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03-07-2006, 07:41 PM #46
- Join Date
- May 2005
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Re: TG RO Beta Testers: 3/6/2006
This, of course, is a good thing
Originally Posted by Coridon
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03-07-2006, 08:06 PM #47
Re: TG RO Beta Testers: 3/6/2006
Nice, Coridon!
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03-07-2006, 09:41 PM #48
Re: TG RO Beta Testers: 3/6/2006
Nope, I still can't get it to run...
Originally Posted by NCman
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03-08-2006, 10:35 AM #49
Re: TG RO Beta Testers: 3/6/2006
If the ballistics are as real as we've been told, then using the LMG effectively will practically become an art form. A properly-deployed MG turns an elliptical area of the ground into a death zone. Two of them with interlocking fields of fire are just incredible.
[TG]1stMIP-Manner
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03-08-2006, 10:50 AM #50
Re: TG RO Beta Testers: 3/6/2006
The ballistics seem pretty good. Yesterday I shot someone from about 300 yards away, well the problem was that he shot at the same time. We both died.
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03-08-2006, 10:59 AM #51
Re: TG RO Beta Testers: 3/6/2006
The ballistics are excellent. There is projectile drop on all guns, and it's especially evident with the tanks. You have to adjust your elevation depending on the range of your target. Very well done.
LMGs, if used effectively, are extremely effective. However, you have to get into position (prone or supported) and deploy your gun before you're able to lay down fire accurately. The MG42 is especially nasty, as it should be.
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03-08-2006, 11:09 AM #52
Re: TG RO Beta Testers: 3/6/2006
Another cool thing to see is the tracers ricochet all over the place.
Originally Posted by KeithMann
Ptt zing thwa tink thud pong crack
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03-08-2006, 11:34 AM #53
- Join Date
- Feb 2006
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- London
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Re: TG RO Beta Testers: 3/6/2006
Interesting... we find that a lot of (inexperienced with real LMGs) people bitch about the MG-42. I keep trying to explain that it has a ridiculous rate of fire and will try and climb walls all by itself if you insist on firing long bursts. Trying to educate people to tap off rounds can be hard - the first two or three rounds miss, so they keep the trigger depressed.
Originally Posted by Strag
As for tactics... well, they are LMGs. As someone here said, so long as you can get them into position, keep them covered (riflemen) and keep them fed (rest of the squad, please), then you can hold people way back. As always, a level of teamwork is required to do it RIGHT
Alan Wilson
VP, Tripwire Interactive
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03-08-2006, 11:42 AM #54
Re: TG RO Beta Testers: 3/6/2006
You have to watch out with the MG's when they are deployed and when you have control of them while in a vehicle. If you don't see a target don't shoot unless you are suppressing of course. As soon as you start shooting the rounds ricochet everywhere so your position is now known to everyone who could see the tracer fire bounce around the corner. If you are in a tank it is even worse. The enemy can see where it came from and flank or wait behind a building for you to go around him.
Originally Posted by 0b1one
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03-08-2006, 11:47 AM #55
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- Oklahoma City, OK
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Re: TG RO Beta Testers: 3/6/2006
The same people who talk about 'shooting blanks' and unloading a 'full clip' in someone? I've never had a problem with 'blanks' but I also never unload a full clip in someone. Short controlled bursts or you might as well not be firing at all.Interesting... we find that a lot of (inexperienced with real LMGs) people bitch about the MG-42. I keep trying to explain that it has a ridiculous rate of fire and will try and climb walls all by itself if you insist on firing long bursts. Trying to educate people to tap off rounds can be hard - the first two or three rounds miss, so they keep the trigger depressed.It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV
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03-08-2006, 12:19 PM #56
Re: TG RO Beta Testers: 3/6/2006
last night in Arad we had alot of tank AP round bouncing off the turrets, is that a actual effect or just a mistake. I would see my round go right at the tank and bounce off the side and hit the field about 50 yards from the tank
that sounds like a good idea trooper.
-Vulcan
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03-08-2006, 12:33 PM #57
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- Feb 2006
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- Oklahoma City, OK
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Re: TG RO Beta Testers: 3/6/2006
I believe the front turret armor is just as solid as the hull armor on most tanks which could result in a ricochet if you hit an angled piece of armor.
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV
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03-08-2006, 12:43 PM #58
Re: TG RO Beta Testers: 3/6/2006
The MG42 fired the same round as the G43 and the K98k, so ammunition fired from these three arms should all exhibit similar ballistics. Just because the MG42 happens to have a (much) faster possible rate of fire, it shouldn't be any less accurate if used properly (and assuming the barrel isn't shot out). Indeed, used in the manner you describe, the MG42 should be able to keep multiple enemies suppressed quite effectively.
Originally Posted by [RO]Wilsonam
As I'm sure you've already seen, there are a lot of people here who take tactics and team work seriously in our games. We're really looking forward to RO because of the tactical possibilities it offers. Thank you for the game, and thanks for participating in our forums!
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03-08-2006, 12:50 PM #59
Re: TG RO Beta Testers: 3/6/2006
As Tzefanya said, this is intentional, and a fabulous effect IMO. RO actually takes into consideration projectile velocity, angle of impact, and location of impact/thickness of armor when determining the effects of a hit. (Although I'm not sure, I wouldn't be surprised if a value is also assigned to a projectile's mass.) It's important to note that orienting your tank to optimize deflection can be a big factor in your survival.
Originally Posted by Trooper[SNPR]
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03-08-2006, 12:55 PM #60
Re: TG RO Beta Testers: 3/6/2006
I have no problem with it either, i was just checking so we know before its released and knew what to say when we get those wonderful posts
that sounds like a good idea trooper.
-Vulcan
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