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Discussion: Project Reality / PR:BF2 - Mat552's Flight School Registration - Originally Posted by RELEASE_THE_KRAKEN Is there anyway to adjust the settings to where you don't
  1. #16

    w.WAREHOUSE's Avatar

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    Re: Mat552's Flight School Registration

    Quote Originally Posted by RELEASE_THE_KRAKEN View Post
    Is there anyway to adjust the settings to where you don't need to wait 3 minutes to request a kit(or just have pilot kit a spawnable kit)?

    I was just thinking if someone (me) crashed right after take off, it would be nice not to wait.
    I'm looking into lowering respawn time, kit request, vehicle spawn time, etc.

    doesn't look good, however, as my BF2editor seems to be missing a lot of the features that the DEVs keep telling me to use. keep your fingers crossed.

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  3. #17

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    Re: Mat552's Flight School Registration

    I would like to join also ...
    |TG-Irr|Nixon

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  5. #18

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    Re: Mat552's Flight School Registration

    Quote Originally Posted by w.WAREHOUSE View Post

    AIR_COMBAT_SIMULATOR_v1

    included vehicles: F16, A10, Cobra, AH-6

    Map will include 4-5 "training areas" with mini-games in each location.
    1) weapon cache: destructible maze of buildings with 7 hidden weapons depots. Helo teams will be timed on locating and eliminating the ammo dumps.
    A10 pilots will be instructed to bomb the entire facility. Enemy AA sites have been located in the surrounding area and may or may not be active depending on Mat's mood.
    2) bridge crossing: simulation of 2 armor convoys crossing a bridge. A-10 pilots and Helo teams will be judged on accurracy and number of total confirmed destroyed enemy vehicles. A-10 pilots will need to focus on proper attacking flight paths and score 80% accurracy on targets.
    3) airfield: enemy airbase with destructible vehicles, radar, UAV, helis, arty, soldiers & bunkers. Pilots will be judged on accuracy of fire, selective targeting of commander assets. Helo teams will need to destroy the enemy soldiers, vehicles, then commander assets per VOIP command of a forward observer.
    4) Industry: Intel confirms enemy factories have been manufacturing IED trucks in a local industrial plant. Helo teams will have to selectively target 5 bomb trucks & 2 bomb cars, while limiting collateral damage to adjacent infrastructure. A-10 pilots will be instructed to bomb 1 selected manufacturing building in the facility per forward observer.
    5) Mosque: Intel confirms secret meeting of high priority targets in a local mosque & surrounding housing complex. Helo teams will be instructed to find and destroy enemy combatants in the area, while limiting damage to adjacent infrastructure. A-10 pilots will be instructed to level the entire place, including 2 subdivisions, hotel, mosque, and then blame it on Canada.


    (screen shots coming)

    ..............PROBLEM!..............
    I opened the map today to continue working on it and all of my vehicles are gone...not good! I'm hoping it is just something in the editor I forgot to check or load, but I'm sceptical that it will be ready in time. (buildings are still here, so worst case scenerio I can place all the vehicles over...but the targets took a lot of work to place correctly...

    Any map makers out there in PRM that can help save the map? It's a fun one!

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  7. #19

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    Re: Mat552's Flight School Registration

    Can you add a black hawk/little bird. Doesn't hurt to practice tight insertions.

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  9. #20

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    Re: Mat552's Flight School Registration

    Yeah, some transport helos would be nice, if you find the time.

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  11. #21

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    Re: Mat552's Flight School Registration

    If theres any slots still open I would like to attend. JW Will you be teaching combat tactics as well as basic stuff?
    Watch your fire, be safe.

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  13. #22

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    Re: Mat552's Flight School Registration

    A map with 6 of every plane/chopper would be awesome. So the SL could be the instructor and the SM'ers the recruits.

    I won't be around this weekend nor will I be next week (vacation )... maybe the next session.

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  15. #23

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    Re: Mat552's Flight School Registration

    THIS IS TOMORROW NIGHT, CRUNCH TIME. (I plan on being in game for most of the day, not much forum checking.)
    Unless I get any last minute registries. Here is the list:

    IF YOU SEE YOUR NAME THERE AND DO NOT HAVE THE PW, PM ME!

    INSTRUCTORS: mat552
    Amdak ("Emdek" in game.)

    STUDENTS.
    TG_Nixon
    Count Zero
    Gabriel87
    xcannon69
    gijoe
    ikill4aliving
    eol

    Lets try to get on TS for role call by about 7:30-7:45 EST.

    (The Private room in the BF2 section.)
    Also, Gumball if you are poking around, you are welcome to join us...
    Last edited by mat552; 07-06-2007 at 02:48 PM.
    BF3 is a good game, and when they finish it, it may even be a great game.


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  17. #24


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    Re: Mat552's Flight School Registration

    Quote Originally Posted by mat552 View Post
    Unless I get any last minute registries.
    *Signs up*

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  19. #25

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    Re: Mat552's Flight School Registration

    FLIGHT COMBAT SIMULATOR Training map is complete:
    5 training areas w/targets & objectives.
    USA & MEC(iraq)> Jets,bombers,& Helicopters.

    FINAL PROBLEM:
    upon compiling the map for beta testing, it is crashing to desktop 1/4 way into map load. I think I might have forgotten to set lightmaps or env.maps hoping to save time...retesting it now...

    I'll .zip it up and upload it on filefront for anyone to download and possibly fix.
    >

    http://files.filefront.com//;7981332;;/

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  21. #26

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    Re: Mat552's Flight School Registration

    so is this file ^ the complete one or the one that crashes?
    |TG-Irr|

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  23. #27

    w.WAREHOUSE's Avatar

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    Re: Mat552's Flight School Registration

    Quote Originally Posted by ikill4aliving View Post
    so is this file ^ the complete one or the one that crashes?
    oh, it's definitely the one that crashes and makes me want to kill things! posted link of all my work hoping that someone might see whatever I did wrong. Map loads fine in editor, shows up in map list, but still crashes 1/4 way into load.

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  25. #28


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    Re: Mat552's Flight School Registration

    Quote Originally Posted by w.WAREHOUSE View Post
    oh, it's definitely the one that crashes and makes me want to kill things! posted link of all my work hoping that someone might see whatever I did wrong. Map loads fine in editor, shows up in map list, but still crashes 1/4 way into load.
    I think that some statics might cause that kind of map crashes, if you used any vehicles/statics that you havent seen on a map in .607, try removing them.

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  27. #29

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    Re: Mat552's Flight School Registration

    Quote Originally Posted by Amdak View Post
    I think that some statics might cause that kind of map crashes, if you used any vehicles/statics that you havent seen on a map in .607, try removing them.
    For example: The Harrier that was so lovingly included does not work, neither does the Osprey.

    I might just use Kashan and a couple others, we will see.

    Also, Amdak, you said that you edit some file to reduce spawn times?
    Witch one is that?
    BF3 is a good game, and when they finish it, it may even be a great game.


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  29. #30


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    Re: Mat552's Flight School Registration

    Quote Originally Posted by mat552 View Post
    For example: The Harrier that was so lovingly included does not work, neither does the Osprey.

    I might just use Kashan and a couple others, we will see.

    Also, Amdak, you said that you edit some file to reduce spawn times?
    Witch one is that?
    Actually, both Harrier and Osprey DONOT generate a CTD as both are on proving grounds that is included in .607 and it doesnt CTD. There are some known statics in .607 that cause CTDs, dont remember which ones are they :\

    Kashan would work, you can also modify the "GamePlayObjects.con" file to include attack helicopters since the map loads both Cobras and Havocs anyway.

    File that need to be edited :
    "mods\pr_06rc1\python\game\realityconfig.py"
    Its a server side change, as for what needs to be changed, the file is full of 'REM' lines that say what each thing does.

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