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View Poll Results: What map would you like for a 1 round internal scrim?

Voters
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  • Qinling

    12 24.49%
  • Fools Road

    11 22.45%
  • Kozelsk

    26 53.06%
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Discussion: Project Reality / PR:BF2 - Poll for next internal event - Qinling
  1. #16

    MarineSeaknight's Avatar

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    Re: Poll for next internal event

    Qinling

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  3. #17

    Sabre_Tooth_Tigger's Avatar

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    Re: Poll for next internal event

    The newest of the three because maybe it'll play out different in a more formal game.
    I'm not really a fan of siege tactics in the hillside flag but with no rp maybe it could be something new


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  5. #18

    mat552's Avatar

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    Re: Poll for next internal event

    We must fry to quinring and engage the enemy at once!
    BF3 is a good game, and when they finish it, it may even be a great game.


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  7. #19

    RememberTheAlamo's Avatar

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    Re: Poll for next internal event

    It's either Fools or Quinling for me..

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  9. #20

    Bandaid's Avatar

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    Re: Poll for next internal event

    Fools!
    I'm Back.

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  11. #21

    TMan's Avatar

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    Re: Poll for next internal event

    They would each have rather unique aspects to them. Whatever the outcome or decision, I am sure it will be another EPIC round of killing!

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  13. #22

    DarkDancer's Avatar

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    Re: Poll for next internal event

    Kozelsk - and epic for sure

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  15. #23

    Gore's Avatar

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    Re: Poll for next internal event

    Voted for Quinling. Please consider having the flag setups as they were before they implemented the dynamic flag system, e.g. having airbase and hilltop in play if it's Fool's road, village and mine on Quinling.

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  17. #24

    Mix0lydian's Avatar

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    Re: Poll for next internal event

    I think everyone voting for kozelsk is basing their decision off of public play experiences...

    You do realize that with teams and commanders as competent as we're likely to have for both teams, that we are guarunteed either a Russian armor romp-victory or a long, boring stalemate?

    REASONS
    -field guns are useless because supporting Russian infantry will no doubt let armor crews know before armor enters kill zone
    -spandrels waiting in ambush are useless for same reason as above
    -spandrels are noisy, easy to hear by infantry unlike TOWvees
    -the Russian UAV picture quality is in color (and with sound I believe), adding another way to locate the spandrels
    -on the flip side it doesn't matter if chechens know where Russian armor is if they can't do anything about it....since the coordinated, scrim-calibre Russian team will have updates on spandrel locations from the CO every 30 seconds and the positions triangulated by infantry SL's using mumble.
    -good luck setting up a 3+ RPG gunner ambush without getting spotted/engaged by supporting Russian infantry.
    -bridge can be sandbag repaired/jumped

    Pretty much the only way I see the Chechens having a chance of winning is if they getting really defendable Infantry-cappable-only flags like the infamous Tunnels or that steep big hill just NE of the bridge.
    Then we'll have a stalemate...


    I say go QIN LING (not quinling, QIN ling. two words/characters, not one).

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  19. #25

    VCDreves's Avatar

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    Re: Poll for next internal event

    I vote Fools Road since I was on the Qin Ling round that took place on a PW night a few months ago and I don't really like Koselzk

    In-Game: |TG-Irr|Dreves

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  21. #26

    DiscoJedi's Avatar

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    Re: Poll for next internal event

    Don't suppose we could get one or two other choices? All three of these maps are characterized by large swathes of forested terrain and typically play out extremely slowly.

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