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Discussion: Project Reality / PR:BF2 - Improving the kick for TG player script. - Originally Posted by Riki_Rude_BTYC Because today my squad was distrupted at least 10 times (I'm
  1. #46

    WhiskeySix's Avatar

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    Re: Improving the kick for TG player script.

    Quote Originally Posted by Riki_Rude_BTYC View Post
    Because today my squad was distrupted at least 10 times (I'm not exaggerating) due to whoever was in the SL position would get kicked, it was very annoying.

    really!? hmmmmm... how DOES it select the next SL? wouldn't it suck if it chose the longest playing in the squad

    |TG-12th|WhiskeySix

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  3. #47

    asch's Avatar

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    Re: Improving the kick for TG player script.

    Quote Originally Posted by SmokingTarpan View Post
    Back to the note about the kick script. I just got booted to make room for a supporting member, and I noticed that when I got bumped out I had an improved message. It was kind of a 2 window thing, where the top had the normal message, but a bottom window "attachment" told me that I had been removed to make room for a supporting member.

    So, looks like we've made some sort of a fix relatively recently? :P
    Looks like the messaging problem is for those players trying to join a full server and not those already in-game.... though I'll have to test that out.

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  5. #48


    Tempus's Avatar

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    Re: Improving the kick for TG player script.

    Those who are in-game will get a punkbuster kick with message. Those who join a full server get a regular kick with the generic message, because you can't PB kick a player until he has fully joined the server, which these guys have not done by the time they need to be kicked.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  7. #49

    SmokingTarpan's Avatar

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    Re: Improving the kick for TG player script.

    Quote Originally Posted by Tempus View Post
    Those who are in-game will get a punkbuster kick with message. Those who join a full server get a regular kick with the generic message, because you can't PB kick a player until he has fully joined the server, which these guys have not done by the time they need to be kicked.
    Is this something recent? I know about the joining a full server thing, but I swear I've been booted for an SM before, and only received the default PB message. Otherwise I wouldn't have posted about the "change" last night.

    [squadl]
    "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo

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  9. #50


    Tempus's Avatar

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    Re: Improving the kick for TG player script.

    Recent from about....6 months ago maybe? Before that, we only had the generic message on all kicks.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  11. #51


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    Re: Improving the kick for TG player script.

    How about kicking the guy with the lowest score? Or maybe teamwork score?

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  13. #52

    PanzerHans's Avatar

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    Re: Improving the kick for TG player script.

    That will not happen. TG is not about scores. Any player disregard of skill is welcome to play with us. That is one of our most important qualities. The important thing when playing at TG is being a teamplayer and behaving good.
    --
    VI VI VI - the number of the beast

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  15. #53


    Apophis's Avatar

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    Re: Improving the kick for TG player script.

    Yeah, What Panzer said.

    What do you do about a squad leader that maintains an observation post overlooking a hostile capture point to help direct and inform his team while moving in for an assault? They won't get too many points, but they are providing an invaluable service to their squad. The same goes for many types of support roles, they may not be the highest scorers but their efforts contribute to the overall success of their squad and their team.

    Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

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