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07-16-2007, 07:59 PM #16
Re: Map Rotation
Al Basarh, Daqing Oil Field, Gulf of Oman, and Zatar Wetlands have been added to the rotation.

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07-16-2007, 08:22 PM #17
Re: Map Rotation
Same here. Helmand is the best map ever to practice squad movement and fireteams. Sunset is just a nice map all round imo.
**Love the 2x Al basra idea.** If it is done, the map order could be calculated so that you get to play each side if you stay on the server.
It will be great to try some .5 maps now with the .6 game.What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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07-16-2007, 08:27 PM #18
Re: Map Rotation
Yeah, I played Ejod for the first time today, and it was soooo loved. We, USMC won 16-0. No balencing issues

Oh, and now the flanks to the city are open to tanks and apcs. Interesting. I used these flanks for a final assult with my squad
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07-16-2007, 08:32 PM #19
Re: Map Rotation
My least favorites in order:
Bi Ming
Kashan
Al Kufrah
If we play those the fewest amount of times, I'm ok with that. It would be awesome to play Gulf of Oman and Zatar Wetlands again.|TG-12th| jmaker

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07-16-2007, 08:39 PM #20
- Join Date
- Jan 2007
- Posts
- 46
Re: Map Rotation
I always crash to desktop at the "Collisions" part of the load bar for "Bi Ming". So I would say get rid of that one.
submit7
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07-16-2007, 08:54 PM #21
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07-16-2007, 10:30 PM #22
- Join Date
- Jan 2007
- Posts
- 46
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07-17-2007, 01:14 AM #23
Re: Map Rotation
I'm glad to see Hamyong back on the rotation...I've been missing that map sorely!
And Oman, also. Good to have the old maps back.
|TG-6th|Belhade
"I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy






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07-17-2007, 05:07 AM #24
- Join Date
- Mar 2007
- Age
- 41
- Posts
- 1,127
Re: Map Rotation
Uggh, Vanilla maps ported over to Pr=ugly rounds.
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07-17-2007, 06:07 AM #25
Re: Map Rotation
Give a try to all the maps please, they have ALL been tweaked since v0.5 quite dramatically, and with the new gameplay (commander assets, etc) it plays out very differently...
the maps I would NOT include are:
Raid on Moskyie
Street
Desert Storm
all other maps I would put on rotation at least once...
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07-17-2007, 08:42 AM #26
Re: Map Rotation
We'll give all of the maps some good playtime so we can see how each plays out. After initial releases it always takes time to get acquainted and develop strategies.
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07-17-2007, 08:46 AM #27
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07-17-2007, 12:55 PM #28
Re: Map Rotation
...Karkand huh?
Yeahhhhh. LETS NOT. We all can admit to playing 24/7 Karkand servers, so if you want karkand, go to those.
Karkand was hardly a notable urban map anyway, compared to what the PR devs are already making
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07-17-2007, 01:15 PM #29
Re: Map Rotation
Why get rid of Bi Ming its the epitome of tactical play. And they revised somehow not sure b/c i havent played it yet. I heard they fixed the NV so you could see better.
I'd like to see it stay.
I hope you guys have played all these maps in 0.609 before you past judgement b/c many have been revised from .0607 rc1
Like Al Kufrah has had a large change to the terrain. Just South west of USMC main there was a cannon that MEC used to use to go through and base rape the USMC at the end (from the west)if USMC is losing. These canyon walls have now been made EXTREMELY steep making this nearly impossible.
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07-17-2007, 02:30 PM #30
Re: Map Rotation
Sounds good especially with the last 3 added but wont the server crash before the rotation ever gets through them.
Im not trying to be negative there just I think theres some sort of problem with long maplists.
Karkland is a silly idea (too compact and just unsuitable) and unfortunately jalalabad too. I'd like to try them sometime anyway along with the 3 bad maps named by fuzz just as an experiment but maybe thats a case for a spare server somewhere.
Theres something unique about charting unexplored terrority that a more familar map cant provide so variety is important I think
We played Qwai yesterday and Irontaxi said the bleed was wrong, chinese down to their last base should be bleeding. Adjustable?
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