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Discussion: Project Reality / PR:BF2 - Update on Project Reality v0.5 - Originally Posted by Root We're letting troublesome drive the tanks now? It's bad enough we
  1. #31


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    Re: Update on Project Reality v0.5

    Quote Originally Posted by Root View Post
    We're letting troublesome drive the tanks now? It's bad enough we let him use rifles.
    Root, my friend, that's a stretch and you know it. We would never let troublesome in a tank Nonetheless I am looking forward to the changes in this revision.
    Retired 6th DB

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  3. #32

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    Re: Update on Project Reality v0.5

    Quote Originally Posted by Root View Post
    The VIP can join a squad now, which means we can run those games AND continue to kick squadless players. Drool.
    Just like Root to drool over the ability to kick people. I wonder if he'll ever unbind his left mouse button from the kick command.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
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  5. #33

    Root's Avatar

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    Re: Update on Project Reality v0.5

    Quote Originally Posted by ednos View Post
    Just like Root to drool over the ability to kick people. I wonder if he'll ever unbind his left mouse button from the kick command.
    Check my usergroup tags. I don't kick here silly. We have a script that deals with lonewolves.
    BFCL TF2 league admin

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  7. #34

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    Re: Update on Project Reality v0.5

    Kilrogg's Operation Phoenix and Inishail are 2 of the 5 maps included in the 0.5 release.

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  9. #35

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    Re: Update on Project Reality v0.5

    Quote Originally Posted by aculle01 View Post
    Kilrogg's Operation Phoenix and Inishail are 2 of the 5 maps included in the 0.5 release.

    It just gets better by the minute!

    DB
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  11. #36

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    Re: Update on Project Reality v0.5

    Quote Originally Posted by aculle01 View Post
    Kilrogg's Operation Phoenix and Inishail are 2 of the 5 maps included in the 0.5 release.
    Ha! I knew it. This might be fun to play again.
    |TG-12th| jmaker

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  13. #37


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    Re: Update on Project Reality v0.5

    Awesome! Those are both great maps. Has anyone heard from Kilrogg lately?
    Retired 6th DB

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  15. #38

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    Re: Update on Project Reality v0.5

    Quote Originally Posted by aculle01 View Post
    Kilrogg's Operation Phoenix and Inishail are 2 of the 5 maps included in the 0.5 release.
    Aww... you let the cat out of the bag.

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  17. #39


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    Re: Update on Project Reality v0.5

    Quote Originally Posted by asch View Post
    Vehicle systems damage (highly experimental and may be deferred to a future release)
    I've been musing over this one. I think I read that the things they were trying to achieve were disabling the tank turret so it couldn't traverse, or knocking out one of the tanks' tracks.

    I also remember reading that tanks will now be all but impervious to regular RPGs though they can still take damage from the heavy AT kit.

    What I hope is implemented is that regular RPGs can take out the optics on the tank so the gunner is unable to see. Possibly even damage the M2 on the turret so it can't fire, but definitely make it so the main gunner can't see and the driver has to withdraw for repairs (the drivers view remains intact).

    I started thinking about this Sunday night on Steel Thunder. I was in the Linebacker hammering an enemy tank to grab it's attention so the infantry it had pinned could withdraw. I have no idea if the Linebacker causes any damage to a tank in PRM, but I thought at the very least that much fire should damage certain sensors and optics mounted on the outside of the tank.

    It would make sense that even if RPGs don't do any real damage to the armor itself they can at least blind they gunner and force the tank to withdraw from a firefight.

    I'll keep my fingers crossed and hope that something like this is possible if not in this release than in the .6 version.
    |TG-1stMIP|Coridon

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  19. #40

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    Re: Update on Project Reality v0.5

    I think the Tanks being near invincible will help the mod. A tank can have a crew of 3. Well with the added armor most of the time the tank will be fully manned I would think. The flipside is they also mentioned adjusting flight speed of rockets/missiles and making hte attack helo's more deadly. All this results in the need of more teamwork to defeat a foe rather than just to take a CP. Also maybe the players will see the use of moving up behind the tank using the tank as cover. I just don't see enough interaction with tanks on either side and would like more.
    |TG-12th| tHa_KhAn

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  21. #41

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    Re: Update on Project Reality v0.5

    Great two new videos with info on the PR main page. I hope that funny Eggman made them again.

    http://www.realitymod.com/
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

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  23. #42

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    Re: Update on Project Reality v0.5

    W R U Thursday
    |TG-33rd|Calvin

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