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Discussion: Project Reality / PR:BF2 - Sniper issue. - Originally Posted by sirsolo I will try my best here, all in bold. Ready? Read
  1. #46

    Dreadnought's Avatar

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    Re: Sniper issue.

    Quote Originally Posted by sirsolo View Post
    I will try my best here, all in bold.


    Ready? Read carefully please.


    a is a gun. b is a gun.
    I stopped reading right there. In the Venn Diagram of life, posts that start like that are no where near the circle labeled "Oh, yeah... I'll finish reading this.."
    |TG-Irr| Dreadnought


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    I am become Death, the shatterer of Worlds.

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  3. #47

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    Re: Sniper issue.

    Quote Originally Posted by TurkishDelight View Post
    This thread deserves me posting another dog dumping pic....

    ahahahahaha........ the look on his face ahahaha

    Seriously Sniper seems to like me when Im poking my head behind a wall but I just hate them, there always this lone sniper in a team not doing his job, his job should be recon and giving intel to his team ........ They are useful spotters In CAS squad, good at giving intels but thats all, just watch Jarheads would understand better




    Any problem on Earth can be solved with the careful application of high explosives.

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  5. #48

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    Re: Sniper issue.

    Quote Originally Posted by sirsolo View Post
    The PR LMG is equally uber at this moment in time. It's a laser gun with no recoil. While standing. With a scope. And rapid fire.
    When did I ever say I was crouching?


    Yesterday while discussing this with my good friend, he said that 95% of people won't know what' they're talking about, and 5% will miss the point even if I stab them in the eye with it. TG usually falls into the 5%.

    I will try my best here, all in bold.


    Ready? Read carefully please.


    a is a gun. b is a gun.

    a can shoot accurately with semi automatic fire up to about 300 meters.

    b can shoot accurately with bolt action fire for up to about 600 meters.

    Both a and b need to shoot something at 200 meters, clearly in range for both weapons.

    a fires 4 bullets by the time b fires a single bullet. Both SHOULD hit the target by the time b fires (After the ratio of 4 bullets from a)

    The problem is that it isn't like this, and a can fire 12 bullets by the time b will fire and hit the target. The amount of time it takes for b to hit a target at 600m is the same time as a firing 12 bullets.

    It should take less time for the sniper rifle to hit something accurately at a shorter range than it does right now.


    Riff, I was there. Good for you guys, but this thread isn't about ability, which.. well, I dont think any single person has realized yet.

    Do you actually read your won posts? You should, because this makes no sense at all man. Maybe you are that 5%

    Sap

    "Don't feel sorry for me I already feel sorry for you!."

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  7. #49


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    Re: Sniper issue.

    Yesterday while discussing this with my good friend, he said that 95% of people won't know what' they're talking about, and 5% will miss the point even if I stab them in the eye with it. TG usually falls into the 5%.
    Dear Sir Solo,

    Watch this video. Turn your speakers up REALLY LOUD.

    Nobody but Sir Solo do this!

    http://www.youtube.com/watch?v=L0BF5...eature=related


    EDIT: Yknow, I'm not even gonna bother making a response. Every time I make one it comes out like I'm picking on you.
    Last edited by Skud; 12-02-2009 at 09:33 AM.

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  9. #50

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    Re: Sniper issue.

    So much fuss about a kit that represent the opposite of teamplay (execpt the binoculars in the kit)
    Just face it, nobody cares about the sniper kit here.




    TG-6th|Almightylion

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  11. #51

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    Re: Sniper issue.

    Quote Originally Posted by TheSkudDestroyer View Post
    I'm also pretty sure I f'in rock, and that I'm great at all arts and crafts, including basket weaving - so you can save yourself the typing there.
    I knew there was something missing around here.

    I'll look into getting an official basket weaving ribbon here at TG.



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  13. #52

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    Re: Sniper issue.

    Quote Originally Posted by AlmightyLion View Post
    So much fuss about a kit that represent the opposite of teamplay (execpt the binoculars in the kit)
    Just face it, nobody cares about the sniper kit here.
    I do when it is used right.

    Last night on Asad Khal we had a squad on a plateau and Logical had a sniper kit nearby. We called in spots on SAW gunners for him and covered his flank while he called out approaching squads, earning a ton of points between our squads and surviving several assaults due to shared intel and effective usage of available kits.

    It isn't the kit, it is the usual users (as exemplified by this thread) that make the kit have a bad reputation.
    Just because everyone does something does not mean that it is right to do.

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  15. #53

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    Re: Sniper issue.

    Quote Originally Posted by snooggums View Post
    I do when it is used right.

    Last night on Asad Khal we had a squad on a plateau and Logical had a sniper kit nearby. We called in spots on SAW gunners for him and covered his flank while he called out approaching squads, earning a ton of points between our squads and surviving several assaults due to shared intel and effective usage of available kits.

    It isn't the kit, it is the usual users (as exemplified by this thread) that make the kit have a bad reputation.
    You are right, but you know how rare that happens...pity.




    TG-6th|Almightylion

    "It's feedom for everybody or freedom for nobody"" - Malcolm X

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  17. #54

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    Re: Sniper issue.

    Quote Originally Posted by AlmightyLion View Post
    So much fuss about a kit that represent the opposite of teamplay (execpt the binoculars in the kit)
    Just face it, nobody cares about the sniper kit here.
    If nobody cared about the kit, I don't think there would be so much fuss. But there are plenty of people that hate the kit for no apparent reason other than being cool.

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  19. #55


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    Re: Sniper issue.

    The thing is, nobody uses snipers correctly. A sniper isn't there to sit ontop of a hil land kil leverything that moves which is how people play. It's to observe the enemy, provide intel and laser targets and to occasionally give fire support by firing on enemy medics and squad leaders.

    But everybody just wants to run in and kill the enemy with them, me included though I'm usually alot slower with the kills as it's the second thing I think about.

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  21. #56

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    Re: Sniper issue.

    Quote Originally Posted by fullkontact View Post
    The thing is, nobody uses snipers correctly.
    Absolutes are always a bad idea... I'm sure there is SOMEONE out there that has used the sniper kit the "right" way at least once.

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  23. #57


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    Re: Sniper issue.

    Then I have yet to see it Alpha

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  25. #58

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    Re: Sniper issue.

    Quote Originally Posted by fullkontact View Post
    Then I have yet to see it Alpha
    That is because they were far away, doing it right, and not bragging about their K ratios

    I've used it right and been in several sniper squads that did so although not recently. Oddly, one round we were chastised by people who complain about the kit being used wrong, but for not getting enough kills despite our generous intel reports and lazing for CAS...
    Just because everyone does something does not mean that it is right to do.

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  27. #59

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    Re: Sniper issue.

    Quote Originally Posted by snooggums View Post
    That is because they were far away, doing it right, and not bragging about their K ratios

    I've used it right and been in several sniper squads that did so although not recently. Oddly, one round we were chastised by people who complain about the kit being used wrong, but for not getting enough kills despite our generous intel reports and lazing for CAS...
    That's because no matter what you do with the sniper kit, you're wrong simply because you have the kit. At least that seems to be the popular opinion

    EDIT:

    I wanted to add a funny story the above reminded me of.

    I was playing as a sniper one round, identifying problem areas and contacts for the rest of the team and occasionally taking out priority targets (AA, RPG, and of course the guys that try to save them/pick up the kits).

    At one point I had identified and reported a cache location... I could even see it inside the building. I relayed the information to the CO and he told me to shoot it so that it would be destroyed. I informed him I was a sniper and wasn't equipped to comply with that order. The CO then pretty much told me I was being useless because I had the sniper kit.

    So, as you can see... no matter what you do as a sniper you're useless. Isn't it obvious??

    And before anybody bitches about me playing a sniper on insurgency, I was on a no access roof with a medic spotting, not running around in the street with my pistol out. Normally I keep the sniper in the main base or out of bounds for insurgents, but we had a sniper friendly chopper pilot ready to drop us on the roof/provide extractions so we made an exception.
    Last edited by Alpha_s9; 12-02-2009 at 03:27 PM.

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  29. #60


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    Re: Sniper issue.

    Me? I like to take the kit without asking my SL, leave my squad, start a one-man locked squad and grab a logistics truck so I have lots of extra ammo in those two crates, drive off to my best sniping spots and "help the team" by firing repeatedly so the enemy knows where I'm at and can come kill me. This is generous of me because then they get the joy of typing into All Chat "Thanks for the sniporz kit!!! Nub sniporz!!!!" See? It's all about helping others have fun!!!

    That kind of stuff makes my day and is why I love the sniper kit. Best kit in the game!!

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