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11-18-2009, 12:07 PM #16
Re: No rally point feedback thread - PR .874c
There is nothing that stresses me out more than having my guys assault a flag without me there to guide them. If 4 guys assault a flag without guidance, its just a meat grinder. And it always ends up with me waiting at whatever spawn, for them to respawn and try it again with me there to help this time.
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11-18-2009, 01:02 PM #17
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11-18-2009, 01:03 PM #18
Re: No rally point feedback thread - PR .874c
I agree with others on several things:
-Sadly the overrun mechanic isn't changed. I want more exciting battles over FOB.
-SL will hide for spawn. I'll put money on that. They just reduced the SL to what they used to do in vanilla: hide in little room or bush. Off course you don't have to, but...you will.
-!!!!!The detection radius needs to be ball formed instead of cilinder formed. Say your in a Kashan bunker, and a chopper flys above you at a 1000m, AFAIK, you won't be able to place a RP (cfr jabal dam).
Looks like any way of avoiding intense cqb stuff is gold
.
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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11-18-2009, 01:08 PM #19
- Join Date
- Jan 2009
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- United States of America
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- 982
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11-18-2009, 01:12 PM #20
Re: No rally point feedback thread - PR .874c
Meh I'll bet you it will. Unless we make a rule against sitting back to place RP's. Admins will love that discussion
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The fob changes seem interesting , but the RP system seems hideously and needlessly complicated, and a half-assed compromise that is going to lead nowhere. But I'll shut up now and let you guys play it
.
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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11-18-2009, 01:23 PM #21
Re: No rally point feedback thread - PR .874c
I'm ok with it as long as the "close" is something like 75 meters at least.
18th SFOD Executive OfficerTG Arma Spartan No. 11



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11-18-2009, 02:15 PM #22
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- Apr 2007
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- Pittsburgh
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- 1,705
Re: No rally point feedback thread - PR .874c
Instead of setting it so that the rally only stays for 30 seconds, why not set it so that the rally only stays for a certain number of spawns unless resupplied?
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11-18-2009, 02:48 PM #23
Re: No rally point feedback thread - PR .874c


'Forward, the Light Brigade!
Charge for the guns' he said:
Into the valley of Death
Rode the six hundred.
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11-18-2009, 03:44 PM #24
Re: No rally point feedback thread - PR .874c
Well I think this means I'm not going to see 2 man SAW squads or 16 SAWs on a map. I am happy again. ^^
I find that face about the FOB and Asset placement to be very interesting. I think that offense will be lessened now and a more emphasis on defense. Because within a North City on muttrah, you can have an initial ATK FOB north side, and a defensive on south side. Maybe even 2 defensive FOBs. And the Asset placement will be fun. You can have a horizontal line of defenses to "hold the line".
Rallies that disappear after 30 seconds, so a few things im curious about, If you place a rally count to 20 and replace does it restart the timer? Is this 30 seconds going to coordinate with the reduced death time so that if you happen to set a rally and die from lets say sniper fire, spawn back at rally before it disappears.
So im assuming HAT and Sniper can still be requested with 2 people.
Also, what is going to be the "you have reached the maximum amount of this asset (AA chair) allowed to be placed" thing.
*Since FOBs can be closer now, can you like put a AA 50 meters west of FOB A and 50 meters east of FOB B. Making the 2 AA chairs 100 M apart from each other. Or are we going to have to plan so that we can make use of the assets.
Over all this makes .9 even more exciting.csxgamerz


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11-18-2009, 04:02 PM #25
Re: No rally point feedback thread - PR .874c
Awesome! I think I am in the minority, but then again constant squad leaders are. I think the preservation of the rally is a good thing, but having these restrictions is even better. This is a great testing solution to having them, but not having them rule the play - great idea to test!
I would like to see this go to 4 or 5 members. 3 is a great start, but that is barely a squad. Making a fully functioning squad should be a requirement to get kits. Was that peroid big enough? PERIOD. 3 people in a squad should have to deal with stock kits.
Not so sure at this point. I saw on Kashan 3 firebases in the bunker complex. I am still in favor of some distance (at least initally) or even requiring commander approval to build (a throwback to earlier days).
Awesome! Gives the SL more flexability to use terrain to build a base of operations, not just a fire base. This makes the FB more of a "rally for all" and the REAL firebase consists of the placed assets. Great move!
I am still concerned about the Commander. I don't think any of the changes make the command position worth playing or important. The position lacks the ability to get points (yeah, I know it is not ABOUT POINTS, but ask the other 90% of players that actually have an ego - or is that 99%?). It is also not needed in day to day play. People go commander to drop the mortars or JDAM and then leave. There is 0 incentive to do the job, and no love. I think it should be reinforced with some command authority through the game mechanics or eliminated since it is basically useless. In ARMA you can call mortars or arty as an SL without help. Perhaps the commander chair is useless in PR without any in game authority. I would love to see the commander have to approve the request to use Armor and Air assets. That would be cool. At present, it is a waste of a position and an undue restriction on the team when someone does step up to call mortars and doesn't bother to lead....
Awesome to be able to test this other set of options. Thanks again DEVS for letting us be part of the feedback.
TMAN
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11-18-2009, 04:02 PM #26
- Join Date
- Mar 2007
- Location
- Edmonton, Canada
- Posts
- 191
Re: No rally point feedback thread - PR .874c
I like the direction, but not the implementation details. My suggestion would be to instead retain the old rally system, but require two squad members nearby to the rally to allow spawning. I don't think tying the respawn of the squad to the SL is a good idea, and this would encourage retreating while also putting an element of foreplanning in. Still vulnerable to the "2 guys hang back" setup, though. We might very often see a squad APC or sniper team sitting on top of rallies with such a change. Then again, if they need to be RIGHT on top, they might be wary of giving away their fallback position.
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11-18-2009, 04:09 PM #27
Re: No rally point feedback thread - PR .874c
I like the distance between FBs change. On maps like kashan the distance between FB has never been a problem. It is on smaller maps that it will help a lot.
|TG-XV|Viking




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11-18-2009, 04:12 PM #28
Re: No rally point feedback thread - PR .874c
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11-18-2009, 04:28 PM #29
Re: No rally point feedback thread - PR .874c
I haven't played Beta "c" yet, but one thing I believe will need to increase is the amount of time between setting rally points. It's the same time as before, around 2 minutes. It lasts for only 30 seconds, yes, but every 2 minutes you can set a new one. You can continue the stream of magical troops, except it'll be slower. IMO, the amount of time needed to replace a rally needs to be increased to 5 minutes, or maybe 8 minutes.
I may play it today, apart from that other changes look good.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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11-18-2009, 05:28 PM #30
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- Mar 2007
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- Edmonton, Canada
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Re: No rally point feedback thread - PR .874c
I'm suggesting an alternative to that. IE, the rally is permanent until destroyed or overrun, with the caveat that you need two teammates nearby to spawn on it. I'm not necessarily a fan of forcing the SL out of combat in the same manner as the medics, and I think it'd be nice to have to preplan your fallback point.
That said, I'll give it a go before I get too hung up about it.
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