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03-07-2006, 01:28 AM #16
Re: TG RO Beta Testers: 3/6/2006
I had a great time for the single round I played before heading to work...damn job...getting in the way of my free time...
|TG-1stMIP|Coridon

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03-07-2006, 01:31 AM #17
Re: TG RO Beta Testers: 3/6/2006
any good infantry coordination, or did yall crew the tanks again?

|TG-12th|WhiskeySix
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03-07-2006, 01:42 AM #18
Re: TG RO Beta Testers: 3/6/2006
Yeah, yall need to fill us in on stuff hourly.
And by the way, Im starting the "I hate beta testers" club
.
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03-07-2006, 01:58 AM #19
Re: TG RO Beta Testers: 3/6/2006
Originally Posted by TG_Santa
Sadly, they have to comply with a gag order when they use the beta.
And I'd like to join the "I hate beta testers" club, if ya don't mind.
War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling that thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety is a miserable creature, who has no chance at being free unless made and kept so by the exertions of better men than himself. -- John Stuart Mill--
"O xein angellein lakedaimoniois hoti tede keimetha tois keinon rhemasi peithomenoi"- Monument, Thermopylae
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03-07-2006, 09:00 AM #20
- Join Date
- Feb 2006
- Location
- London
- Posts
- 39
Re: TG RO Beta Testers: 3/6/2006
Oh you can talk about it... just don't reveal any "big secrets". Not that you'll actually have any big secrets... lol
Alan Wilson
VP, Tripwire Interactive
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03-07-2006, 09:49 AM #21
Re: TG RO Beta Testers: 3/6/2006
Anyone mind talking about "squads" in RO. Do they have a similar feature to BF2 where organizing squads is a sinch?
|TG-12th| SHINER









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03-07-2006, 09:57 AM #22
Re: TG RO Beta Testers: 3/6/2006
Basically this game is nothing like BF2 at all and no you don't have squads, you spawn in waves so really a squad per say wouldn't work to well. It does take some effort to work as a team though but I don't think that will be much of a problem on our server.
Originally Posted by Shiner
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03-07-2006, 10:07 AM #23
Re: TG RO Beta Testers: 3/6/2006
Yeah, what Turbo said. It will take a new understanding of squads and fireteam cohesion because there's obviously no possibility of a revive. You get shot in the upper torso or head and you get "separated" from the rest of your team for a while. It might take some time to rejoin them since you could be crawling on your belly from cover to cover indefinitely trying to reach their position. Defilade is your friend in this one, kids!!!
|TG-1stMIP|Coridon

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03-07-2006, 10:26 AM #24
Re: TG RO Beta Testers: 3/6/2006
I was really frustrated the first few times I played because of this fact. I spent the whole round trying to find my teammates (being unfamiliar w/ the maps and game in general). It was made worse by the fact that on the beta servers there really wasn't anything you'd call "teamwork" happening, so it was hard to get up to speed. Zero use of the VOIP for the few games I've managed to get in thus far... it took all my willpower not to leave the game and go do something fun. (I know it's just a matter climbing the learning curve unassisted - as all the tips/tricks/tactics material that is developed by communities such as ours for games such as these simply doesn't exist yet)
Originally Posted by Coridon
That being said, I'm sure this will all get worked out once team-oriented players get connected on server, but yeah... it's definitely NOTHING like BF2.
|TG-12th|WhiskeySix
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03-07-2006, 10:38 AM #25
Re: TG RO Beta Testers: 3/6/2006
I think in order for you to enjoy the game get BF2 out of your mind. You are going to have to concentrate on this game to make it worth while. The pace is ALOT slower. For sure run & gun is not going to work.

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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03-07-2006, 10:51 AM #26
Re: TG RO Beta Testers: 3/6/2006
Ok so this game seems to run more like Ghost Recon (with tanks and respawns). I used to play in tourny style GR competitions for that game where you might find cover and sit in a location for 20 minutes waiting to kill someone. From that background I can tell you I'm OK with a slow style game, but what worries me is that those GR games were usually only 8v8. We practiced as an 8 person team every day for weeks leading up to a competition.
RO will demand more coordination than an 8 person team, but I'm wondering if it will have the tools necessary to have that coordination on any odd night? I understand respawns are in "waves" perhaps every "wave" should be automatically grouped up as a squad.
Edit: At this point I'm just talking while you guys are playing so maybe I'll just shutup until I can actually get my preload unlocked
|TG-12th| SHINER









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03-07-2006, 10:51 AM #27
Re: TG RO Beta Testers: 3/6/2006
The learning curve is STEEP, 'tis true! My first experience with the VoIP was hopping in a half-track and hearing "GET OUT OF THERE, NOOB!!" and silently weeping to myself.
After a couple of hours of play, however, I love the game. The kits are limited for how many can be used for each map, and I think with TG we'll get some amazing coordination between the strengths/weaknesses each kit has. I know it's going to be a rough start, but if people stick with this game there will be some un-frickin-believable moments to be had...
Just keep in mind the first few hours you play this game you will die often and with regularity. Once you get a handful of the basics down, it's gonna be a helluva ride...|TG-1stMIP|Coridon

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03-07-2006, 11:44 AM #28
Re: TG RO Beta Testers: 3/6/2006
Yeah, and definately take the time to bind your keys to something familiar, as steep as the curve is, the last thing you want is to be fumbling with your fingers.
To echo what has been said, the first hour or so was VERY frustrating, many deaths, and I had no idea who/what was shooting at me and from where.
After that though, it started to click. I have about 3-4 hours of playtime so far, and I almost have my head wrapped around the game.
I still have to learn the maps though.
ps. armor is fun.Tac-D
"You talk the talk. Do you walk the walk?"





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03-07-2006, 11:53 AM #29
Re: TG RO Beta Testers: 3/6/2006
For those who are beta testing, please don't take experiences on those servers as being similar to what we'll have on our servers, at least in terms of teamwork. It's blatantly obvious that 95% of the players on the beta servers have no concept of teamwork, and those that do have no concept of teamwork on a Tactical Gamer level. So please try to look at the game in terms of what it will be like on OUR servers.
Regarding organization, I'm also starting to think of things in terms of waves, and also in terms of classes. Since players respawn in waves, it might make more sense to take a few seconds, see what classes are present in your particular wave, organize, and move out. I think organization will be much more dynamic and will require more effort on our part as players, but as was mentioned above, I think the gaming possibilities will be amazing once we get a system in place.
And yes, as was also mentioned above, Red Orchestra is quite different from BF2. I think a lot of people just assume this will be the next BF2, but it's not the same game at all. Red Orchestra has its own unique style and flow; it takes a fresh mindset and some initial patience, but it has enormous potential. I hope the developers are able to deliver a solid product upon release.
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03-07-2006, 12:08 PM #30
Re: TG RO Beta Testers: 3/6/2006
Santa, count me in da club!
I gonna just sit and hate them and burst with envy.
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