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07-31-2007, 10:02 PM #1
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- Mar 2007
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Road to Kyongan'ni
Why isn't Road to Kyongan'ni played anymore? I thought this was a fun map on 0.5, it's still included in 0.6, so why not add it to the map rotation?
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08-01-2007, 01:56 AM #2
Re: Road to Kyongan'ni
i ask same question, its been tweaked and its quite fun to play now
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08-01-2007, 03:10 AM #3
Re: Road to Kyongan'ni
Is that the one with the village with a bridge over a river in the middle of it? I liked that one.
Watch your fire, be safe.
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08-01-2007, 03:14 AM #4
Re: Road to Kyongan'ni
Havent played that one since v.5, Id like to see it in the rotation too
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08-01-2007, 06:08 AM #5
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- Jul 2007
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Re: Road to Kyongan'ni
I could've sworn I played it recently... maybe it was that brief outing on another server. It's not just late in the rotation is it? Server may just be crashing before it gets to it.
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08-01-2007, 06:38 AM #6
Re: Road to Kyongan'ni
I added it to the current rotation...it is after Al Basrah!
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08-01-2007, 11:31 AM #7
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08-01-2007, 11:44 AM #8
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- May 2007
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Re: Road to Kyongan'ni
I've played it many times on the TG server since 0.6 came out. It usually depends on when you get on.
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08-01-2007, 11:49 AM #9
Re: Road to Kyongan'ni
I think part of the problem may be how long it takes to get through the map rotation to it. Some of the newer maps take a loooong time to play.

Bernout
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08-02-2007, 01:02 PM #10

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08-02-2007, 01:20 PM #11
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08-02-2007, 02:43 PM #12
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08-02-2007, 06:23 PM #13
Re: Road to Kyongan'ni
map is more closer to an assault map now than a straight up fight (its not 'balance' map like EJOD)
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