-
11-20-2006, 04:52 PM #16
Re: Kill Messages Options
Tough one for me. If I was playing on a pub server there is no question I would prefer to have no kill messages, but I don't play on a pub server and I really enjoy the community we have developed. I definately feel "different" about getting killed by a TG regular then I do by someone else. Kills and deaths seem to mean more to me because of the community relationship. I could go either way on this issue, but for now I'm still leaning towards the community experience over the realist atmosphere.
|TG-12th| SHINER









-
11-20-2006, 08:48 PM #17
Re: Kill Messages Options
could we use the localization file to make this a client option? (i.e. one person have small font in color that's hard to read... the other have it a normal font in an easy to see color)

|TG-12th|WhiskeySix
-
11-21-2006, 07:44 AM #18
Re: Kill Messages Options
Nice idea Whiskey, but I think that even a hard-to-read message would still be too much of a violation to hardcore realists, given that it would be visible and as such serve as notification that you got a kill.
-nick 'Ale06'
-
11-24-2006, 01:49 PM #19
Re: Kill Messages Options
If the kill messages could just be dumped to the console, that would work well. That way you can't really check them in the middle of combat to see if you killed someone, but if you're really addicted to them you can still find out who you shot when you're dead or something.
IMHO they ought to be off completely: my eyes already dart to the corner after every shot I take at very long ranges to see if the guy's dead. Taking that out really makes it more realistic for me.
You could always leave in personal death messages so that you know who killed you, though. That's better than nothing and doesn't give anyone an advantage.|TG-Irr|TychoCelchuuu

-
11-24-2006, 02:46 PM #20
Re: Kill Messages Options
This is a REALITY mod. If you got a kill message, it wouldn't be realistic. You don't get kill messages in real combat, why put them in the game?
-
11-24-2006, 04:47 PM #21
Re: Kill Messages Options
Thanks for the insight, Flow. I'm discussing other aspects of the mod (and the community of players here) than strict realism at all cost. Last night on the server I saw several troubling behaviors (bunny hopping, neverending HALO assaults, spawn camping) that I couldn't do anything about as an admin because I didn't know who the perpetrators were. It was extremely frustrating, as a player and as an admin.
Beatnik

-
11-30-2006, 09:17 AM #22
Re: Kill Messages Options
How about this as a compromise:
'You were killed by xxx' is reinstated, whereas:
'You killed xxx' is not.
This way realism is not sacrificed IMO because there is never any indication that you killed someone. Also, we retain (a) the sense of community that comes by knowing who knifed you/ who you are fighting against; and (b) the ability to police the server by knowing which people killed you by immature means eg bunnyhopping.
Any thoughts on this or the feasability of it?-nick 'Ale06'
-
11-30-2006, 03:30 PM #23
Re: Kill Messages Options
Finestyle
It matters not what letters or numbers come before my name, I'll always be 1stMIP.

"It is all about being a teamplayer. Give a kitchen sink to a teamplayer and he'll find a way to support his squad with it."
- John_CANavar (Founder of the 1st Mechanized Infantry Platoon)
Thanks for the memories
-
11-30-2006, 06:45 PM #24
Re: Kill Messages Options
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
-
11-30-2006, 08:36 PM #25
Re: Kill Messages Options
This conversation would probably be more productive in the PR forums (although I'm sure it's been discussed ad infinitum there). We at TG don't have control over that setting, AFAIK.
Beatnik

-
12-01-2006, 10:45 AM #26
Re: Kill Messages Options
I really like this idea and support it fully. It is annoying to be killed by, lets say super bunny hopper and not even be able to tell him specifically that it is forbidden. Since, like it was mentioned before, many people stop when told to.
The other advantage of having the "you were killed by ..." message is that it gives you something to look at while you are waiting for that timer to get to zero!TG-Irr BoldKiller0082
-
12-03-2006, 01:04 PM #27
Re: Kill Messages Options
For a mod such as PR, having the kill messages appear would break the immersion and realism in the game. But maybe they could have the kill message appear after you've confirmed the kill. Like for example, you throw a grenade, killing someone. Then you check the area to make sure he's dead, then the "You killed xxx" message appears.
-
12-03-2006, 08:33 PM #28
Re: Kill Messages Options
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
-
12-05-2006, 06:32 AM #29
Re: Kill Messages Options
Personally I hate kill messages, they do nothing for me other than break sense of immersion (as someone else stated).
and Bold, what you SHOULD be doing when you are killed is constantly watch the minimap, this gives you clues as to whats happening on the battlefield. Whenver Im dead I always watch the map, and for that reason my SA('situational awareness' as asch has mentioned in all his posts of tactics) is much better and Im able to respond to threats much more effectively when I spawn in because I know where my team is located and what enemy they are spotting. Also Ill know what kits my squadmates have so Ill know what best to spawn in as. There is never a moment to spare in BF2 I find...
-
12-06-2006, 11:22 AM #30
Re: Kill Messages Options
I don't consider myself an extreme hardcore sim guy, but I do like a certain feel of immersion. PR, POE2, BF2, TacMod are all different flavors of the same game. They all have different levels of realism. The only real argument for the death messages is for admin purposes. After that, what purpose do they really serve? I mean people are playing PR for the realism side. Play POE2 or Bf2 to get 60+ kills and teabag Mantis or Robocop along the way. Checking for a confirmed kill is a great way to increase immersion on the battle field. If you are in a firefight with sights up, do you move just to make sure, what if he is just waiting. That's one of the great moments.
I don't really see a compromise. The "you were killed by xxx" is nice, but it does take away some of the ambiguity of wondering who and where you were killed from and allows you to return with some Meta-knowledge you would not have.|TG-12th| tHa_KhAn

XBL GT: Khan58






Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote


Bookmarks