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11-30-2009, 06:05 PM #31
Re: Sniper issue.
No, I agree, lets let sniper rifles be completely realistic and allow snipers to take precision shots from 2km+. Lets also make them have to calculate drop, wind variables, coriolis effect, etc before taking a shot. Oh, and if they dont have a spotter, they're SOL. Sounds like a winner to me.
|TG-6th|Ferris Bueller
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11-30-2009, 06:32 PM #32

- Join Date
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Re: Sniper issue.
I don't think the spinning of the earth would come into effect since the BF2 game engine doesn't go from AM to PM, or rotates on its own axis.
Snipers just stay out of the open, don't use the rifle as a infantry rifle, don't run across the street from the US main on fallujah to a very easy location in the open, don't lay or be crouched in the open, try and stay on elevated platforms which you can be concealed easily, use a spotter, don't join a squad for a sniper kit and leave, don't request a sniper kit without consulting the SL first if you happen to be in a squad of 2 or more people. If you need to practice, DL and play PR_SP, its helpful.Randy = Ace ! - Warlab












Randy/Bob/Magnum
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Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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11-30-2009, 06:36 PM #33
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11-30-2009, 06:39 PM #34
Re: Sniper issue.
No one thinks a game is perfectly realistic. That's the point of a game. From another thread:
I don't seriously complain that a game is unrealistic, and I don't really give much credit to complaints that people can't shoot as accurately as someone that has trained for years and whose weapon costs a tad more than your BF:2.
|TG-Irr| Dreadnought


If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One --
I am become Death, the shatterer of Worlds.
-J. Robert Oppenheimer, lead scientist of Manhattan Project quoting Bhagavad Gita
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11-30-2009, 07:11 PM #35
- Join Date
- Jun 2008
- Posts
- 267
Re: Sniper issue.
I hate to say it, but:
Sniper R Fine, lern2play :P
I went 20-6 as Taliban on Archer, 15-16 of those kills coming over the course of an hour with an enemy sniper kit. Solo knows because he was there.
KoolaidMan, on the same map, on the same team, ended up with 20-odd kills almost entirely with an insurgent sniper rifle.
Did we have a relatively unique advantage in that the U.S. team didn't expect us to have long-range firepower? Yes!
Am I a particularly good sniper? I'd say no. I just know how to point and click really good, and had an awesome squad supporting me with ammo, flank guarding, and medicking.
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11-30-2009, 07:30 PM #36
Re: Sniper issue.
The PR LMG is equally uber at this moment in time. It's a laser gun with no recoil. While standing. With a scope. And rapid fire.
When did I ever say I was crouching?
Yesterday while discussing this with my good friend, he said that 95% of people won't know what' they're talking about, and 5% will miss the point even if I stab them in the eye with it. TG usually falls into the 5%.
I will try my best here, all in bold.
Ready? Read carefully please.
a is a gun. b is a gun.
a can shoot accurately with semi automatic fire up to about 300 meters.
b can shoot accurately with bolt action fire for up to about 600 meters.
Both a and b need to shoot something at 200 meters, clearly in range for both weapons.
a fires 4 bullets by the time b fires a single bullet. Both SHOULD hit the target by the time b fires (After the ratio of 4 bullets from a)
The problem is that it isn't like this, and a can fire 12 bullets by the time b will fire and hit the target. The amount of time it takes for b to hit a target at 600m is the same time as a firing 12 bullets.
It should take less time for the sniper rifle to hit something accurately at a shorter range than it does right now.
Riff, I was there. Good for you guys, but this thread isn't about ability, which.. well, I dont think any single person has realized yet.|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


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11-30-2009, 07:36 PM #37
Re: Sniper issue.
I do agree that in some cases the sniper kit verses other guns but I just stay away from it because most of the time I try to use the rifle part I just get pissed off. I know you know how to play Solo and i know you're a good player so i'm not gonna use the overuesed answer of play COD or vanilla, but my answer is simple stick to the normal kits because most of the time they can handle it.
|TG-69th|chrisweb89









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11-30-2009, 07:42 PM #38
Re: Sniper issue.
The effective range of that is around 400m, something a Marksmen can pull with an M16.
The silencer on that weapon works since it's integrated and the ammunition is sub-sonic, the round doesn't create a sonic boom when fired. The lack of a sonic boom leaves less noise to be suppressed. That's why more conventional ammunition doesn't work as well with silencer.Last edited by Sir-Nerd; 11-30-2009 at 11:23 PM.
Former Cutthroat, established Merc.
Pain is Inevitable, Suffering is Optional.
When you can't run anymore, you crawl and when you can't do that, you find someone to carry you.





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11-30-2009, 07:49 PM #39
Re: Sniper issue.
Yeah, but its really cool isn't it? In a leetskeet specrecon sort of way.
|TG-12th| Namebot

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11-30-2009, 08:39 PM #40
Re: Sniper issue.
I very seldom use the sniper kit, but about a week ago when I joined a round of Qinling late I grabbed the kit. I was at least 500m from the flag, I just set up inside a bush on top of the highest hill far from any enemy contact -those bushes are really good hiding places on that particular map. I waited and waited -be prepared for a lot of that if you want to use the sniper kit effectively -until the enemy decided to build a FOB about 600m+ directly to my south. I then proceded to fire at each target slowly -theres no need to get in a hurry as it will actually work against you. I picked what targets I thought were priority, HAT, AR, other snipers. When it seemed as if I might finally be spotted I crawled further back into the bush and waited. This type of patience is not always what I have in mind when playing PR so I hardly ever use the sniper kit. If you want to be of maximum benefit to your team be prepared to be bored and maybe not even get an actual kill. Qinling is probably the most suitable map for snipers in all the PR maps in my opinion. You pick a position near one of the possible enemy approaches -using one of those infamous mountain top bushes as cover. You report armor and troop movements, helo sightings, and laze any targets that you can. I just got lucky that day I used the kit as an enemy FOB was built nearby my location. Usually there is not that much action when the sniper kit is used properly. As for making changes to the sniper kit, I think it's fine the way it is now.
Maybe we could have the Dev's include this sniper rifle in the next release:
[media]http://www.youtube.com/watch?v=HADRqIW5K6I[/media]
Just joking of course, but it would be cool.





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11-30-2009, 09:06 PM #41
Re: Sniper issue.
[QUOTE=sirsolo;1403239]The PR LMG is equally uber at this moment in time. It's a laser gun with no recoil. While standing. With a scope. And rapid fire.
When did I ever say I was crouching?
To use your own words "So when I zoom in crouched at infantry " sorry I'm stupid, I read the words you typed and thought that was what you meant.
To quote you once more "Ready? Read carefully please."TG PR Admins: Fighting for YOU on the frontlines in the War on Stupidity.
|TG-6th|Wickens


Being Ninja and Lone Wolfing FOB's is what PR:BF is all about, right?....
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11-30-2009, 09:27 PM #42
Re: Sniper issue.
This thread deserves me posting another dog dumping pic....
|TG-X|Turkish

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11-30-2009, 09:46 PM #43
Re: Sniper issue.
Lol, thats the Sniper thats in MW2! :P
We need it in PR with a heartbeat sensor and silencer AND fall camo.

We also need to add properties to all the statics in PR so that this sniper can penetrate them.
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11-30-2009, 10:03 PM #44
Re: Sniper issue.
I get that your point is based on the idea that the accuracy time should be based on range. However you are screwing up one huge thing when comparing the sniper to SAW:
The SAW is designed to pepper a lot of shots accurately at a target 200 m away. It has the same 8 second settle time as the sniper after moving, so once those 8 seconds are up the SAW should have the advantage. The sniper should be shooting from an area the SAW isn't expecting, from a longer distance (twice the effective range) and shouldn't be in a position to be shot back immediately. If the sniper is at the right distance then the SAW shouldn't even know what killed them.
You simply don't understand the tool. It's like the jet people saying the AA should engage a Jet when it drops a bomb, when in game the jet should never come into range of the AA at the bombing site. Just because the distance is shorter for both weapons doesn't mean that the longer range weapon should have the advantage at a closer range.
Think of the settle time of the HAT. It may take 6 seconds (guess) to become accurate but the first 5 seconds are completely useless. Snipers are the same, you are not even close to accurate until the last second of settle time for your actions because the whole process of readying the weapon is what the settle time is based on.Just because everyone does something does not mean that it is right to do.
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11-30-2009, 10:16 PM #45
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