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06-07-2007, 07:18 AM #16
Re: Intended use of vehicles & weapons
Thanks asch, for taking the time to clarify.
Even if some of 'em still don't seem to get it...
7Shades
How sweet, thought lifeless, yet with life to lie,
And, without dying, O how sweet to die!
- from Thomas Warton's "Ode to Sleep"
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06-07-2007, 11:13 AM #17
Re: Intended use of vehicles & weapons
Just a clarification. The LAT is different than the insurgents RPG, correct?
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06-07-2007, 01:13 PM #18
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06-07-2007, 02:06 PM #19
- Join Date
- Jan 2006
- Posts
- 322
Re: Intended use of vehicles & weapons
Hardly fair, as it throws the whole "you should engage the enemy with your rifle" argument out of the window.
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06-07-2007, 03:26 PM #20
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06-07-2007, 04:38 PM #21
Re: Intended use of vehicles & weapons
Well, then simply make it so that it can only lock onto vehicles and not personnel or terrain.
The RPG is a different weapon entirely. You have that and a pistol, not exactly the best choice of weaponry, but still. You also have 2 rounds with it, which you cant kill a tank with unless you get REALLY lucky. But I think similar rules should apply to it as far as anti-personnel. Dont go one one one with it. As an insurgent, you shouldnt be running around on the ground with it out anyway. You should be on rooftops shooting down at groups of them. Much easier and better for the team as you're bound to die less.
|TG-6th|Ferris Bueller
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06-07-2007, 05:15 PM #22
Re: Intended use of vehicles & weapons
Its all restricted next version. The RPG appears twice on basrah as a pickup kit, it will become a rarity to see one.
In 0.6, engineer class seems the only way to spawn and kill a tank now for any side.
Just saying, I wouldnt argue too hard about it all when its changing anyway
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06-08-2007, 12:02 AM #23
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06-08-2007, 12:22 AM #24
Re: Intended use of vehicles & weapons
Since when did the engy get 3 packs of C4?

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06-08-2007, 02:12 AM #25
- Join Date
- Mar 2007
- Posts
- 141
Re: Intended use of vehicles & weapons
Since the invention of riflemen
(edit)
The key diference I always saw between LAT and insurgent RPGs was the fact LAT had pretty much 0 deviation, whereas the RPG could easily miss a smallertarget merely by flying anywhere but the place you aimed."It's nothing to do with Stalker, really"
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06-08-2007, 08:26 AM #26
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06-08-2007, 06:43 PM #27
- Join Date
- May 2007
- Posts
- 4
Re: Intended use of vehicles & weapons
The ambusher class in .6 is the guy with C4 now and he only gets 2 packs. He can reload them and have a max of 4 (?) setup in game.
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06-08-2007, 10:45 PM #28
Re: Intended use of vehicles & weapons
Does he have a scoped rifle? Grenades?
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06-10-2007, 11:05 AM #29
Re: Intended use of vehicles & weapons
Scoped rifle is for riflemen I think and grenades, I dont think so.
Ambusher has mines, c4 & a shotgun - insurgent & militia mines do not ever display the red warning sign above them unlike normal forces but you still get the normal red sign at the sign of the screen that happens with friendly and hostile mines in every game.
I put a couple screen caps in the main 0.6 thread
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06-10-2007, 11:16 AM #30
Re: Intended use of vehicles & weapons
|TG|Switch
Better known as:
That noob who crashed the chopper.
That noob who ran over the mine.
That noob who TK'd me with a sniper rifle.
That noob who hit that APC at 300m with light AT! Our APC...



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|TG-6th|Belhade












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