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Discussion: Project Reality / PR:BF2 - Map Rotation - I made the original map rotation and I keep out BF2 maps because I though
  1. #31

    XCliPsX's Avatar

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    Re: Map Rotation

    I made the original map rotation and I keep out BF2 maps because I though BF2 maps are made for run and gun not the PR style of gameplay but we can try them. I also believe Al Fallujah doesn't work. He was the original map rotation. I think it's already been changed.

    Map Rotation:
    Al Basrah - Desert
    Qwai River - Forest
    Sunset City - City
    Jabal - Desert
    7 Gates - Forest
    Ejod - City
    Kashan Desert - Desert
    Assault on Mestia - Forest
    Phoenix - City
    Al Kufrah Oilfeild - Desert
    Ghost Train - Forest
    Road To Kyongan - City/Forest
    Helmand Province - Desert/City
    Bi Ming - Forest
    Al Fallujah Region - Desert (?)

    Not Inculded:
    Daqing - Forest/City
    Gulf of Oman - Desert/City
    Hills of Hamgyong - Forest
    Raid on Moskiye - Desert (?)
    Zatar Wetlands - Desert/Forest

    We (Troublesome4u and me) tried to do a Desert-Forest-City rotation which I believe was a great idea.
    |TG|XCliPsX
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    Quote from the Tactical Gamer Primer:
    Within Tactical Gamer, ANY activity that capitalizes on the limitations of a game to provide the advantage rather than that advantage coming from superior teamwork, strategy and tactics, is frowned upon. We all want to win when we play, but the focus at Tactical Gamer should be one of winning with some sort of dignity, honor, and skill, not because you were able to out-exploit the other team or box them into a corner built on technological weakness that gives you the advantage.

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  3. #32

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    Re: Map Rotation

    Zatar Wetlands and Gulf of Oman are definitely NOT run and gun maps.

    They were changed based on 2 proposals that I had made.

    Gulf of Oman is an amphibuous assault the way it was meant to be (APCs and helicopters)

    Zatar Wetlands is an all out armor battle (the jets will be removed in the next version as they do not fit this map)

    please try Hills of Hamgyong again I have edited it to hopefully play better

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  5. #33


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    Re: Map Rotation

    Quote Originally Posted by fuzzhead View Post
    Zatar Wetlands and Gulf of Oman are definitely NOT run and gun maps.

    They were changed based on 2 proposals that I had made.

    Gulf of Oman is an amphibuous assault the way it was meant to be (APCs and helicopters)

    Zatar Wetlands is an all out armor battle (the jets will be removed in the next version as they do not fit this map)

    please try Hills of Hamgyong again I have edited it to hopefully play better
    Wont the larger view distance mess these maps up? The CP's and supporting terrain were created with a certain view distance in mind.

    Hopefully hearing the jets will be removed from Zatar is license for the admins to remove them now.

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  7. #34

    Sabre_Tooth_Tigger's Avatar

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    Re: Map Rotation

    Zatar plays great. I think it needs a central flag put back in though as the ground between the two opposing forces can become no mans land for the tanks.

    Carrier can repair planes so that needs to be out of bounds unless usa is supposed to have that advantage


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  9. #35

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    Re: Map Rotation

    Are you guys going to use Insurgency Mode for Al basarah?

    And i played Gulf of Oman yesterday and that map was painful. One good MEC Chopper pilot SLAUGHTERED any chance of acquiring the beach. We got one flag with 100 tickets remaining. It was rough. All our Cobra pilots and APCs were getting wasted.

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  11. #36

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    Re: Map Rotation

    Gulf of Oman: you need a coordinated USMC to win this map.

    This is the same as several other 'set piece' maps: USMC on GUlf of Oman, Hills of Hamgyong, Road to kyongan ni, Qwai River have a distinct disadvantage and they need to be very organised and strike in a combined way to make an impact.

    On these types of maps it is ESSENTIAL to have a commander and a plan of action. If you rely on your team to just move in individually one by one to attack, against even a half organised enemy you wont stand a chance...

    I LOVE attacking on these maps, its one of my favorite experiences in PR... one side defending and getting pushed back and another team assaulting in a large combined arms force.

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  13. #37

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    Re: Map Rotation

    Does the carrier have its gun still, maybe it should ?

    Those red circle attack maps are always prone to end that way, your side was just worse is my first thought and it gets ugly fast.
    Did anyone try a couple AA infantary in a speedboat?


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  15. #38


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    Re: Map Rotation

    Quote Originally Posted by fuzzhead View Post
    Gulf of Oman: you need a coordinated USMC to win this map.
    I want some of what you are smoking.

    "coordinated team" and "public server" are 2 phrases that don't go hand-in-hand in 90% of the rounds.

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  17. #39

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    Re: Map Rotation

    lol
    Its always possible to have one good squad that makes all the difference, carving a path through the hordes like Achilles & his Myrmidons


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  19. #40


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    Re: Map Rotation

    1 squad does make the difference. Last night, on Seven gates, we were defending the River fort as the brits the whole round. We won, 20 somehting to 0 because the team was throwing themselves needlessly at temple. We had 3 squads attacking us at River fort, and with all our snipers we dominated them.

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  21. #41


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    Re: Map Rotation

    Quote Originally Posted by TheSkudDestroyer View Post
    1 squad does make the difference. Last night, on Seven gates, we were defending the River fort as the brits the whole round. We won, 20 somehting to 0 because the team was throwing themselves needlessly at temple. We had 3 squads attacking us at River fort, and with all our snipers we dominated them.
    So yeah, 1 squad can make a difference.

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  23. #42


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    Re: Map Rotation

    Quote Originally Posted by fuzzhead View Post
    Gulf of Oman: you need a coordinated USMC to win this map.
    Quote Originally Posted by TheSkudDestroyer View Post
    So yeah, 1 squad can make a difference.

    So 1 squad is now a coordinated team?


    When 1 good squad makes the difference between victory or defeat, I would surmise the other team had zero good squads or an impossible tactical situation...

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  25. #43

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    Re: Map Rotation

    Its a start and it definetly can make a difference. If this MEC chopper was so powerfull then the 1 good squad that puts an end to it will turn the game.

    The whole point of this mod is that teamwork is the most powerfull way to gain an advantage over an enemy.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  27. #44


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    Re: Map Rotation

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Its a start and it definetly can make a difference. If this MEC chopper was so powerfull then the 1 good squad that puts an end to it will turn the game.

    The whole point of this mod is that teamwork is the most powerfull way to gain an advantage over an enemy.
    Teamwork would lead one to believe an entire team is working in tandem to achieve goals, not a single squad. Teamwork comes from 2 main backgrounds...

    Training

    Familiarity

    In an uncontrolled environment which a public server is a single squad making the difference between winning and loosing probably leans more to unbalanced teams then some awesome teamwork factor which is being alluded to here.

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  29. #45

    XCliPsX's Avatar

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    Re: Map Rotation

    Quote Originally Posted by Colfax View Post
    And i played Gulf of Oman yesterday and that map was painful. One good MEC Chopper pilot SLAUGHTERED any chance of acquiring the beach. We got one flag with 100 tickets remaining. It was rough. All our Cobra pilots and APCs were getting wasted.
    Well put and said. I agree. I hate Gulf of Omen.
    |TG|XCliPsX
    Medic, Engineer, Squad Leader, Commander





    Quote from the Tactical Gamer Primer:
    Within Tactical Gamer, ANY activity that capitalizes on the limitations of a game to provide the advantage rather than that advantage coming from superior teamwork, strategy and tactics, is frowned upon. We all want to win when we play, but the focus at Tactical Gamer should be one of winning with some sort of dignity, honor, and skill, not because you were able to out-exploit the other team or box them into a corner built on technological weakness that gives you the advantage.

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