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11-30-2009, 03:36 PM #61
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11-30-2009, 04:47 PM #62
- Join Date
- Jan 2009
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- United States of America
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Re: al muthana WIP, Rudd would like your input
Star here, your friendly neighborhood screenshot monkey, with a few extras:
MEC Bunker Complex















British FOB







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11-30-2009, 05:56 PM #63
Re: al muthana WIP, Rudd would like your input
Bunkers under Bunkers surrounded by Bunkers
and
Tunnels under trenches surrounded by bunkers.
As a person who is useless with assets and enjoys playing with grenades, I would like to proclaim:
Rudd Medicman is my new hero.
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12-07-2009, 03:46 AM #64
Re: al muthana WIP, Rudd would like your input
Update coming later today, medium res lightmaps should be done by the time I get back from work.
new version is being called .6
changelog from .5
Medium Res Lightmaps
decreased density of overgrowth slightly
British FOB expanded and underground section moved, deepened and enlarged
Tank traps are now lining the wire fence at the bunker complex, this is to ensure no1 gets annoyed that they can't run over it with a tank.
the two story destructables are mixed in with non-destuctable sections
a few non-destructable 1 story buildings added inside the village
the village SW of the brit fob has had its overgrowth removed
Small ruins etc added around the map to help break up the desert areas
added proper clouds
32 layer has been removed and merged with 64 for the time being. this isn't a representation of the final GPO, this is for testing only. (as the 32 layer was experiencing a bug)
Added a small helicopter landing area at the bunker complex, nothing special just a little hesco square with 2 cloth helipads.
removed several floating statics
new minimap
New Colormaps added to fix a bug and to more accurately show the terrain
roads cleaned up
Added custom texture to terrain covers so that they more effectively blend with the terrain
plan for .7
add overgrowth fields to the village to replace most of the olive growths and more effectively transition from desert to town.
add more details
fix any new bugs
Add more details to the highlands area in the form of cliff and rock statics
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12-07-2009, 03:54 AM #65
Re: al muthana WIP, Rudd would like your input
Cooooooooooooooooooooooooooooooor
I think all us inf bods just fell over clambering to do some noobing.
Great job!
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12-08-2009, 09:46 AM #66
Re: al muthana WIP, Rudd would like your input

latest minimap
MEGAUPLOAD - The leading online storage and file delivery service
latest version of the map in the PR configuation
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12-08-2009, 12:24 PM #67
Re: al muthana WIP, Rudd would like your input
The file is currently unavailable, but I will continue trying to get it!
BF3 is a good game, and when they finish it, it may even be a great game.

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12-08-2009, 12:30 PM #68
Re: al muthana WIP, Rudd would like your input
http://www.4shared.com/file/16810886...thana06CA.html
this is the CA version
http://www.4shared.com/file/16810973...muthana06.html
alternative link for the PR version
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04-24-2010, 01:07 AM #69
Re: al muthana WIP, Rudd would like your input
I'm currently sitting here waiting for my terrain to lightmap, so I thought I'd give you an update on this :P
I started this before .9 and after playing silent eagle I looked at my map and though "you gotta think about this again"
also, my mapping skills have increased considerably since starting al muthana in the first place
so I did, and I'd like to share some of the ideas with you
The map has become something like "kashan meets EJOD" with a large central city, which is about 70% of the size of what I finally plan.
The bunker complex has been converted in to a chemical weapons facility and moved to the SW corner of the map
The village has been deleted, but I am planning on creating villages using the Basrah village as a guide.
The airfields have been removed (sorry jet lovers) though the MEC may still get a MIG, as there is a WIP civilian/military airport east of the city.
I hope you like the way the map is going
http://screenshot.xfire.com/s/96133702-4.jpg
http://screenshot.xfire.com/s/96133681-4.jpg
http://screenshot.xfire.com/s/96133612-4.jpg
http://screenshot.xfire.com/s/96133530-4.jpgLast edited by Rudd_medicman; 04-24-2010 at 01:47 AM.
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04-24-2010, 08:23 AM #70
Re: al muthana WIP, Rudd would like your input
I approve of this
and if you were to say make a dense jungle map 4km ofc i think you'd be on a real winner...|TG-31st|AnimalMother
"Is it the 31st policy to have hott women as their avatars? Because if so that's a pretty baddass policy." - Pvt. brokeback








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04-24-2010, 10:12 AM #71
Re: al muthana WIP, Rudd would like your input
Interesting... can we get a rough-up of the minimap?
Are the jets the only things being removed as of yet (as in, trans and/or attack helicopters still in)?
I know that the DEVs have the final say, but your vision of the map will influence it, so...
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04-24-2010, 12:03 PM #72
Re: al muthana WIP, Rudd would like your input
Rudd - I will once again - publicly - open TG's arms to your maps and offer the server as a test bed for them. We can certainly run your maps on a password night and let you get a full-blown stress/beta test in on the maps. Since I've posted this publicly instead via a pm, I've also cleverly put public pressure on you to comply with my evil wishes. Aren't I evil?????
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04-24-2010, 12:08 PM #73
Re: al muthana WIP, Rudd would like your input
I shall get you one day Dispo...somehow...somewhere I will get you...
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04-24-2010, 01:10 PM #74
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04-24-2010, 02:30 PM #75
Re: al muthana WIP, Rudd would like your input
I can say with 100% certainty that attack helos will feature in the 64 version, the 16 version is going to be light vehicles and the 32 version has not been decided at all but may be armour centric.Are the jets the only things being removed as of yet (as in, trans and/or attack helicopters still in)?
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