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Discussion: Project Reality / PR:BF2 - Intended use of vehicles & weapons - Originally Posted by TheSkudDestroyer Uhhhhh... If 2142 uses "future" weapons, how, at all, can you
  1. #46

    EBODude's Avatar

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    Re: Intended use of vehicles & weapons

    Quote Originally Posted by TheSkudDestroyer View Post
    Uhhhhh... If 2142 uses "future" weapons, how, at all, can you make it realistic like PR?
    Yep, just like in 1942 how the Desert Combat mod made everything modern.

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  3. #47


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    Re: Intended use of vehicles & weapons

    I think re-creating something like Dcon or PR for 2142 is just plain backwards, and would waste talent. If mod makers are out there that want a 2142 mod like PR, they're better off working with the PR guys. I'm sure they would love more help! If you want PR or Dcon, 1942 battlechest is like, 20 bucks, and BF2 is 30. I actually consider 30 bucks cheap, considering that PoE and PR are FREE complete rehauls of the game.

    Anyway, back on topic...

    Do most people like having snipers in their squads. I've never had a good sniper until yesterday, and it was only because he finally followed orders. I think snipers NEED to follow orders the most; since they should easily be able to help the squad most of the time. I also dont believe the sniper has any role like it did in Bf2. In BF2 it was kill em all! In PR, I think snipers should be encouraged to only take targets of oppertunity, and never reveal your cover...

    Sniping is an art. Learn it one way or another, please. Because the kit is so valuable now, its a resource. Dont waste it.

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  5. #48

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    Re: Intended use of vehicles & weapons

    TheSkudDestroyer is right. Sniper kits and the US Marksman are high priority targets, especially when playing against insurgents. You really have to be careful with how you use them because once the enemy know you are there you become the #1 target because your kit is so valuable. Take too many shots and reveal your position or operating alone is the quickest way to losing your team a valuable kit (when used correctly).

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  7. #49



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    Re: Intended use of vehicles & weapons

    I agree...i had a lot of fun in a MIP squad a few nights ago playing B2 sniper on Qwai river map, in the hills west of fishing village, i found the kit especially useful, but you NEED to be supported by your squad, as close up engagement capabalities, ammo etc are supplied by them. As the squad provided excellent support, i am a firm believer in using a sniper based in a squad as opposed to lone wolfing....far more potent.

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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  9. #50

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    Re: Intended use of vehicles & weapons

    RE: Ammo bags
    --

    Going out on a limb here, as I do not know the BF2 engine limitations. Just trying to through some creative thinking out there.

    Is it possible to have different ammo point refill rates on humvee/apc/ammo bags? If so, you could put explosives up to a high arbitrary number, making it very hard or impossible for users to refill at anything outside of a supply area.

    Or, along the same lines - If possible - put lots of ammo resupply points on vehicles to the point where its equivalent to sitting beside 15 ammo bags.

    Cya on the Battlefields!

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  11. #51

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    Re: Intended use of vehicles & weapons

    They cant determine different ammo types. You cant refill a tank from an ammo bag (afaik) but thats about it


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  13. #52

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    Re: Intended use of vehicles & weapons

    I would like to address some rules issues on the server, lately !
    I don't want to interfear with the ammo bag discussion, but this behaviour needs to stop.

    Tube and RPG spamming !

    Lots of people use it as a primary.
    At first I thought it was a flood of new guy's coming into the server,
    but after it happened on PW night as well,
    I started reviewing some maps and must say,

    I'm not impressed by the action of some who are forum members and/or regulars.

    You guy's should know better.
    Last edited by IcemanGER; 06-14-2007 at 02:51 AM.

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    Re: Intended use of vehicles & weapons

    Have you given their names to admins?

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  17. #54

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    Re: Intended use of vehicles & weapons

    Quote Originally Posted by mingmong View Post
    Have you given their names to admins?
    a few,yes!
    It's very time intensive checking 50 - 60 players.
    The reason for this post is, to get people back on track and think about how they play the game. Like a remainder.

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  19. #55

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    Re: Intended use of vehicles & weapons

    i think admins need to set up a few rules on the servers MSG because everytime i start saying dont use HAT againts 1 guy they say why not or start saying i only have a pistol i will trow even my shoe to kill the other guy. so if they put a few msg advertising the forums and some of the rules will be nice. those AAS msg are really big and this will help us to enforce the rules since if you are not a TG they will not listen.

    about the ammo bag i didnt want to start that someone already tell us they cant do it and this will be imposible due the BF2 engine so let it go and go back in topic.

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  21. #56

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    Re: Intended use of vehicles & weapons

    Quote Originally Posted by Perro View Post
    i think admins need to set up a few rules on the servers MSG because everytime i start saying dont use HAT againts 1 guy they say why not or start saying i only have a pistol i will trow even my shoe to kill the other guy. so if they put a few msg advertising the forums and some of the rules will be nice. those AAS msg are really big and this will help us to enforce the rules since if you are not a TG they will not listen.

    about the ammo bag i didnt want to start that someone already tell us they cant do it and this will be imposible due the BF2 engine so let it go and go back in topic.
    Perro, the guy killed just one sniper that he saw with the H-AT. He was not using the H-AT against infantry or snipers primarily, but if he sees a sniper 300m away, he isn't going to use his pistol. He's going to use the H-AT.

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  23. #57

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    Re: Intended use of vehicles & weapons

    Hmm, i think a marksman should be dedicated to a squad, but a sniper shouldnt be in most cases.

    In real life, snipers work alone or with a spotter. In PR spotters are pretty much useless because the sniper has such a great view anyway, so really they oughta be alone. This doesnt mean hes ramboing or anything like that, but instead he should be behind his team with a good vantage point to help ALL the squads. The surrounding squads are what keep him alive because its kind of like having a cocoon around yourself.

    A sniper dedicated to a squad is much more inclined to be closer to the action and feel compelled to help ONLY his squad. It really lessens the impact a sniper has on a round as a whole.

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    Re: Intended use of vehicles & weapons

    Quote Originally Posted by loyalguard View Post
    I can't answer you directly but again I think it is the "all or nothing" limitation. It has been over a year since I messed with the editor or settings but I think the reason why ammo bags don't re-supply vehicles is by editing the ".workOnSoldiers" and/or ".workOnVehicles" properties for the ammo bag object. So in essence, they are not distinguishing between vehicle ammo or infantry ammo, rather whether the "universal" ammo bag can re-supply vehicles and/or infantry.

    I too hope they can find a solution for this. I know the devs have been working on this since at least Apr 2006, let's keep our hopes up!
    As per someone else's suggestion, why not extend the time it takes to resupply certain things? I'm fairly sure they can control the duration something takes to rearm.

    Set rifle ammo for whatever it is currently
    Set grenade ammo for say 120 seconds to rearm.
    Set RPG ammo for say 300 seconds to rearm.

    That negates a lot of the issues, and there obviously are different rearming times, since some things currently rearm quicker then others.

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    Re: Intended use of vehicles & weapons

    Quote Originally Posted by EBODude View Post
    Perro, the guy killed just one sniper that he saw with the H-AT. He was not using the H-AT against infantry or snipers primarily, but if he sees a sniper 300m away, he isn't going to use his pistol. He's going to use the H-AT.

    how you know he kill 1 sniper if i was behind him, he kill the looner sniper in that hill with the HAT, he kill like 2 or 3 more guys, we got ammo there so he shoot plenty of times and i was a marksman, we got a sniper too so if you need a sniper donw you can just mark the sniper and we can kill him, the enemy sniper was in the hill in front of us with a good cover, im pretty sure he know what he was doing since he fire 1 round and go back to cover, then he just change position. this guy come and just use the splash damage of the HAT to kill this sniper and i think asch is saying HAT is mean to use againts vehicles, LAT can be use against ppl only if there is more than 1 using a cover. so i think im reading wrong but asch says HAT is against TANKS, APC and CHOPPERS not against inf.

    add to all that when this guy kill the sniper a APC comes behind that hill we was and kill us all, he cant shoot because he waste all the ammo shooting ppl, thats why i report him but he say he dont know that was a rule and is ok.

    this can be fix making HAT round more armored piercing with no splash dammage but i think the DEV dont want that.

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  29. #60

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    Re: Intended use of vehicles & weapons

    Quote Originally Posted by Morganan View Post
    As per someone else's suggestion, why not extend the time it takes to resupply certain things? I'm fairly sure they can control the duration something takes to rearm.

    Set rifle ammo for whatever it is currently
    Set grenade ammo for say 120 seconds to rearm.
    Set RPG ammo for say 300 seconds to rearm.

    That negates a lot of the issues, and there obviously are different rearming times, since some things currently rearm quicker then others.
    5 mins to rearm a RPG?

    C'mon

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