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03-17-2006, 12:40 AM #46
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Re: How about a '1 life per round' server?
THIS IDEA SUCKS, j00 SUCK
Sorry, couldn't resist.

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03-17-2006, 01:31 AM #47
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Re: How about a '1 life per round' server?
If by DoD:S killer, you mean that I killed DoD:S for RO, then yes. Yes, it is.
Originally Posted by Apophis
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03-17-2006, 07:02 AM #48
Re: How about a '1 life per round' server?
I'm totally opposed to making all TG RO servers "1 life" servers...
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03-17-2006, 08:19 AM #49
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03-17-2006, 10:02 AM #50
Re: How about a '1 life per round' server?
Originally Posted by Apophis
Yes, RO's gameplay is a similar style but much more well done than DOD:S. I won't ever play that game again as its 5 years behind in terms of gameplay.
As to an alternate server with 1 life, I used to play GR tourneys with the *E|M|F* clan of 30 minute matches. Trust me you don't go running off on your own, you don't take a sh*t without a plan [red october reference], and you really hate life when you die. 25+ minutes is a long time to spectate. When I played those style games I was in college and had all the time in the world. Now that my gaming sessions are 1-2 hours max, I prefer a different style, but for those that like the most intense experiences have at it.
|TG-12th| SHINER









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03-17-2006, 10:42 AM #51
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- Mar 2006
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Re: How about a '1 life per round' server?
Exactly. Removing the respawns changes the tactics of the game, and puts in a pucker factor that is currently missing, in my opinion. It isn't that the idea 'wouldn't work', whatever that means. It will work. It simply changes the game. Some will be interested in this style. Others won't. I suspect some who say they are not interested now, might be suprised at how deep this style of play might be. I think some may try it and like the challenge.
Originally Posted by Shiner
Pinned down by an MG? Instead of popping up and firing back, or charging forward until you get shot, you might have to crawl for 5 minutes to some other location to try and outflank or get a different shot. When dying simply isn't an option, tactics have to change. That's a different, more realistic environment.
I don't understand the comparisons some are making between other special forces type games (which I haven't played) to this WW2 game. Apparently some think that special forces guys try harder not to die than the average Landser on the Eastern Front. That just isn't the case. Guys in WW2 didn't want to die either. They worked hard not to die, for the most part. The tactics are equally important in a modern Ghost Recon scenario against some terrorists, or in the streets of Stalingrad. There weren't always an unlimited number of guys available to take an objective in WW2. It wasn't always practical to lose 30 guys just to advance 200 meters and take one f-ing farmhouse.
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03-17-2006, 11:22 AM #52
Re: How about a '1 life per round' server?
Runyan's dead on. I'd love to play RO with a one-life setting. I'd encourage a five-minute "prep time" setting, too, to allow squads to organize. However, much like Tac Mod, I think it'd really shine if the maps were designed for it. 16-on-16 with reinforcements makes for a platoon-company level engagement; without reinforcements it's more squad-platoon level. Correspondingly smaller maps and fewer objectives might be helpful.
[TG]1stMIP-Manner
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03-18-2006, 02:40 PM #53
Re: How about a '1 life per round' server?
Well, it could be interesting, but the one thing I think it might damage is the flavor of the eastern front. Hard to do a human wave assault without a constant stream of recruits to send to their deaths...
Now, if you could find a way to remove the rifles from 1/2 the Russians...
Do or do not, there is no try....
-- Yoda, Dagobah
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03-18-2006, 03:41 PM #54
Re: How about a '1 life per round' server?
Sick, but realistic. Bodies which stay on the ground for the whole round would be good as well. I would hide among them.
Originally Posted by gunjunkie
Peace through fear... since 1947!
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03-18-2006, 08:10 PM #55
Re: How about a '1 life per round' server?
I've read before that leaving bodies on the ground for entire rounds creates "performance problems."
I put that in quotes for two reasons:
a) I have no idea if it's true.
b) I don't know if it references server performance or client performance, or both.Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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03-18-2006, 10:59 PM #56
Re: How about a '1 life per round' server?
Player models are typically the highest in polygon count among all the objects the game needs to render; if you took all 32 people on a server and stuck them in a room, your frame rate would probably plummet. Now imagine twice that many, since you've got dead bodies all around, and you can see the performance problems cropping up. The Red Orchestra guys are crazy for realism; you can bet that they tried out everything they could to see if they could have bodies stick around.
|TG-Irr|TychoCelchuuu

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03-19-2006, 03:15 AM #57
Re: How about a '1 life per round' server?
I can't possibly understand how a person would want to sit there waste 15+ minutes of his life because he died once.
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03-19-2006, 10:14 AM #58
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Re: How about a '1 life per round' server?
Go watch TV or something. You don't have to sit there and watch the game for 15 minutes.
Originally Posted by Kilrogg
15 minutes is nothing. You could sit out longer in a paintball game.
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03-19-2006, 10:26 AM #59
Re: How about a '1 life per round' server?
Well as Apophis has mentioned several times if this is implemented at all it will be on an optional server for people who want to play that way. Others, like you and me, can continue to play on the regular servers with the standard rules.
Originally Posted by Kilrogg
We don't stop playing games because we grow old, we grow old because we stop playing games. Anon
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03-19-2006, 10:35 AM #60
Re: How about a '1 life per round' server?
15 minutes isn't long at all, just surf the internet or do something else till it is over. The type of game play isn't for everyone hence it would be on another server.
Originally Posted by Kilrogg
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