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03-31-2007, 08:09 PM #16
Re: Commander Changes in 0.6
awsome!
A crazy solder from the deepest forests of Skåne, Sweden.


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04-03-2007, 12:40 AM #17
Re: Commander Changes in 0.6
Everything is gone be so diff tho, i was just getn ok at 0.5!not complaining tho, sounds brill!Do i understand it right, that light Anti tank gona be by request only, like Heavy AT?cus that def shakes it up!!!less rpgs on basrah etc!











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04-03-2007, 12:20 PM #18
Re: Commander Changes in 0.6
so diff, indeed.
Like fuzzy typed, .6 is going to see more changes than what we say in .5.
Light A.T. limited.
Major overhaul on the kits/every faction.
Introduction of a new faction: Russiona Militia/mercenaries.
Medic weakened offensivly.
Most likely completely overhauled maps, and new ones! (better styled for AAS
Better physics to the jets.
Spawn RP system redone.
and as you know the C.O. changes.
___
I would expect the devs are going to spend a lot of work on .6, the jets were supposed to be for .7.
Therefore, I believe if we are lucky, we will see .6 in eary June. Most likely July.
EDIT: What would be a good squad name for this logistical/defense squad? Only can use nine letters.Last edited by Rick_the_new_guy; 04-03-2007 at 06:40 PM.
(PO3) Marcinko_R. (BF2 PR .509) Squad Member
(CPO) Marcinko_R. (BF2 PR .509) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .509) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html
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