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11-20-2009, 08:30 AM #16
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Re: Qinling vs. Kashan: Why Kashan is Better
guess we'll just have to agree to disagree...
Such as... I personally hate Muttrah, I despise it. I'd much rather play 7 gates than muttrah. Where as alot of people love muttrah.
*shrugs* Each to their own

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11-20-2009, 08:31 AM #17
Re: Qinling vs. Kashan: Why Kashan is Better
Quinling is just as good as Kashan, if not better. The only problem is the dynamic flag setup on Quinling, where before, you'd fight over the village and mine. Now it's just some random forest fight where who insta-dives first wins.





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11-20-2009, 01:28 PM #18
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Re: Qinling vs. Kashan: Why Kashan is Better
I couldn't disagree more with you, Star. Quinling is great fun as Motorized Infantry (trucks/buggys), and can be fun even as regular inf. There is enough mountainous terrain and tree cover that infantry have a fighting chance of evading assets, unlike Kashan.
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11-20-2009, 02:47 PM #19
Re: Qinling vs. Kashan: Why Kashan is Better
I like kashan more because:
A.) quinling has disfunctional trees
B.) the tanks actually stop instead of slide off a hill... correction shot off
C.) Apache doesn't equal rape by J10
I don't hate Quinling... they just need to fix it... it has too many problems, yes its more INF appropiate but they could make everyone happy by going and playing the map and saying ok here are the problems, lets make its more awesome. All the maps are awesome, but more awesomeness never hurts.
do i need to mention concrete bushes? ^^csxgamerz


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11-20-2009, 04:14 PM #20
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Re: Qinling vs. Kashan: Why Kashan is Better
I'm not saying Qinling isn't a good map or couldn't be a good map, it's just that Kashan is better in every way. :P
Qinling needs some changes though. Big time. Like redistribution of assets.
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11-20-2009, 04:20 PM #21

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Re: Qinling vs. Kashan: Why Kashan is Better
haven't really played kashan as of late. I do enjoy Qinling lately but the lag which occurs is the real downside of the map.
Maybe once I start my armor whoredom I will enjoy both maps more, maybe Kashan more even, but I'm still waiting to see a SS of blackhawks inserting troops on the bunkers and firebases being constructed as an initial setup, at the start of the round, maybe until I get that down or see it for my own eyes i'll keep enjoying the other maps, especially Mestia, and EJOD more.Randy = Ace ! - Warlab












Randy/Bob/Magnum
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Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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11-20-2009, 05:24 PM #22
Re: Qinling vs. Kashan: Why Kashan is Better
Kashan is appalling now, prescribed areas of 'play' for infantry, borderline predetermined routes/areas of attack and defend for armour. Seriously, think about the last few times you played Kashan, now think about what you did and where you went....same wasn't it?
Defending a plain, uninteresting bunker for an hour before moving on to the last flag. Put the bunker complex in from Kozelsk and you might have something worth my time as infantry otherwise a 'same old story' map every round it's played. The drama every round, who took what asset, "I need a gunner for my apache", "they took my tank". Without doubt in my time playing PR the one map that can be guaranteed to cause the most arguments, petty childishness and poor behaviour. Players simply get bored, frustrated and start arguments. As Ferris said, groundbreaking in its day due to the size and scope, now it looks like a sandbox editors map in comparison to the detailed maps provided. Not a fault of the original designer, merely a passage of time thing as map design has evolved. As asset users dream, and admin's nightmare.
Quinling, well not a particular favourite it's one of the minority of Brit maps. Not as bad for infantry as people make out imo, how is Kashan any better with a couple of bunkers and 2 small villages that will simply get hammered in the 64 version. It's simply a different colour!
"Aha, but Kashan has mountains" I hear you say. Yes, mountains that don't render correctly thanks to the BF 2 engine, therefore negating the infantrymans cover. Not to mention there are no flags in the mountains.
Plus I had one of my most enjoyable TG scrims ever on Quinling against the coalition of clans. 1 round in a tank squad with Cougar, Don, NerdsRcool (sadly missed) etc. 1 round in Skud's inf squad where we travelled by boat and walked in to Village and held it for the entire round against a continuous Mech-Inf assault, with only 5 of us and at times 4. So I have fond memories of the map.
Both could be better with a little work, but I'd play just about any map over Kashan.TG PR Admins: Fighting for YOU on the frontlines in the War on Stupidity.
|TG-6th|Wickens


Being Ninja and Lone Wolfing FOB's is what PR:BF is all about, right?....
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11-20-2009, 05:36 PM #23
Re: Qinling vs. Kashan: Why Kashan is Better
I love both... don't make me choose! (ok if i had to choose it would be kashan... but still)
I think this is because I love calling in bombs from competent pilots and watching things go boom... both of which are available in either map assuming you have competent pilots (so what, 15% of the time?).
I don't like some of the things... like the treechoppystuttersputter we see sometimes. Kashan doesn't really seem to have this problem. I'd bet a lot of the unreliability that we see in Qinling is from the above mentioned lagginess that causes pilots to crash or even just not fly for fear of lag-crashes. Reputation is a fickle beast for pilots.
If you could count on air support in Qinling it would easily be my favorite map... since you can't really count on CAS though, it turns it into a meat grinder.
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11-21-2009, 10:25 AM #24
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Re: Qinling vs. Kashan: Why Kashan is Better
I personally dont get lag on Qinling.... I fly often on it. And yesterday couldn't keep people out the jets....


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11-21-2009, 12:13 PM #25
Re: Qinling vs. Kashan: Why Kashan is Better
Kashan is only good for seeding, and even then people fight over the assets or don't want to be infantry as an excuse- I don't get to fly on a normal round.
I personally don't like it, because it needs level of coordination in order to be played correctly, which is missing on an average round . Even though I ask for Kashan every time for seeding purposes, we play it too much. People with bad intentions regarding teamwork join the server on that map, and not on some good map, let's say Fools road.
That's the catche of Kashan- people love it for right distribution of assets.
Quinling is a great map, lot's of potential - remove half of it's assets and it will be my next ex favourite map.
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11-21-2009, 12:36 PM #26
Re: Qinling vs. Kashan: Why Kashan is Better
I quite like both maps and what Wickens says about Kashan is definately true but of all the rounds I have played on Qinling, the flags which pop up the most are the Hill flags on the western side of the map which results in the same problem.
Maybe the bunker complex on Kashan could be connected by and underground system of tunnels (like an underground command centre, maybe even with the actual centre being a flag?) to change the gameplay of the flags? Would mean you don't have to rely on your armor as much to cover the open ground.Barometer, n.: An ingenious instrument which indicates what kind of weather we are having.
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11-21-2009, 01:30 PM #27
Re: Qinling vs. Kashan: Why Kashan is Better
Former Cutthroat, established Merc.
Pain is Inevitable, Suffering is Optional.
When you can't run anymore, you crawl and when you can't do that, you find someone to carry you.





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11-22-2009, 11:42 AM #28
Re: Qinling vs. Kashan: Why Kashan is Better
It depends on who is on the server at the time you play. If you have good pilots and coordinated armor it is fun for infantery too. Once the squad I was in cleared out bunkers by calling in CAS and directing armor, it was fun.
On quinling I had good times too, airlifting to set up an outpost getting in range and holding off my squad to assault untill the armor squad I called in for support arrived.
For that matter I had horrible games on maps like Muttrah too, when the huey pilots werent very experienced and the Cobra I desperately needed against infantery instead of hammering the area with the chaingun made one pass with Hydras and left never to be seen again.
Bottom line is, it depends on who you play with. If you think you stand a chance at becoming a decent pilot or tanker, train at it somewhat so you can contribute to assets being well used.
I think that would ruin the point of the map. If your armor fails and CAS is no good the enemy should be able to pin you inside the bunkers.

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