Welcome to Tactical Gamer

Closed Thread
Page 3 of 6 FirstFirst 123456 LastLast
Results 31 to 45 of 76
Discussion: Project Reality / PR:BF2 - Sniper issue. - No, I agree, lets let sniper rifles be completely realistic and allow snipers to take
  1. #31

    Ferris Bueller's Avatar

    Join Date
    Sep 2006
    Location
    1123, 6536, 5321
    Age
    29
    Posts
    9,244

    Re: Sniper issue.

    No, I agree, lets let sniper rifles be completely realistic and allow snipers to take precision shots from 2km+. Lets also make them have to calculate drop, wind variables, coriolis effect, etc before taking a shot. Oh, and if they dont have a spotter, they're SOL. Sounds like a winner to me.

  2.  
  3. #32


    Delta*RandyShugart*'s Avatar

    Join Date
    Dec 2007
    Location
    Good ol Suburbia in Southern Westchester County NY
    Posts
    6,091
    Blog Entries
    49

    Re: Sniper issue.

    Quote Originally Posted by Ferris Bueller View Post
    Lets also make them have to calculate drop, wind variables, coriolis effect, etc before taking a shot.
    I don't think the spinning of the earth would come into effect since the BF2 game engine doesn't go from AM to PM, or rotates on its own axis.

    Snipers just stay out of the open, don't use the rifle as a infantry rifle, don't run across the street from the US main on fallujah to a very easy location in the open, don't lay or be crouched in the open, try and stay on elevated platforms which you can be concealed easily, use a spotter, don't join a squad for a sniper kit and leave, don't request a sniper kit without consulting the SL first if you happen to be in a squad of 2 or more people. If you need to practice, DL and play PR_SP, its helpful.
    Randy = Ace ! - Warlab






    Randy/Bob/Magnum
    RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
    Tactical Gamer is not mainstream.
    We are not trying to attract mainstream gamers."


  4.  
  5. #33

    Alpha_s9's Avatar

    Join Date
    Aug 2007
    Location
    Groove Champion of Funkytown.
    Age
    35
    Posts
    507

    Re: Sniper issue.

    Quote Originally Posted by d1sp0sabl3H3r0 View Post


    "Not in the face okay? You give me that? Huh? Keep my eyes?"
    With a head that size I could easily hit him in the face and leave the eyes... depending on the caliber i guess.

  6.  

     
  7. #34

    Dreadnought's Avatar

    Join Date
    Mar 2009
    Location
    Matthews, NC
    Age
    27
    Posts
    412

    Re: Sniper issue.

    Quote Originally Posted by sirsolo View Post
    So overall, people have said "No. You're doing it wrong, so it's perfectly realistic"
    No one thinks a game is perfectly realistic. That's the point of a game. From another thread:

    Quote Originally Posted by Dreadnought View Post
    Exactly! I often find it ironic when I think about the reality that the object of a simulation (PR) is realism. Obviously, the entire purpose of making the game in the first place is to remove realism. We already have the real thing, no need to remake reality. Some may say we're making it more fun, but that is, in essence, removing the reality that it really isn't that fun. What realities are removed is a function of ability, cost, and a great deal of opinion.

    I've heard people say they want a game that the only difference is you don't die. They describe this suit you wear that tracks every movement of your body. But they don't understand what they are asking for. Say they had a virtual reality suit that, if you get shot, gave you an extended stun in that location, probably burning you badly. If you get shot in the eye, the suit would literally blind you, the balls... hope you already had all the kids you want. People could even then complain that this removes more than just death! Injury to internal organs is largely neglected etc.

    It's actually much more than death they want removed. Removal of injury, pain, exhaustion, emotional stress, monotony, and much more are not only required for people to call a game fun, but to sell copies. Opinions about how you choose to simulate a willful suspension of reality are just that, opinions. It's an abstract decision that is made, not an absolute that is obvious. And, believe it or not, that decision is democratic and you have a vote. You vote with your money by buying games. Over and over again, people have voted that conventional tactics and strategy are suitably disposable when paired against fast paced action and graphics of games like Counter Strike, Call of Duty, Crysis etc.

    How can jack-in-the-box deviation be improved? Send someone with an M4 and a stopwatch to every players house and measure each person's ability. If we did that, I think most would opt to keep it as it is.
    I don't seriously complain that a game is unrealistic, and I don't really give much credit to complaints that people can't shoot as accurately as someone that has trained for years and whose weapon costs a tad more than your BF:2.

    Quote Originally Posted by Ferris Bueller View Post
    No, I agree, lets let sniper rifles be completely realistic and allow snipers to take precision shots from 2km+. Lets also make them have to calculate drop, wind variables, coriolis effect, etc before taking a shot. Oh, and if they dont have a spotter, they're SOL. Sounds like a winner to me.
    |TG-Irr| Dreadnought


    If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One --
    I am become Death, the shatterer of Worlds.

    -J. Robert Oppenheimer, lead scientist of Manhattan Project quoting Bhagavad Gita

  8.  
  9. #35


    Join Date
    Jun 2008
    Posts
    267

    Re: Sniper issue.

    I hate to say it, but:

    Sniper R Fine, lern2play :P
    I went 20-6 as Taliban on Archer, 15-16 of those kills coming over the course of an hour with an enemy sniper kit. Solo knows because he was there.

    KoolaidMan, on the same map, on the same team, ended up with 20-odd kills almost entirely with an insurgent sniper rifle.

    Did we have a relatively unique advantage in that the U.S. team didn't expect us to have long-range firepower? Yes!

    Am I a particularly good sniper? I'd say no. I just know how to point and click really good, and had an awesome squad supporting me with ammo, flank guarding, and medicking.

  10.  
  11. #36

    sirsolo's Avatar

    Join Date
    May 2008
    Posts
    721

    Re: Sniper issue.

    Quote Originally Posted by A.WICKENS View Post
    You, by virtue of saying you are crouched ..

    ...not as uber as the COD4 LMG but there you go, you should only have one noob cannon at a time in a game!
    The PR LMG is equally uber at this moment in time. It's a laser gun with no recoil. While standing. With a scope. And rapid fire.
    When did I ever say I was crouching?


    Yesterday while discussing this with my good friend, he said that 95% of people won't know what' they're talking about, and 5% will miss the point even if I stab them in the eye with it. TG usually falls into the 5%.

    I will try my best here, all in bold.


    Ready? Read carefully please.


    a is a gun. b is a gun.

    a can shoot accurately with semi automatic fire up to about 300 meters.

    b can shoot accurately with bolt action fire for up to about 600 meters.

    Both a and b need to shoot something at 200 meters, clearly in range for both weapons.

    a fires 4 bullets by the time b fires a single bullet. Both SHOULD hit the target by the time b fires (After the ratio of 4 bullets from a)

    The problem is that it isn't like this, and a can fire 12 bullets by the time b will fire and hit the target. The amount of time it takes for b to hit a target at 600m is the same time as a firing 12 bullets.

    It should take less time for the sniper rifle to hit something accurately at a shorter range than it does right now.


    Riff, I was there. Good for you guys, but this thread isn't about ability, which.. well, I dont think any single person has realized yet.
    |TG-Irr|Sirsolo since 18OCT08.

    Carpe Diem


  12.  

     
  13. #37


    chrisweb89's Avatar

    Join Date
    May 2008
    Location
    Canada
    Posts
    1,355

    Re: Sniper issue.

    I do agree that in some cases the sniper kit verses other guns but I just stay away from it because most of the time I try to use the rifle part I just get pissed off. I know you know how to play Solo and i know you're a good player so i'm not gonna use the overuesed answer of play COD or vanilla, but my answer is simple stick to the normal kits because most of the time they can handle it.
    |TG-69th|chrisweb89


  14.  
  15. #38

    Sir-Nerd's Avatar

    Join Date
    Apr 2007
    Location
    In the middle of North Ohio
    Posts
    1,764

    Re: Sniper issue.

    Quote Originally Posted by Namebot View Post
    I'm not real big on weapons technicalities, but this is kinda silenced and kinda a sniper rifle:

    http://en.wikipedia.org/wiki/VSS_Vintorez

    Mainly I just like it.
    The effective range of that is around 400m, something a Marksmen can pull with an M16.

    The silencer on that weapon works since it's integrated and the ammunition is sub-sonic, the round doesn't create a sonic boom when fired. The lack of a sonic boom leaves less noise to be suppressed. That's why more conventional ammunition doesn't work as well with silencer.
    Last edited by Sir-Nerd; 11-30-2009 at 11:23 PM.
    Former Cutthroat, established Merc.

    Pain is Inevitable, Suffering is Optional.

    When you can't run anymore, you crawl and when you can't do that, you find someone to carry you.

  16.  
  17. #39


    Namebot's Avatar

    Join Date
    Aug 2007
    Posts
    1,944

    Re: Sniper issue.

    Yeah, but its really cool isn't it? In a leetskeet specrecon sort of way.
    |TG-12th| Namebot


  18.  

     
  19. #40

    mp40x's Avatar

    Join Date
    Jun 2007
    Location
    Georgetown, KY
    Age
    40
    Posts
    1,276
    Blog Entries
    1

    Re: Sniper issue.

    I very seldom use the sniper kit, but about a week ago when I joined a round of Qinling late I grabbed the kit. I was at least 500m from the flag, I just set up inside a bush on top of the highest hill far from any enemy contact -those bushes are really good hiding places on that particular map. I waited and waited -be prepared for a lot of that if you want to use the sniper kit effectively -until the enemy decided to build a FOB about 600m+ directly to my south. I then proceded to fire at each target slowly -theres no need to get in a hurry as it will actually work against you. I picked what targets I thought were priority, HAT, AR, other snipers. When it seemed as if I might finally be spotted I crawled further back into the bush and waited. This type of patience is not always what I have in mind when playing PR so I hardly ever use the sniper kit. If you want to be of maximum benefit to your team be prepared to be bored and maybe not even get an actual kill. Qinling is probably the most suitable map for snipers in all the PR maps in my opinion. You pick a position near one of the possible enemy approaches -using one of those infamous mountain top bushes as cover. You report armor and troop movements, helo sightings, and laze any targets that you can. I just got lucky that day I used the kit as an enemy FOB was built nearby my location. Usually there is not that much action when the sniper kit is used properly. As for making changes to the sniper kit, I think it's fine the way it is now.

    Maybe we could have the Dev's include this sniper rifle in the next release:
    [media]http://www.youtube.com/watch?v=HADRqIW5K6I[/media]
    Just joking of course, but it would be cool.
    Attached Images Attached Images


  20.  
  21. #41


    Wicks's Avatar

    Join Date
    Apr 2007
    Location
    Winning!
    Posts
    4,257
    Blog Entries
    1

    Re: Sniper issue.

    [QUOTE=sirsolo;1403239]The PR LMG is equally uber at this moment in time. It's a laser gun with no recoil. While standing. With a scope. And rapid fire.
    When did I ever say I was crouching?

    To use your own words "So when I zoom in crouched at infantry " sorry I'm stupid, I read the words you typed and thought that was what you meant.

    To quote you once more "Ready? Read carefully please."
    TG PR Admins: Fighting for YOU on the frontlines in the War on Stupidity.
    |TG-6th|Wickens




    Being Ninja and Lone Wolfing FOB's is what PR:BF is all about, right?....

  22.  
  23. #42

    TurkishDelight's Avatar

    Join Date
    Aug 2007
    Posts
    2,150

    Re: Sniper issue.

    This thread deserves me posting another dog dumping pic....

    |TG-X|Turkish


  24.  

     
  25. #43

    Tomato_With_A_Rifle's Avatar

    Join Date
    Dec 2007
    Location
    Iceland
    Posts
    108

    Re: Sniper issue.

    Lol, thats the Sniper thats in MW2! :P

    We need it in PR with a heartbeat sensor and silencer AND fall camo.



    We also need to add properties to all the statics in PR so that this sniper can penetrate them.

  26.  
  27. #44

    snooggums's Avatar

    Join Date
    Sep 2006
    Location
    Kansas - armpit of the USA
    Age
    34
    Posts
    4,801

    Re: Sniper issue.

    Quote Originally Posted by sirsolo View Post
    Ready? Read carefully please.

    a is a gun. b is a gun.

    a can shoot accurately with semi automatic fire up to about 300 meters.

    b can shoot accurately with bolt action fire for up to about 600 meters.

    Both a and b need to shoot something at 200 meters, clearly in range for both weapons.

    a fires 4 bullets by the time b fires a single bullet. Both SHOULD hit the target by the time b fires (After the ratio of 4 bullets from a)

    The problem is that it isn't like this, and a can fire 12 bullets by the time b will fire and hit the target. The amount of time it takes for b to hit a target at 600m is the same time as a firing 12 bullets.

    It should take less time for the sniper rifle to hit something accurately at a shorter range than it does right now.[/b]
    I get that your point is based on the idea that the accuracy time should be based on range. However you are screwing up one huge thing when comparing the sniper to SAW:

    The SAW is designed to pepper a lot of shots accurately at a target 200 m away. It has the same 8 second settle time as the sniper after moving, so once those 8 seconds are up the SAW should have the advantage. The sniper should be shooting from an area the SAW isn't expecting, from a longer distance (twice the effective range) and shouldn't be in a position to be shot back immediately. If the sniper is at the right distance then the SAW shouldn't even know what killed them.

    You simply don't understand the tool. It's like the jet people saying the AA should engage a Jet when it drops a bomb, when in game the jet should never come into range of the AA at the bombing site. Just because the distance is shorter for both weapons doesn't mean that the longer range weapon should have the advantage at a closer range.

    Think of the settle time of the HAT. It may take 6 seconds (guess) to become accurate but the first 5 seconds are completely useless. Snipers are the same, you are not even close to accurate until the last second of settle time for your actions because the whole process of readying the weapon is what the settle time is based on.
    Just because everyone does something does not mean that it is right to do.

  28.  
  29. #45


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,044
    Blog Entries
    15

    Re: Sniper issue.

    P90 > Any sniper.

    It's soooo stupidly fun to outshoot snipers.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top