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07-17-2007, 03:14 PM #31
Re: Map Rotation
I made the original map rotation and I keep out BF2 maps because I though BF2 maps are made for run and gun not the PR style of gameplay but we can try them. I also believe Al Fallujah doesn't work. He was the original map rotation. I think it's already been changed.
Map Rotation:
Al Basrah - Desert
Qwai River - Forest
Sunset City - City
Jabal - Desert
7 Gates - Forest
Ejod - City
Kashan Desert - Desert
Assault on Mestia - Forest
Phoenix - City
Al Kufrah Oilfeild - Desert
Ghost Train - Forest
Road To Kyongan - City/Forest
Helmand Province - Desert/City
Bi Ming - Forest
Al Fallujah Region - Desert (?)
Not Inculded:
Daqing - Forest/City
Gulf of Oman - Desert/City
Hills of Hamgyong - Forest
Raid on Moskiye - Desert (?)
Zatar Wetlands - Desert/Forest
We (Troublesome4u and me) tried to do a Desert-Forest-City rotation which I believe was a great idea.|TG|XCliPsX
Medic, Engineer, Squad Leader, Commander

Quote from the Tactical Gamer Primer:
Within Tactical Gamer, ANY activity that capitalizes on the limitations of a game to provide the advantage rather than that advantage coming from superior teamwork, strategy and tactics, is frowned upon. We all want to win when we play, but the focus at Tactical Gamer should be one of winning with some sort of dignity, honor, and skill, not because you were able to out-exploit the other team or box them into a corner built on technological weakness that gives you the advantage.
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07-17-2007, 08:31 PM #32
Re: Map Rotation
Zatar Wetlands and Gulf of Oman are definitely NOT run and gun maps.
They were changed based on 2 proposals that I had made.
Gulf of Oman is an amphibuous assault the way it was meant to be (APCs and helicopters)
Zatar Wetlands is an all out armor battle (the jets will be removed in the next version as they do not fit this map)
please try Hills of Hamgyong again I have edited it to hopefully play better
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07-18-2007, 02:45 AM #33
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07-18-2007, 04:11 AM #34
Re: Map Rotation
Zatar plays great. I think it needs a central flag put back in though as the ground between the two opposing forces can become no mans land for the tanks.
Carrier can repair planes so that needs to be out of bounds unless usa is supposed to have that advantage
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07-18-2007, 09:49 AM #35
Re: Map Rotation
Are you guys going to use Insurgency Mode for Al basarah?
And i played Gulf of Oman yesterday and that map was painful. One good MEC Chopper pilot SLAUGHTERED any chance of acquiring the beach. We got one flag with 100 tickets remaining. It was rough. All our Cobra pilots and APCs were getting wasted.
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07-18-2007, 12:39 PM #36
Re: Map Rotation
Gulf of Oman: you need a coordinated USMC to win this map.
This is the same as several other 'set piece' maps: USMC on GUlf of Oman, Hills of Hamgyong, Road to kyongan ni, Qwai River have a distinct disadvantage and they need to be very organised and strike in a combined way to make an impact.
On these types of maps it is ESSENTIAL to have a commander and a plan of action. If you rely on your team to just move in individually one by one to attack, against even a half organised enemy you wont stand a chance...
I LOVE attacking on these maps, its one of my favorite experiences in PR... one side defending and getting pushed back and another team assaulting in a large combined arms force.
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07-18-2007, 12:50 PM #37
Re: Map Rotation
Does the carrier have its gun still, maybe it should ?
Those red circle attack maps are always prone to end that way, your side was just worse is my first thought and it gets ugly fast.
Did anyone try a couple AA infantary in a speedboat?
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07-18-2007, 01:05 PM #38
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07-18-2007, 01:20 PM #39
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07-18-2007, 01:50 PM #40
Re: Map Rotation
1 squad does make the difference. Last night, on Seven gates, we were defending the River fort as the brits the whole round. We won, 20 somehting to 0 because the team was throwing themselves needlessly at temple. We had 3 squads attacking us at River fort, and with all our snipers we dominated them.
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07-18-2007, 01:50 PM #41
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07-18-2007, 02:28 PM #42
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07-18-2007, 02:43 PM #43
Re: Map Rotation
Its a start and it definetly can make a difference. If this MEC chopper was so powerfull then the 1 good squad that puts an end to it will turn the game.
The whole point of this mod is that teamwork is the most powerfull way to gain an advantage over an enemy.
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07-18-2007, 03:38 PM #44
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Re: Map Rotation
Teamwork would lead one to believe an entire team is working in tandem to achieve goals, not a single squad. Teamwork comes from 2 main backgrounds...
Training
Familiarity
In an uncontrolled environment which a public server is a single squad making the difference between winning and loosing probably leans more to unbalanced teams then some awesome teamwork factor which is being alluded to here.
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07-18-2007, 03:44 PM #45|TG|XCliPsX
Medic, Engineer, Squad Leader, Commander

Quote from the Tactical Gamer Primer:
Within Tactical Gamer, ANY activity that capitalizes on the limitations of a game to provide the advantage rather than that advantage coming from superior teamwork, strategy and tactics, is frowned upon. We all want to win when we play, but the focus at Tactical Gamer should be one of winning with some sort of dignity, honor, and skill, not because you were able to out-exploit the other team or box them into a corner built on technological weakness that gives you the advantage.
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