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06-15-2007, 01:11 PM #61
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Re: Intended use of vehicles & weapons
Why not? It cut's down on the spamming of these things and makes sure they get used properly. The HAT for example would still rearm before the tank it destroyed respawns.
What better way to promote the intended use then to penalize people not using them in the intended fashion?
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06-15-2007, 01:41 PM #62
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Re: Intended use of vehicles & weapons
You're penalising them for using them at all. Do you really think most people would be willing to spend 5 mins next to a supply crate for every 5 mins they spend actually playing the game?
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06-15-2007, 03:23 PM #63
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Re: Intended use of vehicles & weapons
The weapons main intended use is destroying vehicles, is it not? As long as the ammo resupplies before the vehicle respawns, what's the big deal? You know what it would mean? People wouldn't take HAT to get easy kills, they would take the kit to destroy armor, you know, like what it is meant for. The LAT kits would be reserved for destroying buildings and light vehicles, like it's meant for. These are all request-able kits in .6, so they aren't considered "normal use kits" so why can't different rules apply? The quick reload is probably the biggest factor in the misuse of these weapons currently, why not take steps to address that?
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06-15-2007, 03:33 PM #64
Re: Intended use of vehicles & weapons
I don't think we have much to worry about as far as H-AT being used against infantry in .6, in fact I've yet to encounter one instance of it yet
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06-15-2007, 03:38 PM #65
Re: Intended use of vehicles & weapons
As has allready been said they cant seperate the weapon types for rearming time or amount
In the next ver, the HAT does take longer to reload the next round and the scope takes longer to use also. Theres no double scope on it anymore either. I think you have to crouch to use it, not sure
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06-15-2007, 05:03 PM #66
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Re: Intended use of vehicles & weapons
That's just because the "general public" isn't playing that version yet.
Since different weapons already have different reload times, there is probably a value that can be adjusted either direction to make them longer or shorter. Maybe make LAT 1 minute 30 seconds, and make HAT 2 minutes for both rockets, but this would be the first area I would look at to make adjustments. I wasn't suggesting 5 minutes as a "take it or leave it" number, but it is an option that could be used if indeed it is a value that can be adjusted.
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06-15-2007, 06:03 PM #67
Re: Intended use of vehicles & weapons
I was going to say the same thing, marksman (inc. svd) is still rapid fire and the zoom also is easily adjustable. Sniper is slow fire and the zoom is awkward and its not anymore lethal for it ?
If I had a sniper in my squad, I would ask him to watch a largely empty flag. Spotting any enemies at long distance and killing if forced to. His role would mainly be as a minder and alarm
Asking anyone to take a mainly defensive role is usually very hard to do. The tactical play on the server usually revolves around the team advancing too quickly and falling flat on its face (then moving far too slowly to recover)
Iam hoping just the change from top left AAS messages to permanent and immediately available info via the viable flag indicators on the main map is going to help change this but how many pub players use the main map
The HAT reload time changed in 0.6 due to them fixing a bug rather altering any value afaik. If they could change the ammo rearming time then surely they'd have done it allready.
If rearming (the ammo point counter that goes up or down) cant be changed then do you mean the actual reloading time for the weapon. A minute for LAT and 2 minute for HAT sounds reasonable at first but:
I had a tank take two hat last night and carry on fine so 4 minutes to kill a tank is going to give them alot of time to get away or return fire. I dont think they want to compromise a weapons main purpose
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06-15-2007, 06:17 PM #68
Re: Intended use of vehicles & weapons
If a tank took 2 HAT and kept on truckin' then you hit it in the wrong spot - probably against the front of the hull, where the thickest armor always is. Always shoot against the back of the hull (weakest spot) or against a tread if you can.
|TG-6th|Belhade
"I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy






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06-15-2007, 09:47 PM #69
Re: Intended use of vehicles & weapons
You know...
LATS and HATS are perfect for descimating small buildings. Or even large... Annoying? Yeah. But if you're in a building, expect grenades or a rocket to fly in the window before a whole unsuspecting squad.
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06-16-2007, 03:47 AM #70
Re: Intended use of vehicles & weapons
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07-30-2007, 03:29 PM #71
Re: Intended use of vehicles & weapons
Since we get new players all the time, shouldnt this be written into the rules?
That an admin has his own opinion of how a weapon is used may lead to alot of confusion, unless its the official view of the TG. I had no idea of the rule untill i saw an admin warning against it...and at that time is was used as a bunker buster.
Having rules interpreted many different ways leads to confussion and anger among the players.
I do agree that it shouldnt be used as a sniping tool, but what would you do in real life, when you have the weapon ready to fire, and an enemy suddenly pops up behind a tree not 50 yards from you?
Give up? or take a shot at him with the AT
Using the Light AT in a narrow area is with the 06 alot different now that the rifle man only has 1 ammo pack. It just isnt possible to keep sniping, since you cant keep getting ammo.
So please implement weapons handling in the rules, or let reality take its course.
/Jev
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07-30-2007, 04:13 PM #72
Re: Intended use of vehicles & weapons
So, referring to the bolded parts of the bossman's post, the LAT you saw being used as a bunker buster was fair game and the admin scolding for it was in the wrong. The big issue with LAT is when people use it 1v1. However, if you have 4 guys huddled in a bunker, using the LAT to destroy the bunker and inflict maximum damage against multiple targets within a hardened facility is merited.
|TG-6th|Ferris Bueller
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08-01-2007, 08:53 AM #73
Re: Intended use of vehicles & weapons
I once took out an entire squad with a H-AT when they were spawning in on their SL, preparing for an attack on my squad 's position. That was the only time I used it against infantry and I still see it as being a valid attack, even though the 'rules' state only to use it against armoured vehicles. If I hadn't taken the shot we would be outnumbered 3 to 6 with the chance of losing the H-AT kit... which would be much worse than losing one of the two rockets.
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08-01-2007, 10:49 AM #74
Re: Intended use of vehicles & weapons
GhostDog, the only rules I've seen state that the H-AT primary role is to engage armoured vehicles but not that this is it's only role. This is really situation based.
This is a good example where engaging the infantry group with AT round protected your team's position. It was necessary and within the objectives of the game. Considering the problems of kit attributions and stealing, this is even more important, as you point out.
A more reprehensible behavior would be to use AT against Infantry all the time or when it's totally unnecessary, wasting ammunition.
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08-01-2007, 01:29 PM #75
Re: Intended use of vehicles & weapons
What range did you take that shot at? Where the enemy squad in cover? Did your SL order you to take the shot? Did you ask the SL for permission to fire the H-AT at a non-armoured target? Was this on a map that even had armoured targets to shoot at?
At the moment, I'm reading your post as "I went against the TG PRM Server rules so I didn't die or loose my shiny H-AT kit."....
Personally, I'd have reported you for H-AT sniping to an Admin if I'd be on the receiving end of the incident you describe.
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