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Discussion: Red Orchestra: Ostfront / Red Orchestra - After Action Reports - TG RO Beta Testers: 3/6/2006 - Originally Posted by Coridon I've been thinking about how this will be played here, and
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    Thumbs up Re: TG RO Beta Testers: 3/6/2006

    Quote Originally Posted by Coridon
    I've been thinking about how this will be played here, and I certainly think it will be rough early on because it will require sooooooo much coordination for an attack to work
    This, of course, is a good thing

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    Re: TG RO Beta Testers: 3/6/2006

    Nice, Coridon!

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    Re: TG RO Beta Testers: 3/6/2006

    Quote Originally Posted by NCman
    Any Beta players getting on to play tonight? I played a bit this afternoon, but didn't see anyone. It did look like the server browser / lag issues they had last night were gone.
    Nope, I still can't get it to run...

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    Re: TG RO Beta Testers: 3/6/2006

    If the ballistics are as real as we've been told, then using the LMG effectively will practically become an art form. A properly-deployed MG turns an elliptical area of the ground into a death zone. Two of them with interlocking fields of fire are just incredible.
    [TG]1stMIP-Manner

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    Re: TG RO Beta Testers: 3/6/2006

    The ballistics seem pretty good. Yesterday I shot someone from about 300 yards away, well the problem was that he shot at the same time. We both died.

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    Re: TG RO Beta Testers: 3/6/2006

    The ballistics are excellent. There is projectile drop on all guns, and it's especially evident with the tanks. You have to adjust your elevation depending on the range of your target. Very well done.

    LMGs, if used effectively, are extremely effective. However, you have to get into position (prone or supported) and deploy your gun before you're able to lay down fire accurately. The MG42 is especially nasty, as it should be.

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    Re: TG RO Beta Testers: 3/6/2006

    Quote Originally Posted by KeithMann
    If the ballistics are as real as we've been told, then using the LMG effectively will practically become an art form. A properly-deployed MG turns an elliptical area of the ground into a death zone. Two of them with interlocking fields of fire are just incredible.
    Another cool thing to see is the tracers ricochet all over the place.

    Ptt zing thwa tink thud pong crack

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    Re: TG RO Beta Testers: 3/6/2006

    Quote Originally Posted by Strag
    The ballistics are excellent. There is projectile drop on all guns, and it's especially evident with the tanks. You have to adjust your elevation depending on the range of your target. Very well done.

    LMGs, if used effectively, are extremely effective. However, you have to get into position (prone or supported) and deploy your gun before you're able to lay down fire accurately. The MG42 is especially nasty, as it should be.
    Interesting... we find that a lot of (inexperienced with real LMGs) people bitch about the MG-42. I keep trying to explain that it has a ridiculous rate of fire and will try and climb walls all by itself if you insist on firing long bursts. Trying to educate people to tap off rounds can be hard - the first two or three rounds miss, so they keep the trigger depressed.

    As for tactics... well, they are LMGs. As someone here said, so long as you can get them into position, keep them covered (riflemen) and keep them fed (rest of the squad, please), then you can hold people way back. As always, a level of teamwork is required to do it RIGHT
    Alan Wilson
    VP, Tripwire Interactive

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    Re: TG RO Beta Testers: 3/6/2006

    Quote Originally Posted by 0b1one
    Another cool thing to see is the tracers ricochet all over the place.

    Ptt zing thwa tink thud pong crack
    You have to watch out with the MG's when they are deployed and when you have control of them while in a vehicle. If you don't see a target don't shoot unless you are suppressing of course. As soon as you start shooting the rounds ricochet everywhere so your position is now known to everyone who could see the tracer fire bounce around the corner. If you are in a tank it is even worse. The enemy can see where it came from and flank or wait behind a building for you to go around him.

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    Re: TG RO Beta Testers: 3/6/2006

    Interesting... we find that a lot of (inexperienced with real LMGs) people bitch about the MG-42. I keep trying to explain that it has a ridiculous rate of fire and will try and climb walls all by itself if you insist on firing long bursts. Trying to educate people to tap off rounds can be hard - the first two or three rounds miss, so they keep the trigger depressed.
    The same people who talk about 'shooting blanks' and unloading a 'full clip' in someone? I've never had a problem with 'blanks' but I also never unload a full clip in someone. Short controlled bursts or you might as well not be firing at all.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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    Re: TG RO Beta Testers: 3/6/2006

    last night in Arad we had alot of tank AP round bouncing off the turrets, is that a actual effect or just a mistake. I would see my round go right at the tank and bounce off the side and hit the field about 50 yards from the tank
    that sounds like a good idea trooper.
    -Vulcan

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    Re: TG RO Beta Testers: 3/6/2006

    I believe the front turret armor is just as solid as the hull armor on most tanks which could result in a ricochet if you hit an angled piece of armor.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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    Re: TG RO Beta Testers: 3/6/2006

    Quote Originally Posted by [RO]Wilsonam
    Trying to educate people to tap off rounds can be hard - the first two or three rounds miss, so they keep the trigger depressed.
    The MG42 fired the same round as the G43 and the K98k, so ammunition fired from these three arms should all exhibit similar ballistics. Just because the MG42 happens to have a (much) faster possible rate of fire, it shouldn't be any less accurate if used properly (and assuming the barrel isn't shot out). Indeed, used in the manner you describe, the MG42 should be able to keep multiple enemies suppressed quite effectively.

    As I'm sure you've already seen, there are a lot of people here who take tactics and team work seriously in our games. We're really looking forward to RO because of the tactical possibilities it offers. Thank you for the game, and thanks for participating in our forums!

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    Re: TG RO Beta Testers: 3/6/2006

    Quote Originally Posted by Trooper[SNPR]
    last night in Arad we had alot of tank AP round bouncing off the turrets, is that a actual effect or just a mistake. I would see my round go right at the tank and bounce off the side and hit the field about 50 yards from the tank
    As Tzefanya said, this is intentional, and a fabulous effect IMO. RO actually takes into consideration projectile velocity, angle of impact, and location of impact/thickness of armor when determining the effects of a hit. (Although I'm not sure, I wouldn't be surprised if a value is also assigned to a projectile's mass.) It's important to note that orienting your tank to optimize deflection can be a big factor in your survival.

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    Re: TG RO Beta Testers: 3/6/2006

    I have no problem with it either, i was just checking so we know before its released and knew what to say when we get those wonderful posts
    that sounds like a good idea trooper.
    -Vulcan

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