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Discussion: Project Reality / PR:BF2 - al muthana WIP, Rudd would like your input - Originally Posted by Rudd_medicman yea celestial what I did was decrease the hitoptilling. this basically
  1. #61

    Celestial1's Avatar

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    Re: al muthana WIP, Rudd would like your input

    Quote Originally Posted by Rudd_medicman View Post
    yea celestial what I did was decrease the hitoptilling.

    this basically decreases the number of tiles of the lowdetailtexture are used, kinda stretching the texture so that its less noticable to be tiled at range, but I have a couple of ideas on how to make it better now.

    the original screenies used the default tilling of 64, I put it down to 10, iirc hte battle for qinling uses around 5
    Ah, okay, good stuff then. Looks much better.

    Great to see your progress, keep it up.

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  3. #62


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    Re: al muthana WIP, Rudd would like your input

    Star here, your friendly neighborhood screenshot monkey, with a few extras:

    MEC Bunker Complex
































    British FOB















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  5. #63

    Mix0lydian's Avatar

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    Re: al muthana WIP, Rudd would like your input

    Bunkers under Bunkers surrounded by Bunkers
    and
    Tunnels under trenches surrounded by bunkers.

    As a person who is useless with assets and enjoys playing with grenades, I would like to proclaim:

    Rudd Medicman is my new hero.

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  7. #64

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    Re: al muthana WIP, Rudd would like your input

    Update coming later today, medium res lightmaps should be done by the time I get back from work.

    new version is being called .6

    changelog from .5

    Medium Res Lightmaps

    decreased density of overgrowth slightly

    British FOB expanded and underground section moved, deepened and enlarged

    Tank traps are now lining the wire fence at the bunker complex, this is to ensure no1 gets annoyed that they can't run over it with a tank.

    the two story destructables are mixed in with non-destuctable sections

    a few non-destructable 1 story buildings added inside the village

    the village SW of the brit fob has had its overgrowth removed

    Small ruins etc added around the map to help break up the desert areas

    added proper clouds

    32 layer has been removed and merged with 64 for the time being. this isn't a representation of the final GPO, this is for testing only. (as the 32 layer was experiencing a bug)

    Added a small helicopter landing area at the bunker complex, nothing special just a little hesco square with 2 cloth helipads.

    removed several floating statics

    new minimap

    New Colormaps added to fix a bug and to more accurately show the terrain

    roads cleaned up

    Added custom texture to terrain covers so that they more effectively blend with the terrain

    plan for .7

    add overgrowth fields to the village to replace most of the olive growths and more effectively transition from desert to town.

    add more details

    fix any new bugs

    Add more details to the highlands area in the form of cliff and rock statics

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  9. #65

    Taip3n's Avatar

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    Re: al muthana WIP, Rudd would like your input

    Cooooooooooooooooooooooooooooooor I think all us inf bods just fell over clambering to do some noobing.

    Great job!

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  11. #66

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    Re: al muthana WIP, Rudd would like your input



    latest minimap

    MEGAUPLOAD - The leading online storage and file delivery service

    latest version of the map in the PR configuation

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  13. #67

    mat552's Avatar

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    Re: al muthana WIP, Rudd would like your input

    The file is currently unavailable, but I will continue trying to get it!
    BF3 is a good game, and when they finish it, it may even be a great game.


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  15. #68

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    Re: al muthana WIP, Rudd would like your input


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  17. #69

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    Re: al muthana WIP, Rudd would like your input

    I'm currently sitting here waiting for my terrain to lightmap, so I thought I'd give you an update on this :P

    I started this before .9 and after playing silent eagle I looked at my map and though "you gotta think about this again"

    also, my mapping skills have increased considerably since starting al muthana in the first place

    so I did, and I'd like to share some of the ideas with you

    The map has become something like "kashan meets EJOD" with a large central city, which is about 70% of the size of what I finally plan.

    The bunker complex has been converted in to a chemical weapons facility and moved to the SW corner of the map

    The village has been deleted, but I am planning on creating villages using the Basrah village as a guide.

    The airfields have been removed (sorry jet lovers) though the MEC may still get a MIG, as there is a WIP civilian/military airport east of the city.

    I hope you like the way the map is going

    http://screenshot.xfire.com/s/96133702-4.jpg

    http://screenshot.xfire.com/s/96133681-4.jpg

    http://screenshot.xfire.com/s/96133612-4.jpg

    http://screenshot.xfire.com/s/96133530-4.jpg
    Last edited by Rudd_medicman; 04-24-2010 at 01:47 AM.

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  19. #70

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    Re: al muthana WIP, Rudd would like your input

    I approve of this


    and if you were to say make a dense jungle map 4km ofc i think you'd be on a real winner...
    |TG-31st|AnimalMother
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  21. #71

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    Re: al muthana WIP, Rudd would like your input

    Interesting... can we get a rough-up of the minimap?

    Are the jets the only things being removed as of yet (as in, trans and/or attack helicopters still in)?
    I know that the DEVs have the final say, but your vision of the map will influence it, so...

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  23. #72


    d1sp0sabl3H3r0's Avatar

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    Re: al muthana WIP, Rudd would like your input

    Rudd - I will once again - publicly - open TG's arms to your maps and offer the server as a test bed for them. We can certainly run your maps on a password night and let you get a full-blown stress/beta test in on the maps. Since I've posted this publicly instead via a pm, I've also cleverly put public pressure on you to comply with my evil wishes. Aren't I evil?????

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  25. #73

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    Re: al muthana WIP, Rudd would like your input

    I shall get you one day Dispo...somehow...somewhere I will get you...

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  27. #74

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    Re: al muthana WIP, Rudd would like your input

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Aren't I evil?????
    No, you are a saint and I appreciate your duty in this matter.

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  29. #75

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    Re: al muthana WIP, Rudd would like your input

    Are the jets the only things being removed as of yet (as in, trans and/or attack helicopters still in)?
    I can say with 100% certainty that attack helos will feature in the 64 version, the 16 version is going to be light vehicles and the 32 version has not been decided at all but may be armour centric.

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