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Discussion: Project Reality / PR:BF2 - Sniper issue. - Why shouldn't a sniper rifle be affected by deviation precisely lol? Deviation is there to
  1. #16


    Wicks's Avatar

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    Re: Sniper issue.

    Why shouldn't a sniper rifle be affected by deviation precisely lol? Deviation is there to simulate a host of different things. Why should you be able to shoot accurately with a sniper rifle after crouching for 2 seconds? Here I am in CQB with my Barrett and the ruck full of 'roids' that I would need to be mainlining so I could swing that bad boy up to the ready position. Not to mention the bionic eye I have because my scope is zeroed at 600m + and I'm using it at 50M, of course I could just no scope him with a double tap to the chest and 1 to the head.....because that's what the weapon is 'realistically designed for.

    Actually do some research on sniper/marksmanship before posting nonsense then complaining because some actual expert (british army sniper) tells you it's nonsense.

    As far as I recall I have never seen R/L snipers running around crouching and firing accurate shots every 2 seconds. It's a precision long range weapon with a finely tuned (usually free floating) barrell, not an H&K416 that you are supposed to be charging about in the primary with slaying bodies with crouch no scope insta shots!

    Get a spotter or at least have comms with inf nearby to provide reciprocal protection ...or play vanilla.
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  3. #17


    Delta*RandyShugart*'s Avatar

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    Re: Sniper issue.

    Quote Originally Posted by mat552 View Post
    Snipers are actually better now then they have ever been before. Grab a spotter, do your job, and everyone goes home happy.
    ^Spotters are the underrated key to the equation.

    Snipers are not supposed to be at the front of the action line. They are supposed to be tucked away in a position where they can give a decent amount of overwatch, be in the position to take out key infantry, and provide intel and also be able to lase targets.

    Staying still and being patient comes with the kit.
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  5. #18

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    Re: Sniper issue.

    Quote Originally Posted by Axis_Sniper View Post
    Skud I don't think ripping some poor guy's face off when you shares a different opinion on a game mechanic is much of a good show either.

    Think of the puppies, and T-Rex sheriffs.
    That's what Skud exists for.

    So overall, people have said "No. You're doing it wrong, so it's perfectly realistic"

    My main argument when everyone sidestepped and instead started giving me lectures on how to fire a weapon (something that I know, as I have done marksmanship myself) and how to use a sniper kit (Another thing I know, but is rarely... no wait, wrong word, never acknowledged in game) Please, open up a map for me and put red circles to these magic "Just out of range so you can't be killed but can spot everything" spots for me, because I think they don't exist. I -always- hang back. I -hate- seeing a sniper kit surrounded by blues. (Hell, chances are that kit is in an infantry squad) But hanging back in an environment that's constantly being flanked doesn't work. Especially when the kill radius of everything is big enough to be a fraction of the entire mapsize. As for a spotter, with the amount of prejudice against the kit I see everywhere, Im surprised there isn't a system to autokick people when their squad name is "Sniper"

    The main argument I have is that the sniper rifle isn't balanced between long range fire and short range, and if Im not mistaken, the original idea they had was that each second of breath was equal to 100 meters of accuracy. I don't see this happening. Just as much as I don't see this being fixed.
    |TG-Irr|Sirsolo since 18OCT08.

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  7. #19

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    Re: Sniper issue.

    I think the sniper is quite fine as it is, myself. Having only played it once in the last couple of months, and not having used it much before that, I found that it was easy enough to pick up and use, even at ranges of 600m; at short range, you're going to be at a disadvantage. That's why you don't see snipers walking down city streets deliberately trying to engage people out in the open. They sneak around, they find a firing position, and they stay there, keeping distance and cover while they silently line up the kill-shot.

    Quote Originally Posted by snooggums View Post
    Camo doesn't draw at long ranges so if you are engaging correctly it wouldn't matter since you should be a pixel on the horizon.

    At the correct distance no-one can hear you fire. What sniper rifles use silencers (not just a slight noise suppression as part of their design) anyway?

    Heartbeat sensor = counting 1 Mississippi, 2 Mississippi...
    By the by, It's a COD:MW2 reference.

    See, in the Call of Duty universe you can put a silencer on anything from a .50 cal sniper, to a SPAS12 shotgun. And the heartbeat sensor detects everyone in front of you within 50 meters.

    Basically, he could be TOTALLY 1337$

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  9. #20

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    Re: Sniper issue.

    So, SirSolo, you are saying that you think the sniper rifle is too nerfed because you are having trouble engaging at medium distance? So, basically we're talking about 200m here. First off, being a fan of the sniper rifle, I can say that it really isn't hard to take down several targets at this range. The thing is, if the enemy notices you, they're going to shoot back. Sounds to me like you can't win such a fight while wielding the sniper... Well, if it's only like one dude, it's easy to win. Such things have happened to me. But if it is more than one dude, you should either hide or run away.

    You're complaining that people are saying "No. You're doing it wrong, so it's perfectly realistic". Well, that's because it's absolutely true!
    Googol


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  11. #21

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    Re: Sniper issue.

    Quote Originally Posted by Celestial1 View Post
    By the by, It's a COD:MW2 reference.

    See, in the Call of Duty universe you can put a silencer on anything from a .50 cal sniper, to a SPAS12 shotgun. And the heartbeat sensor detects everyone in front of you within 50 meters.

    Basically, he could be TOTALLY 1337$
    I have never played a CoD game, so I have no way to know that it was a reference. Shotgun silencers? Sounds like I'm not missing much.
    Just because everyone does something does not mean that it is right to do.

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  13. #22


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    Re: Sniper issue.

    I'm not real big on weapons technicalities, but this is kinda silenced and kinda a sniper rifle:

    http://en.wikipedia.org/wiki/VSS_Vintorez

    Mainly I just like it.
    |TG-12th| Namebot


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  15. #23

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    Re: Sniper issue.

    Quote Originally Posted by snooggums View Post
    I have never played a CoD game, so I have no way to know that it was a reference. Shotgun silencers? Sounds like I'm not missing much.
    I figured. I was filling in the blanks for you. And no, you're not missing a thing.

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  17. #24

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    Re: Sniper issue.

    ha sorry snogg
    yeah it was actually a MW2 joke
    |TGXV|STeaLthBananaaa



    We snipe the TG way


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  19. #25

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    Re: Sniper issue.

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Let's just make the snipers bullet-proof. After all, their ability to "reach out an touch someone" from long range, their ability to have smoke negated because snipers probably set their graphics to low and on and on just aren't enough of an advantage.
    Yep... long range killers. That's us. Except we never kill anybody, we just wound them.

    I would settle for less bullets, longer setup times, one arm tied behind my back while patting my head and rubbing my belly if I could shoot someone in the face and they died.

    As it is... unless they're all in an open field it is inevitable that someone will pick up the medic kit and perform field brain surgery on 5 guys with nothing but a flashlight, some duct tape, and Epinephrine??? All this from the safety of leaf cover behind some trees (don't even get me started on thermal).

    That's right, you too can survive a high caliber bolt action rifle shot to the face as long as you have the handy dandy epi-pen injector out of some medic's kit.

    In reality, snipers are much more of a pain in the ass. In this mod they dumbed them down to the point that they aren't much of a factor... and everyone is happy except for the snipers. Since everybody seems to hate the snipers that's where we're gonna stay I guess.


    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    If someone gets close enough to you to take you down with the assault rifle then you've failed as a sniper and should die anyway.
    I agree! I also think that if your melon explodes it should be game over.

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    I prefer to knife snipers though. Much more satisfying.
    Knifing is so 2009... use thermite, it REALLY pisses them off.

    Quote Originally Posted by Celestial1 View Post
    See, in the Call of Duty universe you can put a silencer on anything from a .50 cal sniper, to a SPAS12 shotgun. And the heartbeat sensor detects everyone in front of you within 50 meters.
    A silenced SPAS... lawl.

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  21. #26

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    Re: Sniper issue.

    My main concern is the accuracy at medium range. The rifles seem to be more accurate, when the sniper rifle isn't? The ratio of how long it takes to line up a shot at 600m should not be the same as 200m. That's all Im saying.

    WDT.. I thought I was the only one.
    |TG-Irr|Sirsolo since 18OCT08.

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  23. #27


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    Re: Sniper issue.

    You can also try leading your shots, i.e. if x player is running to the left shoot a smidge in front of x player the same way you would shoot at a moving helo. That usually does the trick.

    I have used the sniper rilfe 4 times, first time on muttrah had much success as a US Sniper and provided over watch intel etc (even got a pistol kill as marko, who was spotting for me got killed, and we distracted a squad who unloaded on us and that allowed darth disco to sneak up behind them and then knife and shoot them), 2nd time on muttrah not so much as a US Sniper, i think i had a little hubris going on from the first time on muttrah. The 2 other times were on Kashan, as the MEC, no great successes on either.

    I have found that even at longer distances that leading your shots with the ACOG rifle is also helpful. The AIMpoint gives a more steadier shot IMHO, but if you shoot long range with the AIMpoint if anything it is for the suppression effect and 3 shot burst should be used.

    I have become a great wounder when I fire whichever rifle I have in my hand, now I am working on actually getting more killshots.
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  25. #28


    d1sp0sabl3H3r0's Avatar

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    Re: Sniper issue.

    Quote Originally Posted by WDT_Alpha_s9 View Post
    I would settle for less bullets, longer setup times, one arm tied behind my back while patting my head and rubbing my belly if I could shoot someone in the face and they died.


    "Not in the face okay? You give me that? Huh? Keep my eyes?"

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  27. #29


    Delta*RandyShugart*'s Avatar

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    Re: Sniper issue.

    Quote Originally Posted by d1sp0sabl3H3r0 View Post


    "Not in the face okay? You give me that? Huh? Keep my eyes?"
    I tawt I taw a puddy tat
    Randy = Ace ! - Warlab






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  29. #30


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    Re: Sniper issue.

    Quote Originally Posted by sirsolo View Post
    My main concern is the accuracy at medium range. The rifles seem to be more accurate, when the sniper rifle isn't? The ratio of how long it takes to line up a shot at 600m should not be the same as 200m. That's all Im saying.

    WDT.. I thought I was the only one.
    Ok for one the zero of the rifle would come in to play to a small degree. Secondly if you try to engage a standard inf, who is equipped with a 30 rnd mag and a weapon, which in the right hands is accurate out to 450 yards easily you are going to lose. You, by virtue of saying you are crouched , are clearly not in cover. Why do you think you are getting killed? Not hard to fathom out is it.

    Oh and the reason there is a stigma about the kit, a kit I used to use with a reasonable degree of efficiency is because of the type of player that sometimes picks it up. You know the one who thinks it is the best weapon in the game, you should be invincible with it. I mean if you can shoot someone accurately at 800 yrds then you should be able to shoot 4 people accurately at 200 yards right, it's basic maths.

    Its still a useful tool in game, not as uber as the COD4 LMG but there you go, you should only have one noob cannon at a time in a game!
    TG PR Admins: Fighting for YOU on the frontlines in the War on Stupidity.
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