Welcome to Tactical Gamer

+ Reply to Thread
Page 3 of 6 FirstFirst 123456 LastLast
Results 31 to 45 of 81
Discussion: Project Reality / PR:BF2 - Intended use of vehicles & weapons - Even allied forces have to request LAT kits soon so you will see a knock
  1. #31

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: Intended use of vehicles & weapons

    Even allied forces have to request LAT kits soon so you will see a knock on effect to how common rocket kills are.

    There will only be 4 basic classes, the rifleman has a scope rifle (lots of recoil at full scope) and thats about it for any distance kill


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  2.  
  3. #32

    Perro's Avatar

    Join Date
    Apr 2007
    Location
    Venezuela
    Age
    33
    Posts
    58

    Re: Intended use of vehicles & weapons

    i think the 1st thing they have to fix in this game is the GL spam, and the ammo thing, how a little bag can hold 2 rounds of HAT or LAT, 1000 nades, field dressing and all that stuff, the suplies should be only ammo for guns, i mean with that just bullets, full ammo suplies from the suplies, APC and RP.

    if you keep restocking your nades, field dressing, rockets with this single bag of ammo this will be the same. AT guys running like nothing and they should be with behind a APC or suply box at all times.

    i cant wait for the next release were you dont see all that GL spam, LAT/HAT spam, this will stop soon i can tell you that, you will still see this but not to often. i hope someone fix the ammo since i dont know what is real in a little bag with all inside.

  4.  
  5. #33

    loyalguard's Avatar

    Join Date
    Apr 2006
    Posts
    1,316

    Re: Intended use of vehicles & weapons

    GL spam should get better since the grenadier will be a limited kit. Individual grenadiers will actually have more rounds but there will be fewer grenadiers.

    Regarding the ammo bags, unfortunately it does not appear possible to limit which kinds of ammo they supply. It is either all or nothing in the bf2 engine.
    |TG| LoyalGuard

  6.  

     
  7. #34

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: Intended use of vehicles & weapons

    If anyone knows the intricate details of the bf2 engine and a way to limit ammo bags like that Im sure the developers would want to know.
    Apart from removing ammo bags alltogether and just adding more ammo trucks I cant think of any solution really


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  8.  
  9. #35

    Perro's Avatar

    Join Date
    Apr 2007
    Location
    Venezuela
    Age
    33
    Posts
    58

    Re: Intended use of vehicles & weapons

    well in the beta test of 2142 ammo hubs where only for bullets, no nades and those hub are huge in comparation with a ammo bag, i dont think there is much dif betewn 2142-bf2 engine (maybe im wrong) but i think there is a fix for that.

    is the same when they dont let in PR resuply a tank with ammo bags like you can do in BF2. i dont know maybe someone go there and make a post requesting that if you have enough ppl saying they want that maybe they do it i think.

  10.  
  11. #36

    loyalguard's Avatar

    Join Date
    Apr 2006
    Posts
    1,316

    Re: Intended use of vehicles & weapons

    Quote Originally Posted by Perro View Post
    i dont know maybe someone go there and make a post requesting that if you have enough ppl saying they want that maybe they do it i think.
    It has been suggested, and right now it does not seem possible to limit which "kinds" of ammo an ammo bag gives. It is all or nothing.
    |TG| LoyalGuard

  12.  

     
  13. #37


    Join Date
    Mar 2007
    Posts
    54

    Re: Intended use of vehicles & weapons

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Apart from removing ammo bags alltogether and just adding more ammo trucks I cant think of any solution really
    IIRC, ammo bags = basically, just give out ammo points.
    As a result, all it requires is ammo points for ammo bags, nades and AT being set to something that wont allow players to effectively get more of those from an ammo bag.

    Instead of removing ammo bags, a rifleman just wouldnt be able to get more ammo bags without using an RP/vehicle/crate that has enough ammo points to give him more ammo bags.

  14.  
  15. #38


    Join Date
    Mar 2007
    Age
    41
    Posts
    1,127

    Re: Intended use of vehicles & weapons

    It can be fixed, waaaayyyy back in 1942 we modded the base game to allow for certain things to not be resupplied by the ammo crates. (i.e. grenades for spammingrad) They could easily not allow certain weapons to be rearmed, they just choose not to for whatever reason.

  16.  
  17. #39


    Join Date
    Jan 2006
    Posts
    322

    Re: Intended use of vehicles & weapons

    Is BF2 built on the same engine as 1942?

  18.  

     
  19. #40

    loyalguard's Avatar

    Join Date
    Apr 2006
    Posts
    1,316

    Re: Intended use of vehicles & weapons

    Quote Originally Posted by Morganan View Post
    It can be fixed, waaaayyyy back in 1942 we modded the base game to allow for certain things to not be resupplied by the ammo crates. (i.e. grenades for spammingrad) They could easily not allow certain weapons to be rearmed, they just choose not to for whatever reason.
    Morganan-

    Here is a quote from eggman(one of the devs) on the engine limitations with ammo bags and the differences from the BF1942 engine.

    From the PR forums:

    ...engine limitation that there is no longer different "types" of ammo.

    gonna try more experimentation at other ways around it, but using the old BF '42 ammo type properties is no longer possible.

    it's the same reason an ammo bag carries RPG rounds
    |TG| LoyalGuard

  20.  
  21. #41


    Join Date
    Mar 2007
    Age
    41
    Posts
    1,127

    Re: Intended use of vehicles & weapons

    Then why doesn't an ammo bag resupply a tank? Or a Humvee? Obviously there ARE different ammo types based on different parameters.

    The mod is still in beta form, I presume before it hit's a "gold release" they will work out issues of this nature.

  22.  
  23. #42

    loyalguard's Avatar

    Join Date
    Apr 2006
    Posts
    1,316

    Re: Intended use of vehicles & weapons

    I can't answer you directly but again I think it is the "all or nothing" limitation. It has been over a year since I messed with the editor or settings but I think the reason why ammo bags don't re-supply vehicles is by editing the ".workOnSoldiers" and/or ".workOnVehicles" properties for the ammo bag object. So in essence, they are not distinguishing between vehicle ammo or infantry ammo, rather whether the "universal" ammo bag can re-supply vehicles and/or infantry.

    I too hope they can find a solution for this. I know the devs have been working on this since at least Apr 2006, let's keep our hopes up!
    |TG| LoyalGuard

  24.  

     
  25. #43

    Perro's Avatar

    Join Date
    Apr 2007
    Location
    Venezuela
    Age
    33
    Posts
    58

    Re: Intended use of vehicles & weapons

    well if they cant they cant, at least isnt their intention. i hope this guys make this same mod in the engine of 2142, that will be awesome, not too real but will be just nice, also the 2142 engine i think have more choices and more things. they can fix that game but i think EA dont want to release the SDK for that game so. EA NO HOPE WITH YOU

  26.  
  27. #44


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,042
    Blog Entries
    15

    Re: Intended use of vehicles & weapons

    Uhhhhh... If 2142 uses "future" weapons, how, at all, can you make it realistic like PR?

  28.  
  29. #45

    ednos's Avatar

    Join Date
    Dec 2006
    Location
    Massachusetts
    Posts
    4,242

    Re: Intended use of vehicles & weapons

    You could make a modern combat modification with the BF2142 engine; it's got some nice features that BF2 is lacking. Note that PoE2 uses none of the weapons vBF2 uses.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
    I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
    Feel free to quote me. ~ Skylark

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top