Welcome to Tactical Gamer

Closed Thread
Page 2 of 8 FirstFirst 12345678 LastLast
Results 16 to 30 of 108
Discussion: Project Reality / PR:BF2 - No rally point feedback thread - PR .874c - Originally Posted by andretmzt "Squad Rally Points expire after 30s from being placed" First thing
  1. #16

    Spitfire14's Avatar

    Join Date
    Feb 2008
    Posts
    390

    Re: No rally point feedback thread - PR .874c

    Quote Originally Posted by andretmzt View Post
    "Squad Rally Points expire after 30s from being placed"

    First thing that came to mind when I read this was that the squad leader along with one man could just sit back from an objective and keep deploying the RP leaving the rest of the squad to assault, something which I used to do on vanilla, but hopefully the second point (Rally Points cannot be placed with enemies close), as ambiguous as it is (What is defined as close?) should counteract that.
    There is nothing that stresses me out more than having my guys assault a flag without me there to guide them. If 4 guys assault a flag without guidance, its just a meat grinder. And it always ends up with me waiting at whatever spawn, for them to respawn and try it again with me there to help this time.

  2.  
  3. #17

    Borisbr's Avatar

    Join Date
    Feb 2009
    Location
    Vitoria, Brazil
    Age
    30
    Posts
    25

    Re: No rally point feedback thread - PR .874c

    Quote Originally Posted by snooggums View Post
    I like the list except for one thing:

    No overrun reduction or change in how many people are required to overrun. I'd like that upped to four if the distance is the same. .
    Exactly what I was thinking. I'll try it out first before I post a more concrete opinion tho...
    Last edited by Borisbr; 11-18-2009 at 01:28 PM.

  4.  
  5. #18

    BigGaayAl's Avatar

    Join Date
    Jul 2005
    Location
    gent, belgium
    Posts
    2,684
    Blog Entries
    2

    Re: No rally point feedback thread - PR .874c

    I agree with others on several things:

    -Sadly the overrun mechanic isn't changed. I want more exciting battles over FOB.

    -SL will hide for spawn. I'll put money on that. They just reduced the SL to what they used to do in vanilla: hide in little room or bush. Off course you don't have to, but...you will.

    -!!!!!The detection radius needs to be ball formed instead of cilinder formed. Say your in a Kashan bunker, and a chopper flys above you at a 1000m, AFAIK, you won't be able to place a RP (cfr jabal dam).

    Looks like any way of avoiding intense cqb stuff is gold .
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

    "Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
    "Nationalism is an infantile disease. It is the measles of mankind."
    (Einstein, both)

    ***I will be in India 14 dec till end of januari***

  6.  

     
  7. #19


    Join Date
    Jan 2009
    Location
    United States of America
    Posts
    982

    Re: No rally point feedback thread - PR .874c

    Quote Originally Posted by BigGaayAl View Post
    Off course you don't have to, but...you will.
    Not gonna happen.

  8.  
  9. #20

    BigGaayAl's Avatar

    Join Date
    Jul 2005
    Location
    gent, belgium
    Posts
    2,684
    Blog Entries
    2

    Re: No rally point feedback thread - PR .874c

    Meh I'll bet you it will. Unless we make a rule against sitting back to place RP's. Admins will love that discussion .

    The fob changes seem interesting , but the RP system seems hideously and needlessly complicated, and a half-assed compromise that is going to lead nowhere. But I'll shut up now and let you guys play it .
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

    "Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
    "Nationalism is an infantile disease. It is the measles of mankind."
    (Einstein, both)

    ***I will be in India 14 dec till end of januari***

  10.  
  11. #21


    johnflenaly's Avatar

    Join Date
    Nov 2006
    Location
    Dallas
    Age
    25
    Posts
    1,658

    Re: No rally point feedback thread - PR .874c

    I'm ok with it as long as the "close" is something like 75 meters at least.

  12.  

     
  13. #22


    Join Date
    Apr 2007
    Location
    Pittsburgh
    Age
    24
    Posts
    1,705

    Re: No rally point feedback thread - PR .874c

    Instead of setting it so that the rally only stays for 30 seconds, why not set it so that the rally only stays for a certain number of spawns unless resupplied?

  14.  
  15. #23

    NerdyDodge's Avatar

    Join Date
    Nov 2007
    Location
    Worcestershire, England
    Age
    21
    Posts
    449

    Re: No rally point feedback thread - PR .874c

    Quote Originally Posted by Razcsak View Post
    Instead of setting it so that the rally only stays for 30 seconds, why not set it so that the rally only stays for a certain number of spawns unless resupplied?
    I think the dev's want the SL to represent the cohesion and effectiveness of the squad, he shouldn't be able to spawn at his own rally.



    'Forward, the Light Brigade!
    Charge for the guns' he said:
    Into the valley of Death
      Rode the six hundred.

  16.  
  17. #24

    csxgamerz's Avatar

    Join Date
    Oct 2008
    Location
    Malibu, California
    Age
    21
    Posts
    232

    Re: No rally point feedback thread - PR .874c

    Well I think this means I'm not going to see 2 man SAW squads or 16 SAWs on a map. I am happy again. ^^

    I find that face about the FOB and Asset placement to be very interesting. I think that offense will be lessened now and a more emphasis on defense. Because within a North City on muttrah, you can have an initial ATK FOB north side, and a defensive on south side. Maybe even 2 defensive FOBs. And the Asset placement will be fun. You can have a horizontal line of defenses to "hold the line".

    Rallies that disappear after 30 seconds, so a few things im curious about, If you place a rally count to 20 and replace does it restart the timer? Is this 30 seconds going to coordinate with the reduced death time so that if you happen to set a rally and die from lets say sniper fire, spawn back at rally before it disappears.

    So im assuming HAT and Sniper can still be requested with 2 people.

    Also, what is going to be the "you have reached the maximum amount of this asset (AA chair) allowed to be placed" thing.
    *Since FOBs can be closer now, can you like put a AA 50 meters west of FOB A and 50 meters east of FOB B. Making the 2 AA chairs 100 M apart from each other. Or are we going to have to plan so that we can make use of the assets.

    Over all this makes .9 even more exciting.
    csxgamerz


  18.  

     
  19. #25

    TMan's Avatar

    Join Date
    Sep 2007
    Location
    189th Bunker - you can look but you cannot find me
    Age
    47
    Posts
    3,334

    Re: No rally point feedback thread - PR .874c

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Squad Rally Points expire after 30s from being placed.

    Rally Points cannot be placed with enemies close.
    Awesome! I think I am in the minority, but then again constant squad leaders are. I think the preservation of the rally is a good thing, but having these restrictions is even better. This is a great testing solution to having them, but not having them rule the play - great idea to test!

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Limited infantry kits require a squad of 3 to be requested (Automatic Rifleman, Medic, Grenadier, Rifleman AT and Marksman).
    I would like to see this go to 4 or 5 members. 3 is a great start, but that is barely a squad. Making a fully functioning squad should be a requirement to get kits. Was that peroid big enough? PERIOD. 3 people in a squad should have to deal with stock kits.

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Forward Outposts can be built 200m apart (decrease from 300m).
    Not so sure at this point. I saw on Kashan 3 firebases in the bunker complex. I am still in favor of some distance (at least initally) or even requiring commander approval to build (a throwback to earlier days).

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Other deployable assets (HMGs, AAs, Foxholes, etc) can be placed up to 200m from the Forward Outpost (increase from 150m).
    Awesome! Gives the SL more flexability to use terrain to build a base of operations, not just a fire base. This makes the FB more of a "rally for all" and the REAL firebase consists of the placed assets. Great move!

    I am still concerned about the Commander. I don't think any of the changes make the command position worth playing or important. The position lacks the ability to get points (yeah, I know it is not ABOUT POINTS, but ask the other 90% of players that actually have an ego - or is that 99%?). It is also not needed in day to day play. People go commander to drop the mortars or JDAM and then leave. There is 0 incentive to do the job, and no love. I think it should be reinforced with some command authority through the game mechanics or eliminated since it is basically useless. In ARMA you can call mortars or arty as an SL without help. Perhaps the commander chair is useless in PR without any in game authority. I would love to see the commander have to approve the request to use Armor and Air assets. That would be cool. At present, it is a waste of a position and an undue restriction on the team when someone does step up to call mortars and doesn't bother to lead....


    Awesome to be able to test this other set of options. Thanks again DEVS for letting us be part of the feedback.

    TMAN

  20.  
  21. #26


    Join Date
    Mar 2007
    Location
    Edmonton, Canada
    Posts
    191

    Re: No rally point feedback thread - PR .874c

    I like the direction, but not the implementation details. My suggestion would be to instead retain the old rally system, but require two squad members nearby to the rally to allow spawning. I don't think tying the respawn of the squad to the SL is a good idea, and this would encourage retreating while also putting an element of foreplanning in. Still vulnerable to the "2 guys hang back" setup, though. We might very often see a squad APC or sniper team sitting on top of rallies with such a change. Then again, if they need to be RIGHT on top, they might be wary of giving away their fallback position.

  22.  
  23. #27


    DaViking's Avatar

    Join Date
    Jun 2007
    Location
    York, PA, USA
    Age
    22
    Posts
    1,157

    Re: No rally point feedback thread - PR .874c

    I like the distance between FBs change. On maps like kashan the distance between FB has never been a problem. It is on smaller maps that it will help a lot.
    |TG-XV|Viking


  24.  

     
  25. #28

    TMan's Avatar

    Join Date
    Sep 2007
    Location
    189th Bunker - you can look but you cannot find me
    Age
    47
    Posts
    3,334

    Re: No rally point feedback thread - PR .874c

    Quote Originally Posted by starstriker1 View Post
    I like the direction, but not the implementation details. My suggestion would be to instead retain the old rally system, but require two squad members nearby to the rally to allow spawning. I don't think tying the respawn of the squad to the SL is a good idea, and this would encourage retreating while also putting an element of foreplanning in. Still vulnerable to the "2 guys hang back" setup, though. We might very often see a squad APC or sniper team sitting on top of rallies with such a change. Then again, if they need to be RIGHT on top, they might be wary of giving away their fallback position.
    The rally goes away after 30 sec. I am not sure I follow you.

  26.  
  27. #29

    Berlancic's Avatar

    Join Date
    Sep 2008
    Location
    Australia, Brisbane - best city in Oz.
    Age
    16
    Posts
    1,406

    Re: No rally point feedback thread - PR .874c

    I haven't played Beta "c" yet, but one thing I believe will need to increase is the amount of time between setting rally points. It's the same time as before, around 2 minutes. It lasts for only 30 seconds, yes, but every 2 minutes you can set a new one. You can continue the stream of magical troops, except it'll be slower. IMO, the amount of time needed to replace a rally needs to be increased to 5 minutes, or maybe 8 minutes.

    I may play it today, apart from that other changes look good.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



  28.  
  29. #30


    Join Date
    Mar 2007
    Location
    Edmonton, Canada
    Posts
    191

    Re: No rally point feedback thread - PR .874c

    Quote Originally Posted by O=T-M-A-N=O View Post
    The rally goes away after 30 sec. I am not sure I follow you.
    I'm suggesting an alternative to that. IE, the rally is permanent until destroyed or overrun, with the caveat that you need two teammates nearby to spawn on it. I'm not necessarily a fan of forcing the SL out of combat in the same manner as the medics, and I think it'd be nice to have to preplan your fallback point.

    That said, I'll give it a go before I get too hung up about it.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top