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09-19-2007, 09:56 AM #16
Re: Headsup: 0.61
Here 's the changelog from 0.61 (for the vets
)
No more quick insertions with the parachute... damnit. I hope this does not apply to the supply crate parachute as well...
Originally Posted by PR Guide
.
Shame...
Originally Posted by PR Guide
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09-19-2007, 11:21 AM #17
Re: Headsup: 0.61
'Insurgent kits can't be looted for intelligence points anymore'
not sure why that'd be. Walking up and changing kits made the killer vunerable plus it made sense!
And you can arrest/knife officers now! No idea what they look like tbh
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09-19-2007, 11:43 AM #18
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09-19-2007, 11:57 AM #19
Re: Headsup: 0.61
If you open a parachute under 20 secs before hitting the ground you get 50% damage, right?
How much damage does it take before you start to bleed? (I don't mean blurry vision and coughing, just how much before you start to lose a bit of health every now and then)
|TG-Irr| westyfield

Sig pic by Sonic, avatar by Chalcas. Thanks!
Irregular since 2007.
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09-19-2007, 12:43 PM #20
Re: Headsup: 0.61
Bleeding to death is less then 50% I think
Maybe they will implement paratroopers in a future version or even give all classes them
The nade launcher thing looks cool for insurgent officers, I think everyone will want that now.
Its not on the TG server yet, it will let you connect though (it doesnt show as red on the server list) but just before you get to play it will do a CTD
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09-19-2007, 01:28 PM #21
Re: Headsup: 0.61
Looking forward to playing it!!! Hopefully the server is updated soon...
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09-19-2007, 02:38 PM #22
Re: Headsup: 0.61
Can anyone please explain to me why the crewman would not have a wrench. Its seems pretty realistic to me that they would have a wrench.
|TG|Gabriel87
Favorite quotes and sayings:
Teacher,” Tommy you got a fairy godmother.”
Tommy,” No, but we got an uncle we keep a close eye on.”
*If anyone knows or has seen Markopilot please let him know that his gunner misses him and would like to talk to him agian. He knows me by Gabriel87.
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09-19-2007, 02:46 PM #23
Re: Headsup: 0.61
|TG-Irr| westyfield

Sig pic by Sonic, avatar by Chalcas. Thanks!
Irregular since 2007.
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09-19-2007, 02:47 PM #24
Re: Headsup: 0.61
If I had knows about the chutes I would have recorded the Gumball/Skud HALO assault we played a few weeks back....brings tears to my eyes.
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09-19-2007, 03:36 PM #25
Re: Headsup: 0.61
Confirmed.
Because they want to encourage teamplay and get rid of solo-tankers...
I just read through the entire guide and still found stuff I didn't know, especially about the insurgent gamemode... a must read for every PR player!
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09-19-2007, 03:36 PM #26
Re: Headsup: 0.61
I tried it out earlier and was having a moan/conversation with Fuzz
The parachute definetly hurts now even though it deploys, apparently 100alt is the minimum to bail from to have enough time to not die
The insurgency works nicely which should be good to play through at last. The merlin on that map was giving me lag though some have no lag apparently. It is playable just hesitant
The uk aa gun was being weird with me, wouldnt fire for some reason. No idea why.
And I was getting tons of rockets fired at me like a dozen or so all in a row. Apparently it was just one guy..
Less drop on LAT maybe, not sure
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09-19-2007, 04:46 PM #27
Re: Headsup: 0.61
So when will the TG server be getting patched? I'm getting a bit bored here...
|TG-Irr| westyfield

Sig pic by Sonic, avatar by Chalcas. Thanks!
Irregular since 2007.
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09-19-2007, 06:47 PM #28
Re: Headsup: 0.61
Hopefully within the hour. Be patient.
|TG-12th| jmaker

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09-19-2007, 07:30 PM #29
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09-19-2007, 07:40 PM #30
Re: Headsup: 0.61
yeah, that should be the same, although some test servers may still run an earlier (internal) version.

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