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06-23-2007, 12:49 AM #31
Re: Teamspeak Development and Usage Growth.
Agreed. And you rightly note that increased realism and complexity demands better SL to SL communication, as increased complexity implies further specialization of squad roles and tools (an air squad, armour squad, sniper squad, etc .. all of which need each other to be effective in a complex senerio).
I would not want to discourage you from pursuing this, but I think the 1stMIP has in place an effective training and recruitment model (certainly does not imply we are perfect, indeed, the 1stMIP is constantly adapting).
So I would say that to pursue your project, first look at the 1stMIP and other TG in-house squads, what are they doing that makes TG unique (as I believe it perhaps is).
Second, consider to what degree people want the model of play that you are proposing. The need is far from universal, but that in itself means nothing.
The 1stMIP has attempted a variety of experiments in multiple squad coordination via TS (for example), and has what may be the most extensive set of documents for training and SOPs.
In the end, what makes TG unique is not merely in-house squads such as the 1stMIP and many other fine TG 'platoons' but the effort of the admins to keep the servers 'clean.'
Without he effort of the TG Admin's, BF2, PR, and PoE would be nothing worth playing. This also suggests that there are critical external-to-the-game institutional mechanisms that make any online game worth playing as a mature experience.
All this is probably well known to you. I would consult further with leaders of TG's in-house squads to make sure you are not reinventing the wheel or overlooking known issues.
Cheers!
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06-23-2007, 05:14 AM #32
Re: Teamspeak Development and Usage Growth.
It has only been in the last week that i have come to realize the importance of the TG admins, namley through just hanging around on the PR TS channel and seeing the listening to the admins doign there job.
I like you comment regarging "extern to the game instiutional mechanics" becuase it really outlined all the effort TG players put in outside the actual game, in housq squads and in particualr, as you siad, the admins. Just helps me put things in to perspective.
For once i can say with out question of doubt or guilt: I have, I am and I will continue to communicate with the other in house squad, scrims organizers and any one i feel who can assist me, in relation to my objective its self and proposed ideas for its completion.
MOre precisely, i have talk to both a member 1stMIP and an organizer of TG scrims. Both these persons mentions similar tactics to what i have considered, particular so in the scrims, this being something of a basic/flexable benchmarkt to aim at (in this case aim high but also remain realistic - realize what things are too diff or easy to achieve ext.). THe 1st MIP person mentioned the developement and recent practise at co-ordination of 2 1stMIP SLs via TS, this being an excellent opertunity to compare experiences and ideas with both myself and any others who have tryed such.
Below is actualy 2 of a number of other questions i have prepared in relation to what has already been done in terms of tactics. This being critical in ensuring i am:
1) To what extent have similar tactics (namely: seperate squad fireteams, close and far co-ordination between many squads operating infantry and vehicles) been used?not reinventing the wheel or overlooking known issues.
Also what level of pre-planning was involved, extent of TS use and was it in public, private games
and/ or in a scrim?
2) To what extend where such attempts successful?
What precise aspects worked well and why? What precise aspects not so and why?
I am always looking for persons with in existing squads to communicate with and since you already have raised the importance of questiosn i knew i had to ask AND brought to light many others that i had not considered, i would be very gratefull if we could discuss the creation of a new squad, tactics, problems and anything else relavent.
PErsonaly i prefer to use TS for such becuase ideas/problems/views flow better than through text but it is really down to what is best for you, so please say.
From small scale experiments of different squad fireteams and SL to SL comms, i have found all TS users and non TS users are highly enthusiastic about the tactics and ideas being tryed.Second, consider to what degree people want the model of play that you are proposing. The need is far from universal, but that in itself means nothing.
That is not to say they worked perfectly, but i willl continue, as i said, small scale TS experiments becuase they are a brilliant way to find out what areas work and what dont, before any possible actualy creation of the squad - helps in intial creation of ideas to complete objective and the precise formulation fo the objective itself.
Thanks again E-male and all others have inputed.Last edited by Top Cat AJA; 06-23-2007 at 06:03 AM.
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