Welcome to Tactical Gamer

Closed Thread
Page 4 of 4 FirstFirst 1234
Results 46 to 48 of 48
Discussion: Project Reality / PR:BF2 - Password night, could be better, could be worse - Originally Posted by mingmong It goes against "The TG way". The ethos and methods of
  1. #46


    Join Date
    Mar 2007
    Age
    41
    Posts
    1,127

    Re: Password night, could be better, could be worse

    Quote Originally Posted by mingmong View Post
    It goes against "The TG way". The ethos and methods of this community.

    That is enough.
    I understand that and am personally all for it, but the problem is nowhere near as bad as it is made out to be. 98% of all targets I shoot at that I don't kill before they can do anything instantly hit the deck at the first sign of enemy weapon's fire. Bunny-hopping is one issue I think the admins do ok with currently. I mean, lets be honest, an admin can only take action about that if they see it, and you dont see it that often around here. Password nights aside, is it realistic to expect to NEVER see a bunny-hopper on a public server? I would say this server has by far the least amount of them, but it's a plague that can never be truly extinguished unless it's done via game mechanic's.

    As for AT "right and wrong usage" I go by these simple rules.(My "simple rules" are not the server rules but I believe they don't break server rules.)

    1) there is no such thing as wrong insurgent AT usage, it's the only weapon they have, and they rarely get resupply other then from ammo caches since the shotgun the insurgent "ammo supply" carries is horrible and few people ever take this kit unless ordered.
    2) LAT should only be used other then to kill vehicles in situations where you want to clear bunkers/buildings or kill enemy rally points or in the rare situations where you have the rocket out ready to use on one of those targets and you get "jumped" by an enemy you were not expecting. That kit selection also has a gun, and if I was your CO I would be pretty annoyed you wasted a $400.00 rocket on a single guy crossing the street a block away when you have a rifle in your equipment loadout.
    3) HAT falls under the same purview as LAT, with no allowances given for not having a rifle. A HAT needs to be hiding from infantry at range and relying on squadmates to keep enemy infantry away from him, as they are relying on him to keep enemy vehicles away from them.

  2.  
  3. #47


    Join Date
    May 2007
    Location
    Southwestern Ontario, Canada
    Age
    23
    Posts
    57

    Re: Password night, could be better, could be worse

    Agreed... I think making use of L-AT to take out an entrenched sniper is fine. Same with grenadiers and other such high profile targets

  4.  
  5. #48


    Tempus's Avatar

    Join Date
    May 2003
    Location
    Miami, FL
    Age
    41
    Posts
    8,684

    Re: Password night, could be better, could be worse

    If you all really want to continue this conversation about AT use, please do so in the already long-running thread.

    http://www.tacticalgamer.com/battlef...dos-gamey.html



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

  6.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top