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03-11-2007, 07:56 AM #31
Re: Total Fire superiority
Top Cat,
I played with you a few nights ago and I have to admit it was challenging but fun. Our team was able to capture many flags and cause a lot of havoc. Last night I was unable to come over to your side, but I will try again tonight. Look foward to serving with you again.
I think it is good to try something new every now and then."Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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03-12-2007, 06:36 PM #32
- Join Date
- Jan 2006
- Posts
- 322
Re: Total Fire superiority
You might have seen PCGF/Sekrit tags on the PRM server over the last few days. We'll be endeavoring to attempt this, and have done so already though my router cut out on the second round (and the first round was Al Fallujah as insurgent where we never got pushed off the first series of flags, so not much use there). We'll try again next time we get a reasonable number of players on - last time we had 4 PCGF/Sekrit members, running 2 full squads, 2 members per squad with the 4 of us on TS. I think it could work well on more open maps.
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06-14-2007, 07:12 PM #33
Re: Total Fire superiority
WE HAVE FINALY DONE IT!
It Took over 1 year but in a public game, 8 man squads can now be operated with almost beautifull ease.
Contary to what so many bloody people told me, it does work and works extremely well.
On Thursday 14th and Tuesady the 12th, 2 -4 man fireteams where operate for in excess of 45 mins (over 1.5 hours on one) on a public game, with no complex prior aggreement or significant prior communication between players.
My witnesses include John C him self, Jimmy Smack, thegreatnardini, 2 1stMIP chaps and many others.
For those alittle confused, the idea is too have two small squads (4 men each) operating in close proximity to each other, working together to achieve 1 single objective. BUT becuase all objectives can be easily split down into many small ones and 6 man squads can often strugle to deal with each one, this system allows the squad as a whole (the 2 smaller ones combined) to focus on more smaller objectives at the same time, thus enabling the squad to eachieve the major single objective much much easier.
The slightly ammusing thing, was a tactic developted in part by and for the British Amry was first used in a pup situation with no major planning by the Insurgent team. I totaly forgot about the fact that they lacked the proper equipement to really utalise 2 large fireteam tactics but things ran wonderfully smoothely and they held off numerous tanks and infantry.
LIke all tactics and idea, they take alot of developement, this included. Therefore to start with, i found that if each squad acted more as an inderpendant squad, namely there was a 150M plus distance between the 2 fireteams during the intial stages of the battle, the intial organization of men, assets and communication could be ironed out much easier. If the 2 fireteams stick too close and become to connected INTIALY (first 10 mins of game), the overall SL can struggle to organize and possition his men, let along that of the other fireteam.
Once comms are workign and each fireteam is fully organized, they can then begin to operate much close to each other, with much more specfic objectives. Thus utalising all 8 men effectively enough to make the extra effort required for all of this to worth while.
THose interested in having a go themselves, you only have to do 1* thing: JOIN THE TACTICAL GAMER TEAMSPEAK SERVER and go to the PR channel.
Tonight, we had over 8 people on it and often there are more, so players are already using it and they are JUST WAITING FOR YOU!!!!!
I got to go to bed but those who are want to have ago at this, would like some asistance is settign things up, general advise ext. ext. Join TG TS channel on Friday at 9:00pm GMT ish becuase i will be on and so will many others who tasted somethign frighteninly good on the last 2 days and want more.....!
*please note this is not infact true and mearly a ploy to lure players in.....come on, any way, it not exactly a bad thing but some of you need alittle encouragement.... heheee
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06-14-2007, 07:32 PM #34
- Join Date
- Jan 2006
- Posts
- 322
Re: Total Fire superiority
Offtopic I know, but Topcat, you sound so like Root it freaked me out a little bit. In mannerisms and actual voice.
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06-14-2007, 09:19 PM #35
Re: Total Fire superiority
It was a pleasure to work with you Top Cat. You have a solid system and I highly recommend it to anyone looking for organized and tight teamwork experience. Keep going mate !
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06-14-2007, 10:04 PM #36
Re: Total Fire superiority
Great job SL'ing today topcat! I was on TS and heard you chatting about the fireteams, so i thought i'de join in. It really worked out well for the two maps we played, and we held everything we went after! Of course when you left it kinda fell apart, but it was great fun while it lasted! next time i see you guys setting one up ill hop right in
lTG-6thl NardDawg
Kicked? Banned? Click here!!! | Everything you Need to Know About the PR Server | Need an admin? PM me | XFire
OK, runner ups get 3 months free SM and the winner gets a custom 2012 Dodge Charger with TG decals, built in dashboard laptop with TG as the homepage and an aquarium built into the steering wheel that's filled with japanese fighting fish. - Axis

08-22-2007, 07:05 AM #37Re: Total Fire superiority
Hi, I had the pleasure of being in Fireteam Bravo with Top Cat as Fireteam leader and Crawlingeye as Fireteam Alpha leader. I did not have TeamSpeak at that time but when the map (Helmand) ended and Kashan came on I thought to myself-"stuff it. This map stabs my computer and thus I hate this map for doing that. I'm off to download teamspeak." Anyway, back to helmand. We were the British team (yay!) and the system worked quite well in my opinion. We spent most of our time holed up in Whiskey base getting set on fire by Molotovs and watching some team members cutting down hordes of charging civilians with their M249s, so the map was over fairly quickly. I reckon it worked well and thats why I have now got teamspeak. (I don't understand it fully yet as I was tired when I started trying to work it out and then the internet decided to join Kashan in the lets all stab westy's pc club.) So yeah, I enjoyed it and although my skills (or total lack of) with a grenade launcher probably dissapointed the squad it was fun and worked. So now I'm off to see it Top Cat is on the TG server now.
Last edited by westyfield; 08-22-2007 at 07:05 AM. Reason: aaaaargggghhhhh! capitalisation error!
|TG-Irr| westyfield

Sig pic by Sonic, avatar by Chalcas. Thanks!
Irregular since 2007.
08-22-2007, 08:14 AM #38
- Join Date
- Jun 2007
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- 14
Re: Total Fire superiority
Ok, stop if I'm being stupid or have missed something. This explanation is working on the idea of 1 6 man fireteam/support team and 1 6 man assault team.
Given the fact that all comm's between squads (i.e Sq1 wants to communicate with Sq2) will be most effective if the SL's do the talking (as they have all the relevent Intel and info concerning the situation, thier squads loadout, the enemy force etc), correct? By this I mean that the members of the fireteam have no reason to want to speak directly to a specific member of the assault team they are supporting, they just have to report what they have to say to thier SL and he decides whether the assault team needs to know. Therefore the only people who need to talk 'cross squads' are the SL's, the use of the comm's rose (one of the best bits of the BF engine if you ask me) is good enough for SM's to communicate, using 'Spotted' etc.
I thought that in BF the VOIP channel the SL use's to talk to the commander can also be heard by all other SL's? Am I right? If I am then what is the problem with using the channel instead of an independant TS server?
08-22-2007, 10:15 AM #39Re: Total Fire superiority
It was supposed to, but no. The CO VOIP channel has never (in my knowledge) been a broadcast channel, it's a direct link to the commander and noone else. The commander talks to all squads, though.
08-22-2007, 10:21 AM #40
- Join Date
- Jun 2007
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- 14
08-22-2007, 10:40 AM #41Re: Total Fire superiority
Topcat, how about using this in a more open way.
As for as I know you would only really need the two SL's on TS. How about just having those two SL's in a ts room, and using voip in the fire-team? This would allow almost anyone to join in, would make it much easier to set up. I have no problems relaying orders from the CO even while he is talking. So can the FT leaders.
So
q: Have you tried this with just the SL's in ts? What are your thoughts about the practicality?What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
08-22-2007, 10:53 AM #42Re: Total Fire superiority
That makes much more sense to me as in RL , only the SL's communicate outside the squad while the rest of the squad communicate with all members.
Also , as Al said , allows ANYONE to participate with out the need of TS and reduces the confusion (only 2 on TS rather than 6-8 hollering in your ear).
Also gives the opportunity for ALL SL's to join TS and communicate with all squads. Then you could progress to specialty squads so calling in amour/air /transport support becomes feasible. Almost like using a Central Communications Centre.
(This can also be done through the Commander but the reality is there isn't always a Commander or the Commander may not be up to the task.)
Degrades the Commanders roll a wee bit , true , but not significantly IMO as the Commander still controls the battlefield but doesn't have to concern himself with micro managing the squads.(knew there was a reason for the voice command "Get me outta here"
)
I'm not in my second childhood , I simply never outgrew my first
I'm living proof that only the good die young :D
08-22-2007, 01:37 PM #43Re: Total Fire superiority
NEW FACTS
- The 8 players total are known as a SECTION. Not a squad. This helps distinguish between the two different player organizations.
- 2, 4 man fireteams can work effectively with just the 2 In-game Squad Leaders on the same Teamspeak channel. No other members from each fireteam are required.
- Both In-game squad VOIP and TS communication channels are opened through key binds. NOT though voise activation.
- Team Commanders (CO's) are always informed as to the exact name and number of squads in close co-operation over TS. Also the overal leader of the group or groups identifies himself to the CO, to ensure clear and effective communication of the CO's orders.
I must aplogise for failing to inform all of you earlier when these facts came apparent. However it appears you figured alot of them out with out me - unsuprising.
But what the above list shows, when compared with my orginal post and ideas, is that "Total Fire Superiority" will only be achieve through; listening to other people, experiementing in game, being brutaly critcal - what works, what does not and WHY and finaly, developing, developing, developing!
The above small list is a result of this process, allthough development of it took a long time, too long. Development of all ideas in relation to use of TS will continue and for me and many others, it is jolly exciting.
Correct. Remember also though that the 2 in-game squads are to operate as though they were only 1. In RL the British Army operate exactly this, 8 men, 2 - 4 man fireteams, aswell as alot of the tactics we presently employ using this system. In RL it is known as SECTION and not a squad, everyone in the section can yell their head off at any other man, therefore communication between all members of the section is possible and easy.
In PR a balance must be found be allowing communication between the 2 fireteams but making that communication easy and clear. The minimum is, as i said, the 2 in-game SLs on TS, while the maxium is an extra 2 players, 1 from each fireteam if possible also on TS, therefore a total of 4. This makes the Section leaders life easier becuase half of the section understand exactly what is going on and can therefore make the Section Leaders life easier by doing things with out him having to ask or ask twise.
;-)
I am terribly sorry but the progress has already happened.
The most basic example is:
- 2 players on TS. 1 player operates an Inf. Squad (6 men - you know that dont you!). 1 player operates an APC. Squad (1 APC only).
This is very simply but provides the infantry squad with fast and safe transport, a spwn, limited kit and firesupport. This makes them many many times powerfull than if they just operated alone with out the APC.
Man you're on the ball today. A marvelous example of all this was last night (Tuesday 21st August):
- 10 + TG players on TeamSpeak TOTAL. (Wild it was not, they were intialy all grumpy fckers....jking)
- 1 TS user as the MEC CO (Murderous)
- 2 TS users Squad Leading a MEC Inf. Squad each. (TopCat and DirtyBoy)
- 1 TS user operating in a MEC Armour Squad. (Druulen)
Intialy TeamSpeak was a burden to increased close co-operation. This was mainly becuase the the 4 TS users on the MEC team had to communicated on the channel containing all the other TG TS user.
THe MEC CO was also on this channel, this meant about 1/4 of the MEC team (of the 10 TG TS users, 7 + where on the MEC team) could communicate with him! LOL
So did the 2 MEC INF. SLs communicate over TS or using the in-game CO channel? WE HAD NO IDEA.
So basicaly it was a mess. Too many people could talk to one another and in many cases players could communicate to each other in 2 ways.
We solved this by the 2 INF. SLs and Armour man moving to a different channel (the private channel) but the CO remained on the main PR channel. This allowed the INF. SLs and Armour to communicate privately and assit each other, particular in engaging enemy armour and also in co-ordinating their attacks to ensure no flag was left undefended.
90% of the communications made on this channel the CO would not have wanted to hear. And any thing he need to hear, we told him
Ofcourse we smashed the other team. However it was by no means an easy fight but crucialy: WE FOUGHT HARD AS TEAM, not just seperate indervidual squads and assets (armour/ infantry).
So look forwed for more in game "experiements" and more idea updates. I have a big one comming, which will include refined ideas on simple effective communication and the instructions on the different SECTION, squad and armour organization and most importantly, methods to developt tactics.
SIMple, clear, no Waffle, precise and too the point - otherwise, tis worthless.
08-22-2007, 04:52 PM #44Re: Total Fire superiority
Yeah, that worked pretty well today in Kashan, until the Infantry Squad's leader had to leave. But the system does work. I had a few minor problems such as: Me-gunner in APC. Top Cat-Driver of APC. Inf.SL and squad in APC. APC driving along, sees hostiles, stops. Me, hears driver on TS telling Inf. SL to bail out. Me, thinks Driver is talking on VOIP and telling me to get out of the APC. Gets out. Driver, basking in the warm glow of a job well done, drives off waiting to act as a mobile spawnpoint should any squad members die.
You see the problem. I don't (and I'm sure I'm not the only one) look at-or even notice sometimes-the little icon telling me that it is someone in my squad talking. Had I stopped and looked for the icon I would have seen that it was TS not VOIP, and thus ignored the command.
So yeah, it works and works well, but could cause some minor problems for other squad or fireteam members also using TS.
|TG-Irr| westyfield

Sig pic by Sonic, avatar by Chalcas. Thanks!
Irregular since 2007.
08-22-2007, 08:34 PM #45
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