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Discussion: Red Orchestra: Ostfront / Red Orchestra - Map and Mod Development - How about a '1 life per round' server? - I'm sorry.. I think I need to clarify what i've already written, it seems folks
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    Apophis's Avatar

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    Re: How about a '1 life per round' server?

    I'm sorry.. I think I need to clarify what i've already written, it seems folks are treating this as we've got an option on the table to CONVERT our existing RO servers to this format and that's the only option you'll have to play. This simply isn't the case.

    If I can find some additional resources to run something like this to try it out, I think it might be worth exploring for the more hardcore players.
    This means. If I can find some ADDITIONAL resources, other than that already allocated to Red Orchestra, I might be willing to try out a 1 life per round server. I think it would be worth exploring for the more hardcore players, as in those players who would CHOOSE to play on this server because they find the concept interesting. Players who do NOT find this concept interesting, could freely choose to play on our normal RO servers.
    Last edited by Apophis; 03-16-2006 at 10:33 AM.

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  3. #17

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    Re: How about a '1 life per round' server?

    Dont we have 2 CSS servers just sitting there, im sure we could use one of those as resources for RO. It might be cool to setup a 16 player game w/1 life rounds and see how that works, possibly passworded to start then public
    that sounds like a good idea trooper.
    -Vulcan

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  5. #18


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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Trooper[SNPR]
    Dont we have 2 CSS servers just sitting there, im sure we could use one of those as resources for RO. It might be cool to setup a 16 player game w/1 life rounds and see how that works, possibly passworded to start then public
    Possibly, but that's not a discussion for here.

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  7. #19


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    Re: How about a '1 life per round' server?

    Guys, I think there is one ting that needs to be realised about increases in spawn time. It is true for GR, and for BF2 tac mod (that game has a 30 seconds + 3 seconds for every previsou death respawn time). The thing to realise is that it makes you cautious. You end up dying far fewer times in each game because you value that you don't want to be sitting on the sidelines. If I want a frag-fest I'd play UT, or even normal BF2, but I think this game would be a lot better if everyone were a bit more cautious.

    As the GR players may tell you there is a lot of fun to be had sneaking around and trying to outfox the enemy; it doesn't need to be purely firefights all the time to be enjoyable (at least not for me).

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  9. #20

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    Re: How about a '1 life per round' server?

    Are there any server or in-game stats available on how long people are staying alive? If there are none then do you have lots of anecdotal evidence of people going out of their way to get themselves killed doing stupid stuff? If both answers are no then you may be fixing a problem that doesn't exist.
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  11. #21

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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Wulfyn
    As the GR players may tell you there is a lot of fun to be had sneaking around and trying to outfox the enemy; it doesn't need to be purely firefights all the time to be enjoyable (at least not for me).
    Indeed. If the resources were available for such a server, I think it'd be a blast to have a version of Red Orchestra set up like a WWII-era Ghost Recon (but with the added benefit of in-game voice comms!)

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  13. #22


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    Re: How about a '1 life per round' server?

    I'd like to see the reinforcement timer increased a bit. I hate clearing an area and trying to cap only to have everyone I just killed hunting me down seconds later and keep my group from capturing the objective.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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  15. #23


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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Ironsight
    Are there any server or in-game stats available on how long people are staying alive? If there are none then do you have lots of anecdotal evidence of people going out of their way to get themselves killed doing stupid stuff? If both answers are no then you may be fixing a problem that doesn't exist.
    It's more a matter of observation and comparison of playstyles. When you know you can respawn in 30 seconds, it is much easier for you to be less cautious in game. If you know that when you're dead, you're dead, you become far more cautious.

    The concept of a 1 life per round server isn't the solution to a problem, it's a new server with a new set of game dynamics brought on by a varied set of timers and permanance of death. It's also a game mode that would greatly appeal to a decent number of people here at Tactical Gamer.

    We can do this without interfering in ANYONE ELSES GAMEPLAY. So if you don't like the concept, you don't need to play on the RO No-Respawn server. If you do like the concept, you would be able to play on that server.

    Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

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  17. #24


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    Re: How about a '1 life per round' server?

    I agree with those saying an increased respawn timer would be good. I can't see 1 life per round working though. Too much emphasis would be put on kills and not enough on objectives because whoevers left will just take the objectives.

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  19. #25

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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Apophis
    If you do like the concept, you would be able to play on that server.
    And the Ghost Recon server, on Thursday nights.

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  21. #26


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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Wyzcrak
    And the Ghost Recon server, on Thursday nights.

    Know your roots.
    Exactly. GR is configured with no respawns and It still gets healty activity when we coordinate those GR nights.

    Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

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  23. #27

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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Apophis
    It's more a matter of observation and comparison of playstyles. When you know you can respawn in 30 seconds, it is much easier for you to be less cautious in game. If you know that when you're dead, you're dead, you become far more cautious.

    The concept of a 1 life per round server isn't the solution to a problem, it's a new server with a new set of game dynamics brought on by a varied set of timers and permanance of death. It's also a game mode that would greatly appeal to a decent number of people here at Tactical Gamer.

    We can do this without interfering in ANYONE ELSES GAMEPLAY. So if you don't like the concept, you don't need to play on the RO No-Respawn server. If you do like the concept, you would be able to play on that server.
    Understood. My own playstyle in WWII Onlie was to be very cautious and I still died more than I liked. That game has a 10 sec respawn IIRC but it never entered my mind to just Rambo a move knowing I'd be back quickly if it failed.
    We don't stop playing games because we grow old, we grow old because we stop playing games. Anon

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  25. #28


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    Re: How about a '1 life per round' server?

    Besides, survival mode is a state of mind. It shouldn't matter that you'll 'respawn right after', you should always be applying that concept. I know I've been guilty of not doing so all the time these past few days, but that has to do with me learning the ropes.

    Even if the round-based thingie doesn't apply to the current servers, it'd be nice if these still get increased spawn times and decreased reinforcements (maybe we shouldn't mess with the map times themselves if we can't set them individually, since adding more time to some would make them too easy, UNLESS the reinforcements are reduced enough so that players will still have trouble winning despite having time because of the fear of death).

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  27. #29


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    Re: How about a '1 life per round' server?

    Increased spawn times sound pretty good, but if you only have 1 life per round, imagine the horror tanks will be.

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  29. #30

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    Re: How about a '1 life per round' server?

    Im just going to throw this out there, The whole concept for 1 life per round would be put ON ANOTHER SERVER to test not one that is already up. If apo can find some space or time he would use a server thats not being used at this point. This change wouldnt come on the main servers right away or if ever.
    that sounds like a good idea trooper.
    -Vulcan

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