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Red Orchestra - General Discussion General discussion for Red Orchestra: Ostfront 41-45

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Old 03-10-2006, 10:56 AM   #1 (permalink)
 
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Smoke Grenades

I'm reading through the tactics guide and it seems many of the tactics really require smoke grenade/pot concealment to be effective but there are NOT smoke grenades in-game, correct?

If not, I would think it needs to be a priority to add them since they are so crucial to squad effectiveness. Thoughts?
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Old 03-10-2006, 11:14 AM   #2 (permalink)



 
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Re: Smoke Grenades

Maybe supressive ("covering") fire can be used instead?
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Old 03-10-2006, 11:22 AM   #3 (permalink)
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Re: Smoke Grenades

Quote:
Originally Posted by WhiskeySix
Maybe supressive ("covering") fire can be used instead?
I think covering fire would be a better idea for the moment. The use of smoke could have a huge effect on the way the game plays and I'm not sure we want that.
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Old 03-10-2006, 11:24 AM   #4 (permalink)



 
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Re: Smoke Grenades

hmm... and if artillery can be called in... that's really effective at disorienting the enemy... each barage doesn't last too long, but if you can time it right, it's definitely long enough for you to move 30m cover to cover...
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Old 03-10-2006, 11:35 AM   #5 (permalink)
 
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Re: Smoke Grenades

Good points guys. It just threw me that it specifically mentions smoke several times yet there is no smoke available in game. I can see how it could detract in certain ways.

Covering fire definitely works for these situations because I remember playing a few days ago and being stuck behind a sand bag watching tracers fly over my head. Then all of a sudden a grenade plops down beside me. Obviously the machine gun fire kept my head down long enough for at least one soldier to get all the way to the other side of the sand bag.
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Old 03-10-2006, 11:38 AM   #6 (permalink)


 
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Re: Smoke Grenades

Quote:
Originally Posted by DigitalAssassin
....I remember playing a few days ago and being stuck behind a sand bag watching tracers fly over my head. Then all of a sudden a grenade plops down beside me. Obviously the machine gun fire kept my head down long enough for at least one soldier to get all the way to the other side of the sand bag.
Those were TG players keeping you pinned down that time. Knowing our players, I think this is the kind of tactical play we can expect on our servers every day.
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Old 03-10-2006, 11:40 AM   #7 (permalink)
 
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Re: Smoke Grenades

That's odd. I'd expect assault engineers to be able to lay smoke as required, though the average soldier certainly would not.
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Old 03-10-2006, 11:42 AM   #8 (permalink)
 
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Re: Smoke Grenades

Speaking of, I can't wait to play on OUR servers. The round time limits on the beta servers seem WAY too short. It would seem like in a TG environment it would not be out of the question to have round limits set to at least 60 minutes. On the beta servers it seems like you are sometimes abandoning tactics in order to reach objectives before the clock runs out.

I'm really learning some good stuff reading the tactics guide and I think to effectively implement these tactics takes a significant amount of time because of the caution and planned nature with which you need to move and organize.
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Old 03-10-2006, 11:47 AM   #9 (permalink)
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Re: Smoke Grenades

Quote:
Originally Posted by Strag
Those were TG players keeping you pinned down that time. Knowing our players, I think this is the kind of tactical play we can expect on our servers every day.
Suppressing fire actually WORKS in this game which is awesome. You vision goes a little blurry and you become slightly less accurate.

For anyone that feels the blurring under fire is a bad thing, it's actually done very well.
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Old 03-10-2006, 01:24 PM   #10 (permalink)
 
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Re: Smoke Grenades

Quote:
Originally Posted by DigitalAssassin
I'm reading through the tactics guide and it seems many of the tactics really require smoke grenade/pot concealment to be effective but there are NOT smoke grenades in-game, correct?
I don't know. I think it would effectively take the whole squad using pot concealment to create a smoke screen. Good times....
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Old 03-10-2006, 06:39 PM   #11 (permalink)
 
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Re: Smoke Grenades

2 points: first is that, yes, "correct" smoke would be hard to do - but it is on the list. Secondly, hand-held smoke wasn't that common. Assault engineers MIGHT be issued it, but no guarantee. Actually, thats just an excuse
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Old 03-10-2006, 07:30 PM   #12 (permalink)
 
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Re: Smoke Grenades

Alright this game sounds to good, what does it take to get into the BETA or is it already closed?

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Old 03-10-2006, 08:14 PM   #13 (permalink)
 
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Re: Smoke Grenades

The game is released on Tuesday (2/14) Azreal and TG will have at least one server available ASAP.
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Old 03-11-2006, 12:29 PM   #14 (permalink)
 
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Re: Smoke Grenades

Then the battle to get on the server will begin.
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