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Discussion: Project Reality / PR:BF2 - Addressing an issue..... - Originally Posted by fuzzhead commander position is much more about using arty I disagree. The
  1. #46

    Root's Avatar

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    Re: Addressing an issue.....

    Quote Originally Posted by fuzzhead View Post
    commander position is much more about using arty
    I disagree. The CO position is about having a strategy for completing the mission (capturing all flags in order, then hunting down the remaining OpFor) and issuing orders to squads in order to execute that strategy. Perhaps you left "than" out of your post?
    BFCL TF2 league admin

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  3. #47


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    Re: Addressing an issue.....

    I'm not particularly fond of BLKOPS myself, so I have to side with the commander on this. If you play on a server that requires cooperation with the commander, then follow the rules. If there is no such rule, then dick around and hog all the sniper kits like usual.

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  5. #48

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    Re: Addressing an issue.....

    i meant 'there is MUCH MORE about the commander position than dropping arty. arty plays a tiny factor in the commanders job.'

    like i stated, there will only be 2 maps with arty in v0.6 because we dont like how it works in game (crappy reload + stupid damage). if was up to me it would be removed completely heheh and replaced eventually with mortars/player controlled arty.

    2 maps keeping the arty: EJOD and Hills of Hamgyong

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  7. #49

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    Re: Addressing an issue.....

    Quote Originally Posted by fuzzhead View Post
    i meant 'there is MUCH MORE about the commander position than dropping arty. arty plays a tiny factor in the commanders job.'

    like i stated, there will only be 2 maps with arty in v0.6 because we dont like how it works in game (crappy reload + stupid damage). if was up to me it would be removed completely heheh and replaced eventually with mortars/player controlled arty.

    2 maps keeping the arty: EJOD and Hills of Hamgyong
    That all sounds great, apart from Hamgyong being in 0.6.
    BFCL TF2 league admin

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  9. #50

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    Re: Addressing an issue.....

    its a nice map but really should not be played on TG server because its too small (same with alot of maps that are currently on the TG server rotation)

    Hamgyongs strong point is the magazine and forest area fights IMO

    that forest is simply beautiful. you havnt experienced hamgyong yet until you hold off wave after wave of british in your foxholes, while arty rains down all over but your foxhole protects you from the blast radius. AS the arty clears, you sees lines of british charging your position "FIX BAYONETS!!!!"

    yea its a good map sometimes

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  11. #51


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    Re: Addressing an issue.....

    Just not when one of them manages to sneak around near the start and destroy the back spawn points, thus ruining all the fun =(

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  13. #52

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    Re: Addressing an issue.....

    Quote Originally Posted by dr_guerra View Post
    I'm not particularly fond of BLKOPS myself, so I have to side with the commander on this. If you play on a server that requires cooperation with the commander, then follow the rules. If there is no such rule, then dick around and hog all the sniper kits like usual.
    Well nerds and cougar don't snipe so that was directed to me. However not to get off topic, the reason it is "hogged" is I dont die, and I do lots of damage. I am very proficient with anything with a scope. Thanks **Thumbs up**

    Back on topic.
    "One Shot, One Kill"
    "Never run from a sniper. You will only die tired."

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