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07-05-2007, 03:58 PM #16
Re: Mat552's Flight School Registration
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07-05-2007, 04:07 PM #17
Re: Mat552's Flight School Registration
I would like to join also ...
|TG-Irr|Nixon
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07-05-2007, 05:24 PM #18
Re: Mat552's Flight School Registration
..............PROBLEM!..............
I opened the map today to continue working on it and all of my vehicles are gone...not good! I'm hoping it is just something in the editor I forgot to check or load, but I'm sceptical that it will be ready in time. (buildings are still here, so worst case scenerio I can place all the vehicles over...but the targets took a lot of work to place correctly...
Any map makers out there in PRM that can help save the map? It's a fun one!
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07-05-2007, 05:49 PM #19
Re: Mat552's Flight School Registration
Can you add a black hawk/little bird. Doesn't hurt to practice tight insertions.
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07-05-2007, 09:54 PM #20
Re: Mat552's Flight School Registration
Yeah, some transport helos would be nice, if you find the time.
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07-06-2007, 02:47 AM #21
Re: Mat552's Flight School Registration
If theres any slots still open I would like to attend. JW Will you be teaching combat tactics as well as basic stuff?
Watch your fire, be safe.
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07-06-2007, 04:54 AM #22
Re: Mat552's Flight School Registration
A map with 6 of every plane/chopper would be awesome. So the SL could be the instructor and the SM'ers the recruits.
I won't be around this weekend nor will I be next week (vacation
)... maybe the next session.
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07-06-2007, 12:50 PM #23
Re: Mat552's Flight School Registration
THIS IS TOMORROW NIGHT, CRUNCH TIME. (I plan on being in game for most of the day, not much forum checking.)
Unless I get any last minute registries. Here is the list:
IF YOU SEE YOUR NAME THERE AND DO NOT HAVE THE PW, PM ME!
INSTRUCTORS: mat552
Amdak ("Emdek" in game.)
STUDENTS.
TG_Nixon
Count Zero
Gabriel87
xcannon69
gijoe
ikill4aliving
eol
Lets try to get on TS for role call by about 7:30-7:45 EST.
(The Private room in the BF2 section.)
Also, Gumball if you are poking around, you are welcome to join us...Last edited by mat552; 07-06-2007 at 02:48 PM.
BF3 is a good game, and when they finish it, it may even be a great game.

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07-06-2007, 02:09 PM #24
- Join Date
- Mar 2007
- Posts
- 54
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07-06-2007, 08:27 PM #25
Re: Mat552's Flight School Registration
FLIGHT COMBAT SIMULATOR Training map is complete:
5 training areas w/targets & objectives.
USA & MEC(iraq)> Jets,bombers,& Helicopters.
FINAL PROBLEM:
upon compiling the map for beta testing, it is crashing to desktop 1/4 way into map load. I think I might have forgotten to set lightmaps or env.maps hoping to save time...retesting it now...
I'll .zip it up and upload it on filefront for anyone to download and possibly fix.
>
http://files.filefront.com//;7981332;;/
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07-06-2007, 08:47 PM #26
Re: Mat552's Flight School Registration
so is this file ^ the complete one or the one that crashes?
|TG-Irr|
Irregulars Intelligence Officer

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07-06-2007, 09:00 PM #27
Re: Mat552's Flight School Registration
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07-07-2007, 03:41 AM #28
- Join Date
- Mar 2007
- Posts
- 54
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07-07-2007, 11:36 AM #29
Re: Mat552's Flight School Registration
BF3 is a good game, and when they finish it, it may even be a great game.

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07-07-2007, 01:36 PM #30
- Join Date
- Mar 2007
- Posts
- 54
Re: Mat552's Flight School Registration
Actually, both Harrier and Osprey DONOT generate a CTD as both are on proving grounds that is included in .607 and it doesnt CTD. There are some known statics in .607 that cause CTDs, dont remember which ones are they :\
Kashan would work, you can also modify the "GamePlayObjects.con" file to include attack helicopters since the map loads both Cobras and Havocs anyway.
File that need to be edited :
"mods\pr_06rc1\python\game\realityconfig.py"
Its a server side change, as for what needs to be changed, the file is full of 'REM' lines that say what each thing does.
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