a problem hehe. Well all you can do is your best I guess.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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11-13-2009, 05:48 PM #310
- Join Date
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Re: No rally point feedback thread
Firebases spawn precisely ten meters from you. If you want them short, you have to put them on something flat where there's no other statics around.
You can put a firebase inside the stairwell at the tunnel complex on Kozelsk if you do it right. You can bury one halfway in a wall. You can make one spawn so tall that it's nearly impossible to get at to knife and you have to incindiary it to destroy it.
There's a billion things you can do with them if you do it right.
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11-13-2009, 06:36 PM #311
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11-13-2009, 07:00 PM #312
Re: No rally point feedback thread
Firebases are very tricky to deploy. I have place them on perfectly flat groudn with nothing nearby to mess them up, and they have been 10 feet tall. When reading the realit mod forums I read a suggestion of being able to easily put Fbs in buildings like the muttrah buildings. One of the devs said it would be possible if the model was made smaller as long as it was limited to being inside a building not a smaller FB outside. I would really support this idea of hiding a FB inside an enterable building then making a fortress out of it. Hopefully the devs can figure out a way to implement this and will.
|TG-69th|chrisweb89









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11-13-2009, 08:00 PM #313
- Join Date
- Jan 2009
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Re: No rally point feedback thread
I seriously disagree with the radio-on-a-table-in-a-building style FOB. They'll be just as impossible to find as rallies and will be used as 'team rallies' rather than actual bases..
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11-13-2009, 08:10 PM #314
Re: No rally point feedback thread
"First off knifing needs to go"
I disagree
its a spawn point, barely any1 uses the FB base as cover, when your standing on som1s spawn point, you win that little battle, if you were able to sneak in as one guy and kill a FB, then the defenders were either non-existant or just plain bad.
you can't knife foxholes and 50cals, which are actually used, so its fine.
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11-13-2009, 08:12 PM #315
Re: No rally point feedback thread
But thats what a lot of FBs are used as now. People just deploy them in hidden spots with no assets for everyone to spawn off, being their soul purpose.
|TG-69th|chrisweb89









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