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03-08-2006, 02:20 PM #61
Re: TG RO Beta Testers: 3/6/2006
It find it really hard to take out tanks, somehow I took out a few last night but I would like to do some tests when we get a chance. What I do like about it is that you actually stay alive if you drive right.
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03-08-2006, 03:54 PM #62
Re: TG RO Beta Testers: 3/6/2006
Fascinating keep sharing guys!.
Love the tank complexity and deflections. Lots to learn there.
I've always been a "3 rounds to the chest" kind of guy so I get ticked off in bf2 when I hit someone with 3 rubber bullets and they spin around and cap me in the head. Leathality is a good thing as it rewards superior positioning and identification, not razor tight mouse "skillz".
How is the folliage in the game? One of my pet peeves about bf2 is the lack of substantial cover. For example in bf2 you can find a bush and try to "hide" but generally you are almost as easy to spot as if you had laid down in the open. Does RO have substantial enough undergrowth to make a squad advancing at a crawl nearly invisible?|TG-12th| SHINER









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03-08-2006, 04:01 PM #63
Re: TG RO Beta Testers: 3/6/2006
Hard to say, the two infantry maps are city maps so their isn't any foliage.
Originally Posted by Shiner
The tank map has a few scrubs but not many, anyone ever tried to hide in one and wait for a tank?
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03-08-2006, 04:29 PM #64
- Join Date
- Jul 2005
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- Charlotte NC
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Re: TG RO Beta Testers: 3/6/2006
Fabulous is a good word for it! Nothing is quite as intense as having a slugfest with another tank where you're bouncing shells off each other 3,4 or 5 times before one gets a kill. It seems to take forever to reload after you've heard the KLANG! and you're waiting for your return shot at him - then anticipation as your shell is in flight, then frustration as yours KLANGS! off as well. Then you wait - is the next shot of his going to be KLANG...or BOOOM....
Originally Posted by Strag
It's so much more fun than armor in BF2!BF2 POE2: NC_Tarheel
Team Fortress 2: |TG| Tarheel
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03-08-2006, 07:11 PM #65
Re: TG RO Beta Testers: 3/6/2006
Yea, driver and tank CO coordination. Fried and I worked pretty good last night with me driving. It is going to take a little bit to find the sweet spot to drop a tank. We found that by moving during the reload kept you alive longer.
Originally Posted by Turbo

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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03-08-2006, 08:15 PM #66
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- Jul 2005
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- Charlotte NC
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Re: TG RO Beta Testers: 3/6/2006
I think whether to stand fast and slug it out or to "shoot n scoot" depends on the tank you're in, the opponent, and the situation. It'll take some testing to find out what works best, of course.
My general thinking so far is this - the Panzer IV better not *ever* stay still aside from taking a shot, as it's a real deathtrap if hit by anything. The Tiger is probably best used at a standoff distance, because it's slow and the turret takes forever to move, so any fast movers in close will be hard to track. The Panther is good at either style, as it seems to be able to deflect a lot of rounds and it's gun is actually a bit better than the Tiger's 88, but it's also very fast and manuverable.
On the Russian side I haven't played the IS-2 enough to tell much about it, but the T-34/85 should probably shoot-n-scoot more often than not given the slow reload speeds vs. the Germans. The T-34 is quite fast so should be able to evade and move in closer for a kill pretty well.
It isn't too hard to hit a moving tank, but I think that an *evasive* tank will be damn hard to hit accurately, especially a T-34 or Panther. I think drivers now are a bit linear in their movements, even when trying to evade fire - over time I think they'll jink a lot more and be harder to hit.BF2 POE2: NC_Tarheel
Team Fortress 2: |TG| Tarheel
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03-08-2006, 08:26 PM #67
Re: TG RO Beta Testers: 3/6/2006
There are only three maps we're beta testing. The infantry map + infantry/armor map both have substantial cover. The armor map has hardly any cover out in the open, so infantry is best to stick to the small villages that dot the landscape.
Originally Posted by Shiner
Also keep in mind that there are essentially no red/blue nametags to give away your position. The only time I ever notice anyones name is when I'm literally breathing down their neck. Essentially, you have to have visual confirmation of someone's uniform before opening fire.
Also worth noting, Red names are always Russian, Blue are German. I was Russian my first time playing and TK'ed someone laying next to me because their name was Red...
|TG-1stMIP|Coridon

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03-08-2006, 10:19 PM #68
- Join Date
- Jul 2005
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- Charlotte NC
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Re: TG RO Beta Testers: 3/6/2006
I also think that the nametags ONLY come up for friendlies. At least I've never seen one come up for an enemy. The color thing WAS confusing to me at first, as I too associated "Red " with "enemy" from BF2.
You spot enemies the old fashioned way - with the Mk. 1 Eyeball. You spot some movement off in the distance, a muzzle flash, or something that looks like an enemy uniform - or you hear a shot from a certain direction, maybe a voice in the "other" language. Much like in BF2, the in-game text comms also has a canned voice message that plays with it - and you can hear these if they're close by.
There will definitely be flanking movements that go totally undetected on the larger tank / infantry maps if the one in the beta is any indication. The one infantry map is pretty much CQB, although there are a large number of routes for some of the objectives on that one so there IS strategy involved there as well - just you're doing your sneaking the next room over from the other guys and not through the hills.
And a comment about the tank battles - OMG. Tzetfanya and I teamed up quite a bit on the tank map tonight, and with proper communications (we had to use TS, in-game was still whacked) we were able to call out targets and move very effectively. At one point in my T-34 we had a good defensive position and T had gone to call in arty from the nearby radio after having a lengthy firefight with a couple of German tanks to try to take them out. I nearly ran out of ammo pinging shots off these tanks and their 2 friends that showed up. They were pinging them off of me as well - I had to have been hit at least 12 times before getting killed, and had to fire 20 shots - most on target but not penetrating - with the grand total of one Tiger taken out, and another one and a Panther smoking but still alive. Insane!BF2 POE2: NC_Tarheel
Team Fortress 2: |TG| Tarheel
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