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Discussion: Red Orchestra: Ostfront / Red Orchestra - Map and Mod Development - How about a '1 life per round' server? - THIS IDEA SUCKS, j00 SUCK Sorry, couldn't resist.
  1. #46


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    Re: How about a '1 life per round' server?

    THIS IDEA SUCKS, j00 SUCK

    Sorry, couldn't resist.

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  3. #47


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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Apophis
    You're English, so I wasn't sure you could string that many words together in a coherent sentence.

    I didn't really mean that you made all those accusations, so no worries..

    On another note, what do you think the impact will be on DoD:Source now that RO is out? Is RO a DoD:S killer?
    If by DoD:S killer, you mean that I killed DoD:S for RO, then yes. Yes, it is.

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  5. #48

    CingularDuality's Avatar

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    Re: How about a '1 life per round' server?

    I'm totally opposed to making all TG RO servers "1 life" servers...





















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  7. #49


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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Apophis
    You're English, so I wasn't sure you could string that many words together in a coherent sentence.

    I didn't really mean that you made all those accusations, so no worries..

    On another note, what do you think the impact will be on DoD:Source now that RO is out? Is RO a DoD:S killer?
    dod was really only alive after that free weekend, a week later and its gone back to normal, dead, and a waste of resoruces.

    myself ive turned to playing Dod 1.3 and CS1.6 as they are far better than source.
    From Adam Webb

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  9. #50

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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Apophis
    You're English, so I wasn't sure you could string that many words together in a coherent sentence.

    I didn't really mean that you made all those accusations, so no worries..

    On another note, what do you think the impact will be on DoD:Source now that RO is out? Is RO a DoD:S killer?

    Yes, RO's gameplay is a similar style but much more well done than DOD:S. I won't ever play that game again as its 5 years behind in terms of gameplay.

    As to an alternate server with 1 life, I used to play GR tourneys with the *E|M|F* clan of 30 minute matches. Trust me you don't go running off on your own, you don't take a sh*t without a plan [red october reference], and you really hate life when you die. 25+ minutes is a long time to spectate. When I played those style games I was in college and had all the time in the world. Now that my gaming sessions are 1-2 hours max, I prefer a different style, but for those that like the most intense experiences have at it.
    |TG-12th| SHINER


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  11. #51


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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Shiner
    As to an alternate server with 1 life, I used to play GR tourneys with the *E|M|F* clan of 30 minute matches. Trust me you don't go running off on your own, you don't take a sh*t without a plan [red october reference], and you really hate life when you die. 25+ minutes is a long time to spectate. When I played those style games I was in college and had all the time in the world. Now that my gaming sessions are 1-2 hours max, I prefer a different style, but for those that like the most intense experiences have at it.
    Exactly. Removing the respawns changes the tactics of the game, and puts in a pucker factor that is currently missing, in my opinion. It isn't that the idea 'wouldn't work', whatever that means. It will work. It simply changes the game. Some will be interested in this style. Others won't. I suspect some who say they are not interested now, might be suprised at how deep this style of play might be. I think some may try it and like the challenge.

    Pinned down by an MG? Instead of popping up and firing back, or charging forward until you get shot, you might have to crawl for 5 minutes to some other location to try and outflank or get a different shot. When dying simply isn't an option, tactics have to change. That's a different, more realistic environment.

    I don't understand the comparisons some are making between other special forces type games (which I haven't played) to this WW2 game. Apparently some think that special forces guys try harder not to die than the average Landser on the Eastern Front. That just isn't the case. Guys in WW2 didn't want to die either. They worked hard not to die, for the most part. The tactics are equally important in a modern Ghost Recon scenario against some terrorists, or in the streets of Stalingrad. There weren't always an unlimited number of guys available to take an objective in WW2. It wasn't always practical to lose 30 guys just to advance 200 meters and take one f-ing farmhouse.

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  13. #52

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    Re: How about a '1 life per round' server?

    Runyan's dead on. I'd love to play RO with a one-life setting. I'd encourage a five-minute "prep time" setting, too, to allow squads to organize. However, much like Tac Mod, I think it'd really shine if the maps were designed for it. 16-on-16 with reinforcements makes for a platoon-company level engagement; without reinforcements it's more squad-platoon level. Correspondingly smaller maps and fewer objectives might be helpful.
    [TG]1stMIP-Manner

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  15. #53

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    Re: How about a '1 life per round' server?

    Well, it could be interesting, but the one thing I think it might damage is the flavor of the eastern front. Hard to do a human wave assault without a constant stream of recruits to send to their deaths...

    Now, if you could find a way to remove the rifles from 1/2 the Russians...


    Do or do not, there is no try....
    -- Yoda, Dagobah

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  17. #54

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    Re: How about a '1 life per round' server?

    Quote Originally Posted by gunjunkie
    Well, it could be interesting, but the one thing I think it might damage is the flavor of the eastern front. Hard to do a human wave assault without a constant stream of recruits to send to their deaths...

    Now, if you could find a way to remove the rifles from 1/2 the Russians...
    Sick, but realistic. Bodies which stay on the ground for the whole round would be good as well. I would hide among them.
    Peace through fear... since 1947!

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  19. #55

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    Re: How about a '1 life per round' server?

    I've read before that leaving bodies on the ground for entire rounds creates "performance problems."

    I put that in quotes for two reasons:

    a) I have no idea if it's true.
    b) I don't know if it references server performance or client performance, or both.
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  21. #56

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    Re: How about a '1 life per round' server?

    Player models are typically the highest in polygon count among all the objects the game needs to render; if you took all 32 people on a server and stuck them in a room, your frame rate would probably plummet. Now imagine twice that many, since you've got dead bodies all around, and you can see the performance problems cropping up. The Red Orchestra guys are crazy for realism; you can bet that they tried out everything they could to see if they could have bodies stick around.
    |TG-Irr|TychoCelchuuu

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  23. #57

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    Re: How about a '1 life per round' server?

    I can't possibly understand how a person would want to sit there waste 15+ minutes of his life because he died once.

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  25. #58


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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Kilrogg
    I can't possibly understand how a person would want to sit there waste 15+ minutes of his life because he died once.
    Go watch TV or something. You don't have to sit there and watch the game for 15 minutes.

    15 minutes is nothing. You could sit out longer in a paintball game.

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  27. #59

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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Kilrogg
    I can't possibly understand how a person would want to sit there waste 15+ minutes of his life because he died once.
    Well as Apophis has mentioned several times if this is implemented at all it will be on an optional server for people who want to play that way. Others, like you and me, can continue to play on the regular servers with the standard rules.
    We don't stop playing games because we grow old, we grow old because we stop playing games. Anon

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  29. #60

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    Re: How about a '1 life per round' server?

    Quote Originally Posted by Kilrogg
    I can't possibly understand how a person would want to sit there waste 15+ minutes of his life because he died once.
    15 minutes isn't long at all, just surf the internet or do something else till it is over. The type of game play isn't for everyone hence it would be on another server.

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