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Old 09-14-2008, 09:50 AM   #1 (permalink)
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DarkestHour: Normandy 1944

New full patch for Red Orchestra. D/Ling now will get back with an eval later.

Ok this mod just made my must-have list. American and British forces with familiar weapons and I can carry the M1 Carbine and a Bazooka!
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Old 09-15-2008, 01:55 PM   #2 (permalink)
 
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Re: DarkestHour: Normandy 1944

Darkest Hour Normandy 1944

Darkest Hour: Normandy 1944 is a modification for red orchestra. It will focus on the normandy campaign in 1944 and will not only cover the landings and airborne drops of the 6th of June 1944 but it will also include the epic large scale tank battles that took place in the later stages of the campaign.
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Old 09-15-2008, 02:46 PM   #3 (permalink)
 
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Re: DarkestHour: Normandy 1944

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Originally Posted by HAZMAT View Post
....but it will also include the epic large scale tank battles that took place in the later stages of the campaign.
When I think epic large scale tank battles I think Eastern Front. 1940-1943. Most of the fighting in Normandy was fairly close in due to the nature of hedgerow country. What actions in the battle for Normandy are you referring to? I know there were armor engagements when closing the Falaise Gap but my impression is those were mostly rearguard and delaying actions.

edit**ah...Operation Goodwood...a British Armored advanced on the North designed to relieve the pressure on the US Forces...I had known about that but didn't realise it was mostly an armored attack.
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Old 09-17-2008, 04:59 PM   #4 (permalink)
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Re: DarkestHour: Normandy 1944

I'll answer Troopers question here as I haven't played enough RO and never played QuakeIII but the engine the mod uses does appear a little dated but the action is believable.

Graduated weapon accuracy, recoil, grenade throws and blast ranges are all above average (you won't be bouncing nades through openings) and the distance you can throw a nade believable. Smoke actually works and holds for a reasonable period of time. The maps I've played so far are large enough to play well and follow actual events, including historical place names and settings. Weapons sounds are all first class and even heavy breathing sounds right. Run settings also let you believe your in shape but not like you can set any Olympic records. Melee is a rifle butt to the head, haven't seen a bayonet option yet but wouldn't be surprised to find one.

This is the third mod of RO to change the Field of Operations and the nationalities involved but this is the newest release and has only been out a couple of weeks.
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Old 09-17-2008, 08:24 PM   #5 (permalink)
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Re: DarkestHour: Normandy 1944

Maybe you can talk Apophis into resurrecting the server and forums.
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Old 09-17-2008, 08:38 PM   #6 (permalink)
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Re: DarkestHour: Normandy 1944

I might but I still need to get the word out. At some point Haz should weigh in with his opinion as well. I'm still a member of the Source Mods group in Steam so I try to keep up with the different mods.

Something else I like about this is the ratio of armor to infantry and the number of anti-tank weapons available to each team

We also know the GO so it might not be to hard.
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Old 09-18-2008, 11:43 AM   #7 (permalink)
 
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Re: DarkestHour: Normandy 1944

First RO OSTFRT41-45 is dated but with the right player base can easily make a good come back.

Darkest Hour isn't being run on too many servers so I have had to try to setup my own. More to follow on my comments this weekend.

And who is the GO for this?
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Old 08-21-2009, 05:21 PM   #8 (permalink)
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Re: DarkestHour: Normandy 1944

Updated.
http://store.steampowered.com/app/1280/

From a new development team. Steam should update automatically but if not it is a free mod.
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Old 08-23-2009, 07:34 PM   #9 (permalink)
 
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Smile Re: DarkestHour: Normandy 1944

This mod is Awesome! I have played it at my brothers house, however,I seem to be having trouble DLing this Mod.. does anyone have a good link to get the mod? Steam says that I have the mod, but my RO client crashes when I try to open the game. Any help resolving the issue would be much appretiated!
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Old 09-18-2009, 12:31 PM   #10 (permalink)
 
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Re: DarkestHour: Normandy 1944

During a defense of Berlin map last night a couple of fellow gamers and I managed to hold a bridge with the last Panther tank in Berlin. We took at least a half a dozen shells from M10s and Sherman Fireflies, but the range and the angles were in our favor. As American infantry poured out into the open to try to seize the bridge my gunner and commander met them with streams of machinegun fire from the coaxial and hull gun of the tank. We basically stalled the American advance for five to ten minutes. Unfortunately an enemy tank was eventually able to blow through our armor. The Panther was in a position that left it very exposed to small arms fire but mostly immune to bazookas. We had a good field of fire, but limited visibility, since no one could turn out to spot distant targets. That's eventually what killed us. An Allied tank at least 500m out, concealed by the huge amount of smoke the Americans were popping to cover their advance, was able to zero us in and eventually beat the Panther's armor down.

Without the Panther stalling the advance the Allies gradually pushed across the bridge. The Germans put up a dedicated defense from a three story hotel facing, making excellent use of MG42s and Panzerfausts to dislodge any attempt by the American's to hold the bridge. In the end the Americans beat us through sheer attrition, hammering on our defenses until we ran out of reinforcements then piling into the capture zone. Ultimately the game ended with two Axis machine gunners still alive as ten or fifteen allied infantryman lay shoulder to should on a berm south of the bridge to ensure the cap.

TG server yes please?
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