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Discussion: Red Orchestra: Ostfront / Red Orchestra - After Action Reports - AAR: 7 MAR 2006 / More tips and discussion... - Stick to in game VOIP since it seems to be working now. Leave TS open
  1. #16

    Turbo's Avatar

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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Stick to in game VOIP since it seems to be working now. Leave TS open for admin issues.

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  3. #17


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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Quote Originally Posted by Tzefanya
    After he was down and we thought all was well, the grenade he had primed blew up killing both Coridon and I.
    There's an imposter afoot! I didn't play Tuesday for we had 1stMIP practice...

    I never understood the VoIP, but thanks for the clarification!! When someone talks it give their name, and either a Red Star (Russia) or Iron Cross (German) next to their name to let you know what side they are on. One time on Arad Monday an enemy soldier kept giving away key information about his position so now I assume he didn't understand the VoIP channels, either!

    I'll definitely use the VoIP next time I play...hopefully tonight! I really need to read that manual...it looks intimidating until you realize the first 1/3 is the Table of Contents, the middle 1/3 contains the juicy bits, and the last 1/3 are the credits. Shouldn't be too hard to digest...

    SANTA:

    Yes, it's very apparent if you've scored a tank hit. The tank rounds look like little glowing orbs and you see them deflect if the other tank is angled properly. Usually if you score a "hit" it destroys the enemy tank outright and it explodes in an undeniable manner. I'd also recommend allied tanks concentrate their fire on one tank to take it down quick...it's quite a spectacle to see four rounds smash against one tank simultaneously, some deflecting and some finding their mark.

    It's possible just to damage a tank, though, but then he looses the element of concealment because no matter where he tries to hide, there's smoke coming from his tank.
    |TG-1stMIP|Coridon

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  5. #18


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    Talking Re: AAR: 7 MAR 2006 / More tips and discussion...

    Quote Originally Posted by Turbo
    Stick to in game VOIP since it seems to be working now. Leave TS open for admin issues.
    Glad to hear this!

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  7. #19


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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Quote Originally Posted by Coridon
    There's an imposter afoot! I didn't play Tuesday for we had 1stMIP practice...
    My apologies. I got you an Cadian mixed up. Post fixed.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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  9. #20


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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Check the latest media release for detailed info on some of the different tanks And nice to see you guys enjoying!
    Alan Wilson
    VP, Tripwire Interactive

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  11. #21
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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Quote Originally Posted by Tzefanya
    My apologies. I got you an Cadian mixed up. Post fixed.
    I've done that before...

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  13. #22


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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Quote Originally Posted by [RO]Wilsonam
    Check the latest media release for detailed info on some of the different tanks And nice to see you guys enjoying!
    Good stuff.

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  15. #23

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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Quote Originally Posted by [RO]Wilsonam
    Check the latest media release for detailed info on some of the different tanks And nice to see you guys enjoying!
    Very nice.

    http://www.redorchestragame.com/inde...13_sectionid=2

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  17. #24

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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    My first experience with the game as Tz said was last night, for a quick couple rounds. Most of the time in those rounds was spent setting up my key binds and getting to know the engine. I can say that you total realism fans will love the game. It's very realistic, and the graphics are very pretty. I may even try to up my gfx to max and see how it looks/plays.

    Thanks Tz for helping me with the tank last night. That was really fun. Wish I could've stuck around for a couple extra rounds.

    A couple things I don't like (I'm of course comparing to BF2 since BF1942/BF2 have been my game of choice for about 3-4 years now)... I have almost no situational awareness, and save for a compass which is hard for me to read at 7 feet away from my screen am lost most of the time. I like knowing where my squad is and how our defense/assault is set up, and that info is not as apparent as BF2. I'll need to see if I can learn the map/mini-map better too. I understand that realism is a priority in a game like this, but I don't think I'll be nearly as effective a SL as I am in BF2, just b/c I have no idea what's going on most of the time.

    But I'm very pleasantly surprised with the gameplay (much better than COD2) and feel, and once I get over the learning curve hopefully I'll be more effective. Looking forward to getting back into it tonight.
    Beatnik

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  19. #25


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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Well, I guess that's where efficient team communication comes in ^_^

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  21. #26


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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    /\/\/\/\/\/\/\/\/\/\/\ [what Beatnik said]

    I think that's why it might be rough initially out of the gate. Until people learn the maps and are able to call out where they are defending/assaulting it's going to be pretty rag-tag. There aren't going to be SL's as we know it...but a group of guys working in close proximity. If there's a weak link among them things could turn ugly.

    Honestly, the only genuine concern I have is the way points are tallied. I don't know the numbers exactly, but you only get one or two points for a kill but 10 points for capturing a CP.

    That means if you're a "point whore" it behooves you, playing defense, to abandon a CP and try and recapture it to gain 10 quick points. If you're on offense, again it's in your best interest to be in the vanguard on capturing CPs. IMHO the only classes that should be entering CPs are SMG'ers and rifleman, not snipers or LMG'ers. I guess the developers were counting on these classes' high K/D ratio for making up the difference, but I've found an SMG'er advancing on enemy CPs quickly shoots to the top of the scoreboard.

    I personally don't care about points, but we'll wait and see if it becomes an issue and needs to be addressed...
    |TG-1stMIP|Coridon

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  23. #27

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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    You know, I haven't even looked at how many points I earn. The only result I notice is whether my side wins or loses. I do look at the score screen, but only to check on the percentage of reinforcements left.

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  25. #28


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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Quote Originally Posted by FriedFish
    You know, I haven't even looked at how many points I earn. The only result I notice is whether my side wins or loses. I do look at the score screen, but only to check on the percentage of reinforcements left.
    I honestly wish everyone played the same as you, FF...but I know it can't be true...
    |TG-1stMIP|Coridon

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  27. #29

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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    Same as Fried, I didn't even know the scoreboard existed till someone told me to hit F1 to see the reinforcement count.

    If we have a problem with this we will take care of it.

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  29. #30

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    Re: AAR: 7 MAR 2006 / More tips and discussion...

    You guys have me drooling up here! I hope you are all willing to bring the rest of us up to speed when we can put what we are reading here into practice.
    Last edited by Usarion; 03-08-2006 at 11:18 PM.



    A good man stands up for himself. A great man stands up for others.

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